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76
Sound and Music / Re: Music for my sonic fangame
« on: April 15, 2015, 01:28:19 pm »
Thank you for the feedback, I'll get to work on fixing any flaws
The game will be posted on here once it's at a better state of production, trust me, the current game is pretty boring, the stages aren't done, and a lot of code is missing that needs to be implemented. Development will be a little slow, as I am having to do music and art myself - these are not strong points for me. My friend whom is doing level design has minimal access to his PC all of a sudden, but hopefully everything will be re-planned and resolved.
EDIT:
Okay, so I did some minor tweaks to the song "Desolate Factory", obviously I can't pick which one to use myself, as I'd be biased due to being the maker of these songs. Feedback please! ^^
https://soundcloud.com/hitcoder/desolate-factory-take2
https://soundcloud.com/hitcoder/desolate-factory-zone-act-1
Original, or take two? Which is better?
EDIT2:
https://soundcloud.com/hitcoder/desolate-factory-take3
I made another edit
The game will be posted on here once it's at a better state of production, trust me, the current game is pretty boring, the stages aren't done, and a lot of code is missing that needs to be implemented. Development will be a little slow, as I am having to do music and art myself - these are not strong points for me. My friend whom is doing level design has minimal access to his PC all of a sudden, but hopefully everything will be re-planned and resolved.
EDIT:
Okay, so I did some minor tweaks to the song "Desolate Factory", obviously I can't pick which one to use myself, as I'd be biased due to being the maker of these songs. Feedback please! ^^
https://soundcloud.com/hitcoder/desolate-factory-take2
https://soundcloud.com/hitcoder/desolate-factory-zone-act-1
Original, or take two? Which is better?
EDIT2:
https://soundcloud.com/hitcoder/desolate-factory-take3
I made another edit
77
Sound and Music / Re: Music for my sonic fangame
« on: April 13, 2015, 01:40:43 pm »
Bump
Does anyone even care about sound and music here?
Does anyone even care about sound and music here?
78
Sound and Music / Music for my sonic fangame
« on: April 10, 2015, 11:07:47 am »
I've been developing a sonic fangame on the engine fixed up by Polygone, thanks! ^^
Anyways, I've been getting into using a program called "LMMS", or "Linux Multimedia Studio", and I've made two songs, they're on my soundcloud at http://www.soundcloud.com/hitcoder
Give feedback and please tell me how I can improve! ^^
Anyways, I've been getting into using a program called "LMMS", or "Linux Multimedia Studio", and I've made two songs, they're on my soundcloud at http://www.soundcloud.com/hitcoder
Give feedback and please tell me how I can improve! ^^
79
Announcements / Re: We SSL now
« on: April 09, 2015, 01:27:20 pm »
When I try to use the SSL server to log in it doesn't work and says my connection is not private. Is that an enigma issue, or an issue on my end?
80
General ENIGMA / Re: First Impressions Of ENIGMA
« on: March 30, 2015, 08:29:04 am »
I'm not new any more, but I just thought I'd give my opinion on the program, hopefully novice users may find it useful.
Enigma is literally the best game dev tool I have ever found, no joke. I was on Game Maker, but because I wanted versatility between Windows and Linux, I found it annoying that GM didn't run natively in Linux, and through wine it ran like crap. Enigma on the other hand, runs perfectly. While you may have some bugs setting it up due to various issues on windows (Spaces in file paths, forgetting to run as administrator, a corrupt installer, etc...) and on Linux (Distro-varying issues, for example jar mismatch, missing dependencies, etc...) it's easy to resolve. Some things are buggy or get confusing, like there's three settings menus, a build settings, a program settings and a game settings menu, this can make it confusing, however it at least keeps things organised (just takes a bit of getting used to)
Enigma is very powerful when in the right hands, even more so that GM.
Personally, I think the IDE, while looking like Game Maker intentionally, I personally find the IDE to feel cluttered, which is an issue with GM as well, I would like to see the ability to use NaturalGM as an IDE, but I'm not sure how that would work... I just want to see an IDE that is tab based, like Eclipse. A cool feature would be to have the ability to switch between the window-manager IDE and a tabbed IDE. I like how when I run it on Linux on GTK I get an interface like this:
(Notice the 'task-bar' thing at the bottom? It behaves like tabs.)
