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136
Ideas and Design / Re: In need of a Sonic fangame engine for Enigma
« on: October 19, 2014, 09:41:43 am »
Ok, thanks Robert, they work, but I'd like an engine that has slopes, and rotates in 360 degree rotations. I'm not bothered whether or not it's legacy rotations, but I can't make what I'm intending to make without it. Sorry for any extra work, I've been trying my best with making my own engine, but they all mess up where I make a single error, leave it until the next day, and forget what I did to cause the error. It's been a long gruelling process with little success.
Thanks for all the help so far.
~~HitCoder~~
EDIT: The following engine works on Enigma if you rename the object "floor" to anything else, due to a conflict to the floor constant. I also had to go through the code of the player.
http://sandbox.yoyogames.com/games/29959-dr-spazzs-movement-engine
Here's my edit:
https://www.dropbox.com/s/p5fk34s3ll0airb/movement_engine.gmk?dl=0
Thanks for all the help so far.
~~HitCoder~~
EDIT: The following engine works on Enigma if you rename the object "floor" to anything else, due to a conflict to the floor constant. I also had to go through the code of the player.
http://sandbox.yoyogames.com/games/29959-dr-spazzs-movement-engine
Here's my edit:
https://www.dropbox.com/s/p5fk34s3ll0airb/movement_engine.gmk?dl=0
137
General ENIGMA / Re: What happened to "wxEnigma"?
« on: October 19, 2014, 09:07:33 am »
Can you implement that feature into the next version of Enigma? If it's a lot of work, don't bother, lol.
138
General ENIGMA / Re: What happened to "wxEnigma"?
« on: October 15, 2014, 05:46:42 pm »
Aw, that's a shame. It looks so cool. It's a much cleaner GUI than game maker. Maybe there should be a feature to change the GUI to look like an IDE?
139
General ENIGMA / What happened to "wxEnigma"?
« on: October 15, 2014, 03:47:30 pm »
I'm just a bit curious, after I looked for a way of proving to my friends how Enigma is superior to Game Maker, in every way, I came across this screenshot:
But, I cannot seem to find much information on wxEnigma, I think an IDE is a cool idea, and that screenshot makes me want it more, the default GUI (gamemaker style) looks a mess nowadays. Especially compared to that.
Please don't tell me it was cancelled. Lol.
But, I cannot seem to find much information on wxEnigma, I think an IDE is a cool idea, and that screenshot makes me want it more, the default GUI (gamemaker style) looks a mess nowadays. Especially compared to that.
Please don't tell me it was cancelled. Lol.
140
Ideas and Design / Re: In need of a Sonic fangame engine for Enigma
« on: October 13, 2014, 05:16:20 am »Just an update HitCoder, I managed to partially get the following example working.
http://sandbox.yoyogames.com/games/163325-sonic-battle-engine-v1gmk-included
Here is my GMK with changes.
I mainly had to set the game info frame to have a border so you could close it because I haven't finished implementing the game info window fully. I also had to fix some parsing errors in the drag and drop by enclosing them with start and end brackets. I also had to replace action_save and action_load_game with a comment in obj_storymode because we haven't implemented saving and loading yet. There were also two objects with the same name which we do not support.
https://www.dropbox.com/s/3bllq4gjkgn2yh2/sbev1.gmk?dl=0
The sonic Red Ring tutorial also works if you change the name of the room and run it.
http://sandbox.yoyogames.com/games/188858-sonic-red-ring-tutorial-transform
This one also works but it appears the developer didn't quite finish it too much. You will have to rename the "double" variable though to get it to build, because double is a C++ type which ENIGMA supports.
http://sandbox.yoyogames.com/games/191988-sonic-engine
Sonic Boost tutorial works by just changing the room name.
http://sandbox.yoyogames.com/games/182835-sonic-boost-tutorial
Thank you, I will check these out as soon as I get home (at school at the moment)
141
Ideas and Design / Re: In need of a Sonic fangame engine for Enigma
« on: October 02, 2014, 12:07:48 pm »
just looking for advice, but would using a variable that moves you based on direction be a good idea, for while you're on ground? then when you go up slopes, when you hit a slope, the slope rotates you, and your speed vars don't need to be modified other than making gravity pull you down.
142
Ideas and Design / Re: In need of a Sonic fangame engine for Enigma
« on: September 29, 2014, 02:01:43 am »
Guys, thanks for the help so far, but I have decided to make my own engine using my own knowledge, but using it properly. I'm not bad with game maker and enigma, I'm just a little lazy, but I know what I'm doing 90% of the time. I may make a topic on my engine later on, so people can download it here, and use it as they please.
143
Programming Help / Re: Windows 8 touch support
« on: September 28, 2014, 11:17:19 am »Hit, I think you misunderstood the problem. He needs multitouch support, because otherwise he can't even one click. You must double tap for windows to emulate one mouse click. There is nothing in GML/EDL he can do to stop that. Additional engine code must be written for that.
I still don't get it, I have a windows 8 tablet (can't run exes mind you), but it seems to be a single click on each tap on the screen.
Anyway, my idea was not using mouse clicks, but to get the position of the cursor, and check the distance from the cursor, if it's below a certain amount, go to mouse_x and mouse_y
144
Ideas and Design / Re: In need of a Sonic fangame engine for Enigma
« on: September 27, 2014, 03:03:53 pm »All I really need as a base is a 360 degree rotation engine, for like, slopes, and stuff. That way, I can build on top of it, anything I needed. Thanks for the help though.
Maybe you can find some help here: http://enigma-dev.org/forums/index.php?topic=2116.0
If you could make an example that I could use, then yeah, I could probably use that method. I don't quite understand how to put it together though. Thanks.
145
Ideas and Design / Re: In need of a Sonic fangame engine for Enigma
« on: September 25, 2014, 10:42:48 am »
All I really need as a base is a 360 degree rotation engine, for like, slopes, and stuff. That way, I can build on top of it, anything I needed. Thanks for the help though.
146
Ideas and Design / Re: In need of a Sonic fangame engine for Enigma
« on: September 23, 2014, 04:39:45 pm »
Bump, again.
147
Ideas and Design / Re: In need of a Sonic fangame engine for Enigma
« on: September 19, 2014, 02:14:23 pm »
Bump, sorry I'm desperate .-.
148
Ideas and Design / Re: In need of a Sonic fangame engine for Enigma
« on: September 17, 2014, 03:23:55 pm »I would help if I could but I am currently swamped with school and other more pertinent ENIGMA issues.
Thanks for the consideration though, I appreciate it. And I know what you mean about school. Lol.
149
Programming Help / Re: Windows 8 touch support
« on: September 16, 2014, 05:59:58 pm »
What I'd do personally, is make it check if the mouse is on top of the object, and find the distance from the center to the mouse while the mouse distance is less than a certain amount. Not sure if that makes any sense, but it's an idea.
150
Ideas and Design / Re: In need of a Sonic fangame engine for Enigma
« on: September 16, 2014, 04:29:43 pm »
Bump, anyone who can help?