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3
Announcements / Re: Recent Events
« on: March 22, 2011, 02:06:53 pm »
[offtopic] fede- your post is the only one that appears without subpixel smoothing on my screen... WTF? [/offtopic]
But yeah, this is great news indeed!
But yeah, this is great news indeed!
4
Proposals / Re: ENIGMA Game Format
« on: February 01, 2011, 01:24:55 am »
It must be written as a program (in SPL (yes, shakespeare) that compiles a SPL program that then takes an encrypted text file encased in a JPEG and creates a JSON file out of that...
well... still better than XML.
well... still better than XML.
6
Issues Help Desk / Re: Combining members
« on: January 17, 2011, 03:17:43 pm »
first read this and thought:
JoshDreamX or RetroLand... or maybe JoshAvatar...
JoshDreamX or RetroLand... or maybe JoshAvatar...
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Proposals / Re: Shader effects
« on: January 14, 2011, 08:45:16 pm »Mac seen by Windows = Yesagreed... all my friends see linux as it is shown under as seen by windows
I pretty much still see them that way.
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Proposals / Re: Shader effects
« on: January 13, 2011, 07:18:04 pm »DirectX sometimes works better than OpenGL on Windows because Microsoft is fat and lazy.On a slightly related note:
soooo gooood
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Proposals / Re: Shader effects
« on: January 10, 2011, 09:07:33 pm »
ooooooh shaders, also where did retep go?
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General ENIGMA / Re: String Physics
« on: January 09, 2011, 11:17:02 pm »
Cool, I'm gunna work on a 2d raytracing shadow engine. Could do it better if enigma had surfaces but w/e
13
Announcements / Re: Happenings
« on: January 04, 2011, 12:43:08 am »
Awesome. Free =)'s to everyone!
14
Off-Topic / my first REAL opengl project
« on: December 31, 2010, 03:31:02 pm »
It displays too two triangles:
source:
http://dl.dropbox.com/u/8605870/MyOpenGL.tar.bz2
you need glfw to compile as well as gl3.h in your GL include folder.
It's for opengl 3.x or better, sorry intel/ancient card folks.
EDIT:
to compile: g++ *.cpp -lGL -lglfw
source:
http://dl.dropbox.com/u/8605870/MyOpenGL.tar.bz2
you need glfw to compile as well as gl3.h in your GL include folder.
It's for opengl 3.x or better, sorry intel/ancient card folks.
EDIT:
to compile: g++ *.cpp -lGL -lglfw
15
Announcements / Re: ENIGMA R4
« on: December 28, 2010, 06:02:49 pm »
you might try the code from the svn.