Goombert
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Reply #15 Posted on: May 19, 2013, 05:41:53 pm |
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Location: Cappuccino, CA Joined: Jan 2013
Posts: 2993
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Yes gra we will add the options to set syntax highlihgting and font style of the code editor in the preferences Window when we get to it. I need to get this LGM done first though as I have to first add it to the JoshEdit project. The code is internal for loading the custom icons if you have an icon theme already set any icons in /icons/ by default will override them if you set it to custom it will look for only those icons. They must be in the same order they appear as in the internal icon packs. Please use this for reference gra, https://www.dropbox.com/s/l3aya6s20gr8u3t/icons.zipSlojanko, yes we need to update the installers we will no longer version number the file name but only in the about window and stuff. Thanks zesterer Anyway, I've updated the download with the build buttons on the main toolbar and I added a context menu strip to the output window as well as fixed compile button exceptions, you can now easily make built executables.
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« Last Edit: May 19, 2013, 07:13:57 pm by Robert B Colton »
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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.
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Josh @ Dreamland
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Reply #19 Posted on: May 20, 2013, 01:33:53 pm |
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Prince of all Goldfish
Location: Pittsburgh, PA, USA Joined: Feb 2008
Posts: 2950
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IsmAvatar has had LGM in a "feature freeze" for ages. I'm not sure if she still has plans to consider 1.6 for a release, but I personally discourage it; the rest of the Game Maker world has moved on, and LGM is quickly reaching obsolescence, even outside of the ENIGMA world. That said, I understand if she ends up not pulling the changes, or pulling them as a new branch and then sifting the bug fixes into master (this is what I'm expecting she'll do).
That said, based on the results of Robert's beta release, we will probably be switching to his fork until Ism starts work on her own master branch. In the event that the two begin to diverge, we (as in, the ENIGMA organization on GitHub) will maintain our own fork, assuming Ism is willing to help patch any merge conflicts arising from divergent systems. I suspect she will be, considering ENIGMA's userbase constitutes a substantial and increasing fraction of LGM's userbase.
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"That is the single most cryptic piece of code I have ever seen." -Master PobbleWobble "I disapprove of what you say, but I will defend to the death your right to say it." -Evelyn Beatrice Hall, Friends of Voltaire
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Goombert
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Reply #20 Posted on: May 20, 2013, 03:28:04 pm |
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Location: Cappuccino, CA Joined: Jan 2013
Posts: 2993
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Well nobodies had any problems and in fact it is much much better. Here is the old version for comparison... Harri, what you talkin bout my screenshots? I keep updating the screenshots with each new zip file, maybe you aren't updating as quickly. And gra, I have no idea what your asking me Very nice icons though you should make them as SVG you have some Anti-aliasing artifacts.
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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.
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Goombert
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Reply #24 Posted on: May 21, 2013, 12:33:33 pm |
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Location: Cappuccino, CA Joined: Jan 2013
Posts: 2993
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I already know I experienced it myself in the last build, but I was quite sure I fixed it. Please download the latest latest version I posted in my original post gra, and see if it is gone, if not I'll have to take another look, as I am not having the issue anymore myself.
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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.
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Goombert
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Reply #26 Posted on: May 21, 2013, 01:16:24 pm |
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Location: Cappuccino, CA Joined: Jan 2013
Posts: 2993
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Perhaps I uploaded the old version by mistake, I have updated it again to just be sure, try again gra.
I just was able to load like 6 different games without any exceptions...
Starting platform inspection - ENIGMAsystem/SHELL/Platforms/Cocoa/Info/About.ey: Opened. - ENIGMAsystem/SHELL/Platforms/Android/Info/About.ey: Opened. - ENIGMAsystem/SHELL/Platforms/xlib/Info/About.ey: Opened. - ENIGMAsystem/SHELL/Platforms/OGREws/Info/About.ey: Failed! - ENIGMAsystem/SHELL/Platforms/Win32/Info/About.ey: Opened. - ENIGMAsystem/SHELL/Platforms/iPhone/Info/About.ey: Opened. Done. time taken to load file: 162 ms time taken to load file: 84 ms time taken to load file: 22 ms time taken to load file: 34 ms time taken to load file: 35 ms time taken to load file: 11 ms time taken to load file: 30 ms time taken to load file: 36 ms owner@owner-Aspire-M3470G:~/Desktop/enigma-dev$
If you can upload the games you are trying to load that would also be helpful. I need exact steps to reproduce from the time you launch to the time the exception occurs.
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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.
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gra
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Reply #27 Posted on: May 21, 2013, 10:18:17 pm |
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Joined: Feb 2013
Posts: 147
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the bug is present at same conditions... little note i have istalled enigma on netbook, lateralgm go slow, but the speed increase if i change theme to gtk.
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Goombert
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Reply #28 Posted on: May 21, 2013, 11:57:21 pm |
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Location: Cappuccino, CA Joined: Jan 2013
Posts: 2993
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Yes the speed improvement is because the JDK doesn't draw the widgets your operating system does, was kinda the point of me letting you guys set them. Anyway, gra I am unable to reproduce this now I thought I fixed it please file a bug report on the LGM tracker and we can further investigate the issue and also discern whether it is a regression. https://github.com/IsmAvatar/LateralGM/issues?state=openOr else just file it on the website tracker and the bot will get it for you. Please include your operating system, exact steps to replicate, and other useful information.
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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.
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