TL/DR this is a lifesaving program making Game Maker obsolete (in my opinion)
EDIT:
Enigma is literally the best game dev tool I have ever found, no joke. I was on Game Maker, but because I wanted versatility between Windows and Linux, I found it annoying that GM didn't run natively in Linux, and through wine it ran like crap. Enigma on the other hand, runs perfectly. While you may have some bugs setting it up due to various issues on windows (Spaces in file paths, forgetting to run as administrator, a corrupt installer, etc...) and on Linux (Distro-varying issues, for example jar mismatch, missing dependencies, etc...) it's easy to resolve. Some things are buggy or get confusing, like there's three settings menus, a build settings, a program settings and a game settings menu, this can make it confusing, however it at least keeps things organised (just takes a bit of getting used to)
Enigma is very powerful when in the right hands, even more so that GM.
Personally, I think the IDE, while looking like Game Maker intentionally, I personally find the IDE to feel cluttered, which is an issue with GM as well, I would like to see the ability to use NaturalGM as an IDE, but I'm not sure how that would work... I just want to see an IDE that is tab based, like Eclipse. A cool feature would be to have the ability to switch between the window-manager IDE and a tabbed IDE. I like how when I run it on Linux on GTK I get an interface like this:
(Notice the 'task-bar' thing at the bottom? It behaves like tabs.)
TL/DR this is a lifesaving program making Game Maker obsolete (in my opinion)
EDIT:
ENIGMA will be really behind.....the only real valid reason people would continue using EGM is because it's FREE. GMS 2 is due this year, + other things as well, would be amazing if they add C++ ability alongside GML like ENIGMA, there are ways where GM can win people over, but then ENIGMA will always be FREE, so it might not completely die and lose its user base, however feature and stability wise, I guess it is to be expected that GM will shine.Actually, I was in a skype group and when that news was first announced they were going on about how it'll ruin GM, an how it won't succeed, etc... they threw a ton of negative comments at this... But that's because some people just can't handle change. I suggested moving to Enigma to them, guess what? They said they'd stick with original GMS... Some people. >.>
81
Issues Help Desk / Re: Can't open egm project on Linux
« on: March 30, 2015, 08:03:48 am »
Yes, it does. Sorry for forgetting to include that in my last message. Thanks for all the help. ^^
82
Issues Help Desk / Re: Can't open egm project on Linux
« on: March 29, 2015, 02:40:45 pm »
Yes.. sorry for straying off topic, but aside from that, I had an issue on Linux and still couldn't run my game on Linux, to technically the issue was not fixed. I apologise for going off topic, however I didn't see a need for creating a new thread (I have created enough of those here already that are ongoing right now)
83
Issues Help Desk / Re: Friend can't run Enigma
« on: March 29, 2015, 02:32:18 pm »
We fixed the issue by replacing the jar as Ideka said, however, he still have an issue, his compiler refuses to compile anything. Would this be caused by the paths?
EDIT - He can run it now after moving to his C drive, thank you! ^^
EDIT - He can run it now after moving to his C drive, thank you! ^^
84
Issues Help Desk / Re: Can't open egm project on Linux
« on: March 29, 2015, 08:51:20 am »
Okay, so I don't mean to bump this, but I have not got anywhere, here's the output for the last few lines of the compiler log: http://pastebin.com/1FEhkceF
And here's the same from the Terminal
EDIT: It works with no issues at all on windows, but it appears to be something to do with the ini functions. Would this be because Linux does not support ini files?
If it is, how do I store settings??
EDIT2: Okay, I'm pretty sure that's the problem, INI files are obviously a windows thing, and Linux doesn't use them. Looks like Linux users will not be able to save their settings for now :/
And here's the same from the Terminal
Code: [Select]
Writing local accessors
Writing font data
Writing room data
Writing shader data
Running make from `make'
Full command line: make Game WORKDIR="/home/hitcoder/.enigma/" GMODE=Run GRAPHICS=OpenGL1 AUDIO=OpenAL COLLISION=Precise WIDGETS=None NETWORKING=None PLATFORM=xlib CXX=g++ CC=gcc CXXFLAGS="-std=c++11" COMPILEPATH="Linux/Linux" EXTENSIONS=" Universal_System/Extensions/Alarms Universal_System/Extensions/Timelines Universal_System/Extensions/Paths Universal_System/Extensions/MotionPlanning Universal_System/Extensions/DateTime Universal_System/Extensions/ParticleSystems Universal_System/Extensions/DataStructures" OUTPUTNAME="/tmp/egm8595916109687287675.tmp" eTCpath=""
*********** EXECUTE
`/usr/bin/make`
`Game`
`WORKDIR=/home/hitcoder/.enigma/`
`GMODE=Run`
`GRAPHICS=OpenGL1`
`AUDIO=OpenAL`
`COLLISION=Precise`
`WIDGETS=None`
`NETWORKING=None`
`PLATFORM=xlib`
`CXX=g++`
`CC=gcc`
`CXXFLAGS=-std=c++11`
`COMPILEPATH=Linux/Linux`
`EXTENSIONS= Universal_System/Extensions/Alarms Universal_System/Extensions/Timelines Universal_System/Extensions/Paths Universal_System/Extensions/MotionPlanning Universal_System/Extensions/DateTime Universal_System/Extensions/ParticleSystems Universal_System/Extensions/DataStructures`
`OUTPUTNAME=/tmp/egm8595916109687287675.tmp`
`eTCpath=`
3
EDIT: It works with no issues at all on windows, but it appears to be something to do with the ini functions. Would this be because Linux does not support ini files?
