polygone
|
|
Posted on: February 28, 2011, 05:47:52 am |
|
|
Location: England Joined: Mar 2009
Posts: 794
|
void move_wrap(bool hor, bool vert, double margin) { enigma::object_planar* const inst = ((enigma::object_planar*)enigma::instance_event_iterator->inst); if (hor) { const double wdis = room_width + margin*2; if (inst->x < -margin) { inst->x += wdis*ceil(((-margin) - inst->x)/wdis); } if (inst->x > room_width + margin) { inst->x -= wdis*ceil((inst->x - (room_width + margin))/wdis); } } if (vert) { const double hdis = room_height + margin*2; if (inst->y < -margin) { inst->y += hdis*ceil(((-margin) - inst->y)/hdis); } if (inst->y > room_height + margin) { inst->y -= hdis*ceil((inst->y - (room_height + margin))/hdis); } } }
|
|
|
Logged
|
I honestly don't know wtf I'm talking about but hopefully I can muddle my way through.
|
|
|
Post made March 01, 2011, 09:47:03 am was deleted at the author's request.
|
polygone
|
|
Reply #2 Posted on: March 01, 2011, 01:32:01 pm |
|
|
Location: England Joined: Mar 2009
Posts: 794
|
I. Did. This. One. FFS.
And more efficiently.
//int move_wrap(double hor,double vert,double margin) int move_wrap(double hor,double vert,double margin) { //not sure whether two IFs are faster than one big calculation in a single IF if (hor) { if (X < -margin || X > room_width+margin) { X = -(X-room_width); } } if (vert) { if (Y < -margin || Y > room_height+margin) { Y = -(Y-room_height); } } return (int)0; } Since Josh fails to remember or care (<_<), I post this code.
a) That's not more efficient, it's different. And by being different it does not behave how the function behaves in GM. I don't just stick shit into code randomly b) It's not written properly. Wtf are X and Y going to do?
|
|
« Last Edit: March 01, 2011, 03:04:23 pm by polygone »
|
Logged
|
I honestly don't know wtf I'm talking about but hopefully I can muddle my way through.
|
|
|
|
Post made March 06, 2011, 03:05:42 pm was deleted at the author's request.
|
polygone
|
|
Reply #5 Posted on: March 06, 2011, 03:10:19 pm |
|
|
Location: England Joined: Mar 2009
Posts: 794
|
I never said it was less efficient, I said it was different. My code is 'less efficient' for a reason: because it works better.
|
|
|
Logged
|
I honestly don't know wtf I'm talking about but hopefully I can muddle my way through.
|
|
|
Post made March 08, 2011, 03:54:57 am was deleted at the author's request.
|
polygone
|
|
Reply #7 Posted on: March 08, 2011, 05:34:48 am |
|
|
Location: England Joined: Mar 2009
Posts: 794
|
My version mimics the behaviour in GM, so I don't see the problem.
It doesn't mimic the behaviour in GM. Try moving an instance's x position 3*room_width and see if it wraps correctly using your code. If you actually read what code I use you will see I am specifically catering for this. Though actually my code doesn't completely mimic GM's, it in fact works better. I believe GM's code goes more like this: if (hor) { const double wdis = room_width + margin*2; if (inst->x > room_width + margin) { inst->x -= wdis*ceil((inst->x - (room_width + margin))/wdis); } else if (inst->x < -margin) { inst->x += wdis*ceil(((-margin) - inst->x)/wdis); } } if (vert) { const double hdis = room_height + margin*2; if (inst->y > room_height + margin) { inst->y -= hdis*ceil((inst->y - (room_height + margin))/hdis); } else if (inst->y < -margin) { inst->y += hdis*ceil(((-margin) - inst->y)/hdis); } This means that when the margin is set to a high negative value, ie more than half the room_width or something and both if statements are true it doesn't actually wrap and just moves the instance continuously left/up. By leaving the else out it wraps correctly mirrored which is a better way to handle things.
|
|
« Last Edit: March 08, 2011, 05:38:52 am by polygone »
|
Logged
|
I honestly don't know wtf I'm talking about but hopefully I can muddle my way through.
|
|
|
|
Post made March 09, 2011, 09:14:31 am was deleted at the author's request.
|
|
Post made March 10, 2011, 11:40:42 am was deleted at the author's request.
|
RetroX
|
|
Reply #12 Posted on: March 10, 2011, 08:50:11 pm |
|
|
Master of all things Linux
Location: US Joined: Apr 2008
Posts: 1055
|
Also @Retro, I once sent Josh all the functions I had done. He probably forgot about them.
Josh != everyone else
Sincerely, RetroX and everyone else. Yes, thank you for enforcing my point. Please post them if you want them to be reviewed by everyone else.
I didn't reinforce your point, silly. Your own post was against the point that you made. By saying "sincerely RetroX and everyone else," you say that no one but me knows of them. That is not true.
Either way, polygone seems more interested than I am in coding these functions.
Yes, and only you and Josh know. Josh != everyone else
|
|
|
Logged
|
My Box: Phenom II 3.4GHz X4 | ASUS ATI RadeonHD 5770, 1GB GDDR5 RAM | 1x4GB DDR3 SRAM | Arch Linux, x86_64 (Cube) / Windows 7 x64 (Blob)Why do all the pro-Microsoft people have troll avatars?
|
|
|
Post made March 11, 2011, 05:18:24 am was deleted at the author's request.
|
Josh @ Dreamland
|
|
Reply #14 Posted on: March 11, 2011, 09:01:49 am |
|
|
Prince of all Goldfish
Location: Pittsburgh, PA, USA Joined: Feb 2008
Posts: 2950
|
... His point is, if you have functions, post them here. I'm not going to do anything with them, and no one else gives a shit about your functions unless they're posted here. So post them, or drop them.
|
|
|
Logged
|
"That is the single most cryptic piece of code I have ever seen." -Master PobbleWobble "I disapprove of what you say, but I will defend to the death your right to say it." -Evelyn Beatrice Hall, Friends of Voltaire
|
|
|
|