This release has been a long time coming and hopes to address a lot of the issues many of you have been having with the editor. LateralGM's code base has also been substantially cleaned up in the process.
You can download the new jars from the new Releases page on GitHub as well as the old Extra Packages page on the Wiki. An update to the plugin is needed for this release because the hardcoded Quantum look and feel has been removed and a sound property has been changed for clarity. I have updated the hashes for install.py so that script can also be used to fetch the latest LateralGM and plugin jars.
https://github.com/IsmAvatar/LateralGM/releaseshttps://enigma-dev.org/docs/Wiki/Install:Extra_PackagesENIGMA users may experience an issue using the new LateralGM because ENIGMA.exe always passes it " " an empty string of length 1 on the command line, which LGM interprets as a file open. Originally I patched around this in LGM before realizing it is actually an ENIGMA problem. I have undone that now but ENIGMA.exe needs to be updated and a new portable ZIP made.
1.8.7 Changes
* The room editor now has a multi-selection mode (thanks
egofree ), where you can select several tiles or sprites. Then you can copy, cut and paste them. Also you can select a region and fill it with tiles or sprites.
* There are three new buttons in the room's toolbar, in order to switch the following modes : 'Snap to grid', 'Add on top', 'Add multiple'. Before these modes were only available with keyboard shortcuts.
* There was an overhaul of the tiles management in the rooms editor. Before it was difficult to understand how to add or modify tiles, and with the new version, it's much easier.
https://enigma-dev.org/docs/Wiki/Room_Editor* New sprites and backgrounds are now transparent instead of white. This is what GM does and it is for obvious reasons. Most sprites want to start with a blank canvas and backgrounds are usually just loaded from a file.
https://github.com/IsmAvatar/LateralGM/commit/00600686ce195a8dc6391ab0c679ffb96f541251* Imports fixes to the event tree from the stable branch. These issues were previously leading to exceptions and the ability to bring back deleted events.
https://github.com/IsmAvatar/LateralGM/pull/272* Fixed an issue with the play button being enabled for Mp3's by mistake.
https://github.com/IsmAvatar/LateralGM/pull/256* Implemented /// comment feature for giving a custom description to code actions. This uses a complex regular expression pattern that Josh wrote and ignores whitespace up to the first line of code.
https://github.com/IsmAvatar/LateralGM/issues/233* Fixed exception caused by images smaller than 5x5 pixels.
https://github.com/IsmAvatar/LateralGM/issues/199* Path editor is finally fixed and works as it did in lgm16b4. This was actually a regression introduced in the master branch by Medo42 and it went completely unnoticed. I never used the path editor and thus never realized it was broke, it should work 100% now.
https://github.com/IsmAvatar/LateralGM/issues/231* Added the missing "Alpha Tolerance" property to the sprite frame, which works the same as GM8.1 for detecting the collision mask.
https://github.com/IsmAvatar/LateralGM/issues/230* Fixed external editors so that you can save an image multiple times from the external editor. The problem was that the file handles were never being closed.
https://github.com/IsmAvatar/LateralGM/issues/223* Fixed instance id's for the GMX format.
https://github.com/IsmAvatar/LateralGM/issues/180* Fixed the room editor from constantly asking to save changes even when it is first opened. This was due to a change I made in the original 1.8.2 to increase the default room editor size, it has been changed the right way now.
https://github.com/IsmAvatar/LateralGM/issues/177* Instance and tile names are properly read and written now with the GMX format. They will be lost if you convert the project to GMK however, because that format does not save them.
https://github.com/IsmAvatar/LateralGM/issues/175* Action list selection has been fully corrected now. Dragging and dropping between two different action lists also works now. It is no longer possible to add a code action until the action list has a container (meaning a moment or event).
https://github.com/IsmAvatar/LateralGM/issues/170https://github.com/IsmAvatar/LateralGM/issues/157* Support for GM action libs is now complete and the transparency problems have been fully fixed, including the issues related to gaps when placing them in the action list.
https://github.com/IsmAvatar/LateralGM/issues/161* Undo, redo, cut, copy, and paste are now consistent across all editors. Some editors had them in a different order before, they will all be in the same order everywhere now and in context menu's.
* Fixes code formatting in a lot of places for consistency. It will no longer be mixed between the LGM style and other styles. Removed excess whitespace, lots of whitespace was on empty lines. Fixed file line endings in some places.
* Multi-monitor support has been restored now, but this means that using a non-native look and feel with decorations enabled will cover the taskbar when you maximize the frame. This is a known Swing look and feel issue.
https://github.com/IsmAvatar/LateralGM/issues/222* Adds a check to see if audio clips are open before closing them on the sound frame. This is to fix a Linux issue where the pulse audio implementation in OpenJDK does not like you calling stop if the clip was never actually opened before.