If it is, how do I store settings??
EDIT2: Okay, I'm pretty sure that's the problem, INI files are obviously a windows thing, and Linux doesn't use them. Looks like Linux users will not be able to save their settings for now :/
85
Issues Help Desk / Friend can't run Enigma [SOLVED]
« on: March 28, 2015, 12:38:59 pm »
We're working on a team project and my friend can't run Enigma, this is the error message he gets:
And also, for more info:
Thanks for any help, sorry that every time I post here it's kinda repetitive with errors.
EDIT - This is irrelevant, but the pc used to be his mom's, so he's not "Elaine", haha.
EDIT2 - Is it to do with spaces in the path?
EDIT3 - I will get him to try an alternate pair of jar files. I have sent him my enigma.jar and lateralgm.jar, hopefully it will make ENIGMA work.
EDIT4 - Not working, waiting for further assistance.
And also, for more info:
Code: [Select]
Operating System: Windows 7
Version: 6.1
Architecture: x86
Java Vendor: Oracle Corporation
Version: 1.8.0_40
Available processors (cores): 4
Free memory (bytes): 195689000
Maximum memory (bytes): 1013645312
Total memory available to JVM (bytes): 259522560
File system root: C:\
Total space (bytes): 500000878592
Free space (bytes): 173744996352
Usable space (bytes): 173744996352
File system root: D:\
Total space (bytes): 104853504
Free space (bytes): 63520768
Usable space (bytes): 63520768
File system root: E:\
Total space (bytes): 0
Free space (bytes): 0
Usable space (bytes): 0
File system root: F:\
Total space (bytes): 0
Free space (bytes): 0
Usable space (bytes): 0
File system root: G:\
Total space (bytes): 0
Free space (bytes): 0
Usable space (bytes): 0
File system root: H:\
Total space (bytes): 0
Free space (bytes): 0
Usable space (bytes): 0
File system root: I:\
Total space (bytes): 0
Free space (bytes): 0
Usable space (bytes): 0
Stack trace:
java.lang.UnsatisfiedLinkError: Unable to load library 'compileEGMf': Native library (win32-x86/compileEGMf.dll) not found in resource path ([file:/C:/Users/Elaine%20Rose/Desktop/New%20folder%20(3)/ENIGMA/enigma-dev/plugins/enigma.jar])
at com.sun.jna.NativeLibrary.loadLibrary(NativeLibrary.java:271)
at com.sun.jna.NativeLibrary.getInstance(NativeLibrary.java:398)
at com.sun.jna.Library$Handler.<init>(Library.java:147)
at com.sun.jna.Native.loadLibrary(Native.java:412)
at com.sun.jna.Native.loadLibrary(Native.java:391)
at org.enigma.EnigmaRunner.attemptLib(EnigmaRunner.java:247)
at org.enigma.EnigmaRunner.access$1(EnigmaRunner.java:240)
at org.enigma.EnigmaRunner$3.run(EnigmaRunner.java:178)
Thanks for any help, sorry that every time I post here it's kinda repetitive with errors.
EDIT - This is irrelevant, but the pc used to be his mom's, so he's not "Elaine", haha.
EDIT2 - Is it to do with spaces in the path?
EDIT3 - I will get him to try an alternate pair of jar files. I have sent him my enigma.jar and lateralgm.jar, hopefully it will make ENIGMA work.
EDIT4 - Not working, waiting for further assistance.
86
Issues Help Desk / Re: Issues running ENIGMA in school
« on: February 27, 2015, 01:52:43 pm »
1) CMD is blocked in my school.
2) PowerShell isn't even available there.
3) Everything is locked down on the computers, I can't right click on anything unless it's on a web browser, word processor, or any other 3rd party application.
