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Messages - Darkstar2

571
Proposals / Re: Make the views visible in the rooms editor
« on: June 30, 2014, 03:39:32 am »
Are you making that filled rectangle fixed colour?
What if the background colour happens to be the same colour ?

572
No it should be saving the first range, there should not be any corruptions, that's another bug. Goodness gracious, and I have no time to fix these.

LOL !!!  You really didn't think it was all over did you ? :D


573
Proposals / Re: ENIGMA + LGM = 1 Tracker
« on: June 29, 2014, 06:37:12 pm »
The reason they have different trackers is because they are actually different projects. LGM was before ENIGMA existed and ENIGMA was standalone.

So essentially people used LGM alone to convert between format right ?

Though I am extremely curious about this one, how was ENIGMA used stand-alone without LGM.  I'd love to know that.  What was used to build your project to pass it to ENIGMA.......:D

Quote
And as people keep thinking LGM as being part of ENIGMA, then the problem is getting worse. We should explicitly say that.

People who think that is because LGM gets launched when you run ENIGMA :P  When I first joined I thought the same but then realised the enigma.jar plugin, that's the crazy glue (more crazy than glue :D) that bonds LGM and ENIGMA. :P :P :D

You can launch LGM alone without ENIGMA, or you can launch ENIGMA which launches LGM with the enigma.jar plugin :D

I like LGM, my only biggest complaint is stability.  Robert mentioned faster compiles with CLI, I am very anxious to see that, because I find the compile times quite fast with LGM as it is, if only it did not bloody crash and annoy the fuck out of me in that regards.


574
Proposals / Re: Make the views visible in the rooms editor
« on: June 29, 2014, 04:18:40 pm »
I agree with you there, by default it should be off.

What I mean by following, you know when you set the H and V for following, you could set another marker at that position, showing that if the following object hits that boundary the view will scroll, it could be just a tiny marker at H/V position or a dotted line.

575
Issues Help Desk / Re: script threading does not work
« on: June 29, 2014, 12:22:12 pm »
I had to file some paperwork so that I am able to freely contribute code to this project. It's to make sure personal projects don't compete with existing Google products in a way that would cause a conflict of interest. Apparently the review board found that a massive game design platform was far enough from mainstream Google to not warrant concern, but they advise me to contact them again if ENIGMA grows closer into Google territory. I have no idea how this would happen, considering game design is an extremely inclusive field as it is. They probably just say that to everyone.

You know, say you decide to one day make ENIGMA a search engine instead.  :P  ;D ;D ;D

576
Issues Help Desk / Re: script threading does not work
« on: June 29, 2014, 11:13:48 am »
lol - most people are dying to ask Harri :P

It's probably some exclusivity thing, :P but given ENIGMA is a FREE project that would be doubtful, or it could have something to do with a company starting with Y......... :P

Since this new compiler is just a mirage in the desert maybe we should stop referencing it, if it's not likely to happen at all anyway :P  This will only encourage more people to learn C++ and do the stuff they can't compile directly in C++ and wrap it in a function in the enigma space.

If that actually works that's what I will do anyway. :D
Now everyone can still have wet dreams about a new compiler.......but it's time to get back down to earth :D

Yeah basically when you work for such large scale companies they basically own your soul and even the air you breath. :D

577
Proposals / Re: Make the views visible in the rooms editor
« on: June 29, 2014, 11:08:54 am »
Can I make some suggestions ?

I like the use of the rectangle outline, and the semi transparent one too, however, could you make it optional and allow users to disable it and use the rectangle outline only?

Also for following objects, you could use a dotted line or line at the following coordinates.


578
Programming Help / Re: How can I use large arrays more than 30 MB?
« on: June 29, 2014, 11:03:35 am »
Thanks :D

I have an idea, if this doesn't parse through EDL,
how about I make those in C++ directly, wrap it inside
a function inside namespace enigma and call it from EDL, would that work? 


579
Off-Topic / egofree's LGM contribution
« on: June 29, 2014, 03:08:22 am »
Do the developers visit the LGM Revision section often ? I noticed egofree contributed 2 new requested and welcomed features to LGM, undo/redo and now added view outlines in room, something that was highly requested before ......No comment other than ism, he could have pulled it but wanted Robert's feedback.
I have not tested this as I do not have the necessary programs to compile from that source.


580
What file format are you saving to ?

I can reproduce this with the following formats:

GM6
GMK
GM81

Otherwise works fine with EGM and GMX (1200).

Personally always use EGM now.  I've always noticed issues when importing GMS stuff into LGM and even worse importing stuff from LGM to GMS (asset compiler errors).

Now I work everything from scratch in EGM as I don't need to port.






581
Developing ENIGMA / Re: Command Line Interface
« on: June 28, 2014, 09:41:43 pm »
Darkstar2, that's actually an interesting question, I wasn't here when they started the project but LGM and ENIGMA were developed concurrently and then merged. But ENIGMA did have a short time without an IDE, I wonder what it was like back then?

Probably people manually created the individual files themselves, for objects, rooms, etc...You could if you wanted to make a console IDE, using ANSI for the GUI stuff lol.....probably would be a lot more stable too and low memory consumption that would go well with the CLI.and easier to integrate....could write that one in QB45  ;D ;D ;D

582
Developing ENIGMA / Re: Command Line Interface
« on: June 28, 2014, 06:14:52 pm »
Darkstar2, they mean how you take some trivial thing that I say and blow it into a giant elephant in the room, that somehow me making a CLI means the death of the IDE. Helen Keller didn't have enough tourettes to make such an illogical connection.