* Fixes a mistake in the action list model where one of the add() methods stored two undo's. It would lead to an exception just adding a single action and undoing twice.
* Removes swinglayout-lgm.jar from class-path in the manifest because we no longer support Java 5.
* Uses the new ICO file created by @JoshDreamland without any aliasing.
https://github.com/IsmAvatar/LateralGM/pull/265* Adds the checkered background pattern to the room editor.
* Changes default room background color to 66CCFF because that better represents the sky, what is likely to be the most common background.
* Fixes layout in the game settings frame for the author and version number/project info tab. The labels should have been trailing as they are in GM8.1.
* Adds keyboard shortcuts for Bold, Italic, and Underline to the Game Information editor.
* Cleans up the JoshEdit commits and finally moves most of the changes into JoshDreamland/JoshEdit master.
* Removes double-click expandable splitters. They were not necessary and basically overkill, even more annoying to me than the one touch expandable toolbars.
* Replaces the old color picker with a new control that allows you to enter hexadecimal color values. This should make it easier to copy and paste color values. You can still click the button to get the old color picker or enter the hex value manually.
* Adds anti-aliasing to the search bar and fixes related clipping. This search bar was a custom created control.
* Introduces a right orientation mode for those who may be left handed or prefer to work with the IDE that way because of how it saves mouse movements between toolbar clicks.
* Hides some unimplemented features such as Undo/Redo for the background and sprite editor. The controls are still there, the buttons have just been commented out from the layout.
* Removes references to the "Quantum" look and feel that I experimented with. The master branch supports various look and feels so it is possible to recreate it as a custom look and feel or using a plugin for LGM. It does not belong hardcoded into LateralGM.
* Fixes a UI issue with any JCheckBox on a JToolBar by using setOpaque(false) to allow the gradient of the toolbar to be drawn (affects Swing look and feel, was also done in lgm16b4).
* Fixes an issue with the about frame locking up with OpenJDK. It was caused by a method being called that had no effect, it was to change the cursor for hyperlinks, and it was also being passed null, which is undefined by the API, instead of Cursor.DEFAULT.
* Reduces the size of the exported jar by removing things like old splash screens from the jar description. This was a mistake I neglected to consider in earlier releases.
* Fixes property mappings in the sound editor. I had some of the keys messed up before which was making the editors save the properties wrong.
* Drag and drop importer for resource menus implemented. You can now drag a resource from the project tree over to the parent selector on an object for example. This is consistent with the way it behaves in GM: Studio.
* No longer removes the ability to edit a script when you have an external editor configured. You can use both the external editor and the built in editor. Both sets of buttons will appear, and it will behave as the sprite editor does.
* Redesigned the preferences frame with a new layout. It now looks very consistent and uses proper alignment of controls. A huge improvement over the mess that was the old layout.
* Implements community and submit issue command links to the Help menu for convenience. All are configurable from preferences as expected.
* Uses the new splash screen created by
rcobra * Adds a reset defaults button to the preferences frame This currently
clears recent files too, and you have to restart the whole IDE before the frame reverts its controls too.
https://github.com/IsmAvatar/LateralGM/pull/2451.8.7.11 Changes
* Fixed handling of null resource references in the GMX writer. Before you could not delete a resource, like a sprite, that was referred to by some other resource, such as an object, without the GMX writer throwing an exception. It now behaves the same way as the GMK writer does.
* Fixes conversion of GMK sprites to GMX sprites. Because GMX does not save the transparency pixel at all, the writer will now check if a sprite has that property set and remove its background before writing it. GMS does the exact same thing on GMK import.
* GMX will now properly update the last saved time when writing a project.
* The GMX writer will also properly save the background room now from the path editor. Before it was saving the name, but GMX actually stores the id of the room. Really you can blame YoYo for this inconsistency, as it can actually lead to a bug where if you delete the room, save, and then reload it will point to the next room in the tree (but I don't think they care).
https://github.com/IsmAvatar/LateralGM/pull/300* Fixes parenting on numerous dialogs so they are properly parented to LGM's frame or their MDI subframe. This is useful if you don't always work with LGM maximized.
https://github.com/IsmAvatar/LateralGM/pull/285* Fixes clipping on the search text area for resources. I was setting the clip wrong which caused the hint text to disappear sometimes. I did not notice it until setting up ENIGMA.
https://github.com/IsmAvatar/LateralGM/pull/284* Fixes the Java version warning message, it was previously saying Java 7 was out of date. It should now only say your Java is outdated if you have a version lower than Java 7.
https://github.com/IsmAvatar/LateralGM/pull/279https://github.com/IsmAvatar/LateralGM/pull/278* This version also fixes the JoshEdit submodule and cleans up more of the code removing a lot of excess whitespace. It is now possible to clone LGM with a single command.
git clone --recursive https://github.com/IsmAvatar/LateralGM