It looks like I'll have to stick with Appshed. Blegh.
2) PowerShell isn't even available there.
3) Everything is locked down on the computers, I can't right click on anything unless it's on a web browser, word processor, or any other 3rd party application.
It looks like I'll have to stick with Appshed. Blegh.
87
Issues Help Desk / Re: Issues running ENIGMA in school
« on: February 27, 2015, 07:44:34 am »
I used the jar file. It was in the portable zip, and I can't use the EXE as it is bat-based and batch files are disabled. Is it possible to use a vbscript to run Enigma.exe?
88
Issues Help Desk / Issues running ENIGMA in school
« on: February 27, 2015, 06:17:45 am »
I decided I'd try running Enigma whilst I was at school, not sure if the error is due to administrative privileges, but here's the log
I was going to use Enigma for an ICT project :/
Code: [Select]
Operating System: Windows 7
Version: 6.1
Architecture: amd64
Java Vendor: Oracle Corporation
Version: 1.7.0_65
Available processors (cores): 2
Free memory (bytes): 39582808
Maximum memory (bytes): 939524096
Total memory available to JVM (bytes): 63438848
File system root: C:\
Total space (bytes): 79499882496
Free space (bytes): 29201772544
Usable space (bytes): 29201772544
File system root: D:\
Total space (bytes): 0
Free space (bytes): 0
Usable space (bytes): 0
File system root: E:\
Total space (bytes): 0
Free space (bytes): 0
Usable space (bytes): 0
File system root: F:\
Total space (bytes): 0
Free space (bytes): 0
Usable space (bytes): 0
File system root: G:\
Total space (bytes): 0
Free space (bytes): 0
Usable space (bytes): 0
File system root: H:\
Total space (bytes): 7755034624
Free space (bytes): 6958698496
Usable space (bytes): 6958698496
File system root: L:\
Total space (bytes): 733905678336
Free space (bytes): 46595768320
Usable space (bytes): 46595768320
File system root: N:\
Total space (bytes): 34356961280
Free space (bytes): 28098347008
Usable space (bytes): 28098347008
File system root: S:\
Total space (bytes): 1073741824
Free space (bytes): 322502451200
Usable space (bytes): 141459456
File system root: T:\
Total space (bytes): 1073741824
Free space (bytes): 322502451200
Usable space (bytes): 141459456
File system root: Z:\
Total space (bytes): 1073741824
Free space (bytes): 322502451200
Usable space (bytes): 141459456
Stack trace:
org.lateralgm.file.GmFormatException: java.io.IOException: Cannot run program "mingw32-make.exe" (in directory "H:\ENIGMA\enigma-dev"): CreateProcess error=2, The system cannot find the file specified
at org.enigma.EnigmaRunner.make(EnigmaRunner.java:312)
at org.enigma.EnigmaRunner$3.run(EnigmaRunner.java:173)
I was going to use Enigma for an ICT project :/
89
Issues Help Desk / Re: Can't open egm project on Linux
« on: February 13, 2015, 07:30:36 pm »
I still got an error, it took so long to report it though, I didn't bother updating the post because I was too tired, but yea. - Also, I lost the log, but I couldn't find anything that explained it, but in the terminal it literally just printed '3' at the end, no other info. In the compiler dialouge, it just said failed to compile...
Also, I hope he's not, he's been really helpful, we can't afford to lose him!
Also, I hope he's not, he's been really helpful, we can't afford to lose him!
90
Issues Help Desk / Re: Can't open egm project on Linux
« on: February 12, 2015, 05:38:23 pm »
If anyone ever makes an IDE, then make it use tabs instead of scattered windows like that of gamemaker.
Also, thank you ExDeus, I will use that if it works.
EDIT: I am getting the exact same error as before.
EDIT2: I copied the jars from the version I use on windows into the one I built on Linux, it appears to be working perfectly so far...
EDIT3: I got this error upon compiling/testing "Line 9, position 13 (absolute 485): Invalid assignment to function `time'"
It works fine in windows :/
EDIT4: I changed the variable because it may be a conflict, so far so good though, so yeah....
Also, thank you ExDeus, I will use that if it works.
EDIT: I am getting the exact same error as before.
EDIT2: I copied the jars from the version I use on windows into the one I built on Linux, it appears to be working perfectly so far...
EDIT3: I got this error upon compiling/testing "Line 9, position 13 (absolute 485): Invalid assignment to function `time'"
It works fine in windows :/
EDIT4: I changed the variable because it may be a conflict, so far so good though, so yeah....