rcobra
 Joined: Nov 2015
Posts: 67
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Reply #15 Posted on: December 29, 2015, 04:46:35 PM |
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thanks  scrolling background was not in the plans but may I add, sound and life in the next version.
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Goombert
 Joined: Jan 2013
Posts: 2,991
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Reply #16 Posted on: December 30, 2015, 08:50:56 PM |
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That sounds great! I keep trying to get to the end, but I have not made it past the start of level 3 yet.  This leads me to another suggestion. In Sonic games, when you press down on the dpad, Sonic looks down so you can see what is below you before you jump. I think this would be an immensely helpful feature. I struggled the most with knowing when to jump and when not to jump because you seem to trick people both ways (it's hard to tell when to do what without memorizing the levels). It was helpful to be able to shoot snowballs once I obtained the pickup, but I didn't know what that pickup was until reading the readme. The only other suggestion I have besides these and some sound effects would be to make the player glide forward when jumping, kind of like a running jump in Mario, instead of just straight up and down. Otherwise I really enjoyed the holiday themed game, sometimes it can be sort of cheesy (I've never been one to participate in contests either) but it puts me in a good mood. I really like the game, keep up the great work!
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Goombert
 Joined: Jan 2013
Posts: 2,991
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Reply #19 Posted on: January 29, 2016, 07:21:30 PM |
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I'm loving this game rcobra, this is the best version you've made yet. The sound makes it a lot easier to keep track of what is going on, it's a huge improvement. I also like the sliding down walls feature.
I noticed two bugs. First, if there's an object above like on the second part, you can infinitely jump as many times as you want. Second, you can get snowballs from the mystery boxes by landing on top of them. I'm not sure if that's intentional or not because in Super Mario Bros you jump from underneath, which is why I'm not sure if that's intended behavior.
Can you detail the sound issues a little more? Do you mean switching the audio system in game settings/ENIGMA settings?
Also, when you are ready and if you want, we can share your game on ENIGMA's social media on Twitter or Facebook. That's entirely up to you, just ask.
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rcobra
 Joined: Nov 2015
Posts: 67
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Reply #20 Posted on: January 29, 2016, 09:09:16 PM |
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thanks 1.it is possible that a mistake 2. This was intentional, I tried to do according like this https://youtu.be/LAtysX9Dd7E, but the enigma does not work. 3. Do not, sound editor 4. Do not I have nothing against,you can promote ps.off the topic I have a question, what is the overall status of the enigma (beta, development, etc.), any development plans for the future? my suggestions: -new name enigma: studio (egm:studio) -IDE redesign and new logo -breaking compatibility GM (eliminate errors) -clean code with unnecessary stuff -egmx(not compatibility) new project format similar to GMX -support new javascript, HTML5, WebGL
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Goombert
 Joined: Jan 2013
Posts: 2,991
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Reply #23 Posted on: February 02, 2016, 06:27:58 PM |
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There is actually a new LGM coming rcobra, you can view my current change log on GitHub. https://github.com/IsmAvatar/LateralGM/pull/245It's not completely finished yet but there's a number of issues addressed. I can't quite understand what you mean about the sound problems, if you could try to describe them better it would help. I am working to fix a lot of broken things and clean up the code in LGM quite a bit.
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rcobra
 Joined: Nov 2015
Posts: 67
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Reply #25 Posted on: February 25, 2016, 08:27:04 PM |
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hi,new updates What's new: new character animation, added music and bugfix https://dl.dropboxusercontent.com/u/69870545/other/croky_xmas_new2.7zSize: 11.6MB (Linux + Windows(x86) binary) ps.Enigma does not play music in Windows (MP3, OGG) to build the cross compilation, LGM not playing music (ogg, mp3) song editor
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Goombert
 Joined: Jan 2013
Posts: 2,991
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Reply #26 Posted on: March 21, 2016, 09:39:53 PM |
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Regarding Mp3 and OGGMp3 and OGG are not playable because they are not supported by the default Java sound API. They are by default for the JavaFX player. To make LGM able to play them you need the mp3 plugin for Java, I attempted to get it working with JMF and everything but could not. It seems very few people have had success getting it to work. An important thing is to run JMF registry editor as an administrator. I have decided to update the old LGM ticket and explain this in detail. https://github.com/IsmAvatar/LateralGM/issues/88The Exception You Just ReportedApparently the pulse audio implementation of Java sound doesn't like it when you try to close an audio line when you never played it/opened it yet. Apparently it was never dictated by the API, thus the inconsistency with Windows. https://github.com/finnkuusisto/JExplodomatica/issues/2I have patched around this in the above pull request and it should be fixed in the next release. Newly Discovered BugsI managed to run onto several other issues with playback, including the play button being enabled for unsupported formats. I started patching around them with the following pull requests, but the one I link above is more comprehensive and final. https://github.com/IsmAvatar/LateralGM/pull/256https://github.com/IsmAvatar/LateralGM/pull/257
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Goombert
 Joined: Jan 2013
Posts: 2,991
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Reply #28 Posted on: April 15, 2016, 11:56:11 PM |
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rcobra, please see the 1.8.7 announcement. It has the fix for the missing alpha tolerance property on sprites that you need and I also attempted to fix the exception you encountered in the last post. I don't know how well the fix will work though, but I recommend switching to the Oracle JDK. I have not gotten to addressing MP3/OGG support yet.
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Wendigo
 Joined: Apr 2015
Posts: 42
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Reply #29 Posted on: May 10, 2016, 07:14:24 PM |
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Very nice game.  But I had do run the windows version via wine. The linux binary gave me the following error: ./croky_xmas.bin.x86: error while loading shared libraries: libalure.so.1: cannot open shared object file: No such file or directoryJust some slight critique: - Sometimes when hitting the yellow boxes from above I just fall through without collecting them - Maybe you could add some force upwards when Jumping on the slugs, it feels strange just to smash them without any feedback. - You could add some instructions with the action keys. When I arrived at the snowman bossfight I didn't know how to throw snowballs so I tried different key until the "q" brought me back to the main menu with all progress lost.
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