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1
Off-Topic / my first REAL opengl project
« on: December 31, 2010, 03:31:02 pm »
It displays too two triangles:
source:
http://dl.dropbox.com/u/8605870/MyOpenGL.tar.bz2
you need glfw to compile as well as gl3.h in your GL include folder.
It's for opengl 3.x or better, sorry intel/ancient card folks.
EDIT:
to compile: g++ *.cpp -lGL -lglfw
source:
http://dl.dropbox.com/u/8605870/MyOpenGL.tar.bz2
you need glfw to compile as well as gl3.h in your GL include folder.
It's for opengl 3.x or better, sorry intel/ancient card folks.
EDIT:
to compile: g++ *.cpp -lGL -lglfw
2
Proposals / Add mobile version of site/forums
« on: October 19, 2010, 01:08:29 am »
A mobile version would be be very handy, because I use my android a lot. Not high priority, just a nicity
3
General ENIGMA / TGMG - A word...
« on: October 18, 2010, 09:17:39 pm »
Dear TGMG,
USE SPACES! NO ONE LIKES TABS!
USE SPACES! NO ONE LIKES TABS!
4
Proposals / Add a place for extra returns.
« on: September 13, 2010, 01:44:43 am »
What I mean by "extra returns" is there should be a vector or struct in memory that functions can write to as extra returns, so, for example collision functions could return not only the id but the x and y of the collision as well. This way it would remain completely backwards compatible with gm, but add a lot of functionality. This of course could be enabled our disabled at compile time so its only used when needed. Thoughts? Oh, and josh, if you like the idea, finish collisions first.
6
General ENIGMA / collisions....
« on: August 02, 2010, 09:30:15 pm »
We need collisions... badly. Its the one gaping hole in enigma's impressive feature set.
7
General ENIGMA / dependencies and updated install instructions needed
« on: August 02, 2010, 09:17:58 pm »
Josh: You need to update/repost install instructions as well as dependencies. I'm trying to get my friends to try ENIGMA out, but I can't find a recent post about installing.
retep998: you have been kicked
retep998: you have been kicked
8
Off-Topic / Happy SysAdmin day!
« on: July 30, 2010, 11:58:27 am »
Happy SysAdmin day mahfreeahem or a2h (can't remember which) for all the work you guys do.


9
Off-Topic / I made a rectangle that MOVES!
« on: July 14, 2010, 11:48:07 pm »
heres a dl link, you need to compile it yourself. It needs glut and basic opengl stuff.
http://dl.dropbox.com/u/8605870/MoveRect.tar.bz2
I'm not sure if there is 64 bit glut for windows, if anyone knows, please contact me.
Also, thanks retep, for helping me make sense of some stuff.
http://dl.dropbox.com/u/8605870/MoveRect.tar.bz2
I'm not sure if there is 64 bit glut for windows, if anyone knows, please contact me.
Also, thanks retep, for helping me make sense of some stuff.
12
Announcements / Install script - Ubuntu
« on: May 21, 2010, 04:47:39 pm »
I made a script to auto install and run ENIGMA/LGM. It is designed for ubuntu, but should work on other linux systems if you replace the apt-get lines with your package manager's lines and packages.
Code: [Select]
sudo apt-get -yqq install build-essential libgl1-mesa-dev libopenal-dev zlib1g-dev subversion rapidsvn
cd ~
svn co https://enigma-dev.svn.sourceforge.net/svnroot/enigma-dev/trunk enigma
cd enigma
make
java -jar lgm16b4.jar
14
Issues Help Desk / #define?
« on: May 05, 2010, 07:51:15 pm »
how can i use #define in enigma... shortening lengthdir_x to ldx would be handy.
15
Off-Topic / I have seen the future... and it is bad.
« on: April 11, 2010, 09:10:20 pm »
My dad has told me what is coming, and its bad. ISP's charging by the byte. He works at a router company and ISPs want them to work on bandwisth monitering devices.