LOL! Whatever, I am used to breaking world records anyway.  I knew what you meant shortly after what threw me at first is you saying one could build from scratch without the IDE.

What I am still confused about is how did people use ENIGMA before LGM ? How do you build a game without the IDE....

583
Off-Topic / Re: True Valhalla
« on: June 28, 2014, 02:06:58 pm »
So if they make millions who is to blame, them ? or the public who seeks these things.

Answer is easy.

You are providing to a market that needs.

Unlike scams and con artists who misrepresent or lie about their offerings, that is a different story.  Now by scam artists and con artists I am talking in general not pointing anybody in particular :D.

Sometimes popularity/virility/viral trumps talent / skill.
If you watch BGT you will understand what I mean, some of the talent / skill that gets eliminated and some of the pure rubbish that gets put through and win.

Do they deserve it ? maybe not, should they be guilty ? NO, it's the public vote that put them through therefore they are catering to the human nature and demands.

This explains why some people work hard in life and go nowhere whilst some people do practically nothing and are fame & fortune.




584
Programming Help / How can I use large arrays more than 30 MB?
« on: June 28, 2014, 02:03:50 pm »
Code: (gml) [Select]
var a;
int i;
size = 40000000;
for (i = 0; i < size; i++)
{
a[i] = 65;
}

This would compile without error but crash. Stack overflow I guess.

However if I were to use 30000000 it would work fine.

So 30MB seems to be the limit.

How can I modify the code above to make it work.
In C++ for these things one would use the heap
and malloc, but I can't do that from within ENIGMA.

Any way to solve this?

This would mean I cannot load a resource more than 30MB in the IDE ?? that is crap.! 


585
Off-Topic / Re: True Valhalla
« on: June 28, 2014, 01:36:11 pm »
@ExDeus & Daz yeah I admit his earning are probably the real deal. It's just very hard to accept knowing he really doesn't deserve it for his lack of work and talent that made those earnings. I tend to think he spends much more time spamming self promotions all over the web than he does actually making games.

TKG, you raise bloody good point I think this deserves a topic alone......Not everyone earning big money deserves it or earned it, I think this goes for every possible industry you can think of.  But this gets tricky read below:

Quote
@DarkStar I love you you are a great friend but there are times I'm in the mood to read your long post but right now I'm short on time. :P

You forgot the 2 at the end of my name.  Careful not to do that on Github, there is another member without the 2 and he complained and warned people to be tagging properly, next time he won't be happy if he gets unsolicited e-mails.  :D

Quote
@everyone I don't like flappy bird but I won't deny it was a major success and many people love that game. But in TV's case, more people are disappointed from his work then blessed as far as I can tell. That's why I personally find TV to not deserve it compared to many other viral indie companies.

Here's the deal.  There IS a market for everything.  FlappyBird might be plain vanilla and bleh for some people and yet attractive to some.  The world has billions of internet users, there is bound to be a % that will enjoy these games.

NOW, let's say I was to create a game where carrot sticks fell from the sky at random positions and speed and you have a basket on the ground and have to catch the carrots.......JUST THAT, nothing more......... Now as much as I know you will enjoy my game and BEG me to sell it to you, (and Robert too, :P)  I reckon some people might be bored and not spend a dime.  Now if I were to put that game online, and just market it in the right places, and be 100% honest.......Just catch the falling carrots, nothing more........There is bound to be some interest and even a tiny fraction of % could represent thousands of $ sales under the worst fucking bloody scenarios.

Now tell me TKG, would I be deserving of the money you think???

Keep in mind
1) I've been HONEST and not lied about what my game is;
2) I provided truthful screenshots and videos of what my game is;
3) even provided a free edition (time limited).

SO.......basically the paid game would be identical to the time limited game, without the time limit.  So would people have a valid reason to be disappointed ? No.

So tell me be honest, would I be deserving of the money ?

YES.

#1) We expand energy in calories even at rest.  In fact for most average people, we expand the most energy at rest compared to the day's activity.
#2) Typical energy expenditure is 2000 calories/daily for some......... The brain alone takes 600+ of those calories.
#3) So these simple games massage your brain cells and burn calories, and keep your brain healthy.

SO if people like these kind of games, and are HAPPY, by all means they got what they "wanted" and "paid" for and I made someone happy.

SO.......if there is a market for rubbish, then by all means there is nothing wrong with providing it providing you market it properly and you are 100% honest.

NOW that person who buys my catch the carrot sticks from the sky game, now imagine in version 2 when I tell them that the carrots now having gone from 2 colour sprite to an actual digital scan of an actual carrot stick.......They would come in their trousers right away!

Then in version 3 an actual 3D model of a carrot, and you've given them a gigantic orgasm.

So if someone can pay $800 for a mediocre game engine I don't think they'd mind paying $2 for a shite game.
Somtimes people do it for the kicks, the humour......

There is a difference between hyping, mislaeding people and being honest.

Which is why I believe in free / trials.  This way someone buying your shite loses their right to complain they are disappointed. They had all the time's fuck to test drive your toss first.

So in cases where a developer is not hyping his/her product and honest about the game in all its aspect, and it gets paid for then by all means he provided a needed service.
Especially if said game has a free version for people to try first.  In such a case where said author makes loads of money, people normally should have tried and read the description which said author was all out there...... In such a case the author would be deserving of the money, because shite sells, and as long as you are misleading and people come to you to buy your shite, it's valid.

In the case of TV, I have not followed much, and don't know him, but if he offers trial versions of his games and is straight forward and honest about the game, then people who have paid for them have no right to talk, and they paid money for something they got regardless of whether the game is actually good or not.

the wank eBook that's another story, so is his alleged get rich quick scheme thing.