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Author Topic: LateralGM Update  (Read 82067 times)
Offline (Unknown gender) gra
Reply #45 Posted on: June 03, 2013, 03:20:49 am

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37) Preferences can now be overriden by placing "preferences-en_US.properties" file directly next to the jar file allowing access to preferences not appearing in the prefs. panel you should also note "-en_US" may be different depending on your locale
if this include the edit of font of code editor, Robert explain this, i have:
1 create enigma-dev/preferences-it_IT.properties
2 start enigma
but the file not is modified
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Offline (Unknown gender) The 11th plague of Egypt
Reply #46 Posted on: June 04, 2013, 03:52:00 am
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Enigma/Settings/API/Author name cannot be changed.

This is starting to look very nice.

One feature that I'd like to see is refactoring (eg changing the name of a variable everywhere without breaking something).
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Offline (Unknown gender) TheExDeus
Reply #47 Posted on: June 04, 2013, 05:11:29 am

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Double clicking on an event still doesn't open the code. I have to click Edit manually at the bottom.
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Offline (Male) polygone
Reply #48 Posted on: June 04, 2013, 06:05:38 am

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Double clicking works fine for me...
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I honestly don't know wtf I'm talking about but hopefully I can muddle my way through.
Offline (Male) Goombert
Reply #49 Posted on: June 04, 2013, 06:30:17 am

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@Gra, yah for some reason the internal Java preferences keep overriding it I will have to look at it later, you could download Eclipse Java IDE and build the jar file with it set in the internal preferences gra. :P

@11th Plague, I have no idea what you mean.

@Deus ya double clicking works fine on both OS's for me too
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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.

Offline (Male) polygone
Reply #50 Posted on: June 04, 2013, 06:54:52 am

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This is why I said the edit button is pretty useless and the add/replace buttons should be put back : p
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I honestly don't know wtf I'm talking about but hopefully I can muddle my way through.
Offline (Male) Goombert
Reply #51 Posted on: June 04, 2013, 08:17:08 am

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Polygonz, if there is no edit button, THERE IS NO ABILITY TO DISABLE DRAG AND DROP.  >:(
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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.

Offline (Male) Josh @ Dreamland
Reply #52 Posted on: June 04, 2013, 08:50:57 am

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11th plague:
The Author field under "API" is the name of the person that wrote the specific system you're trying to use, in case you need to contact them (especially if it's third-party). It's not added to the game or anything.
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"That is the single most cryptic piece of code I have ever seen." -Master PobbleWobble
"I disapprove of what you say, but I will defend to the death your right to say it." -Evelyn Beatrice Hall, Friends of Voltaire
Offline (Male) polygone
Reply #53 Posted on: June 04, 2013, 10:21:58 am

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Polygonz, if there is no edit button, THERE IS NO ABILITY TO DISABLE DRAG AND DROP.  >:(
You are crazy, it's called double click the event still.
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I honestly don't know wtf I'm talking about but hopefully I can muddle my way through.
Offline (Male) Goombert
Reply #54 Posted on: June 04, 2013, 11:08:59 am

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Im gone stop responding to you because you are pretty much arguing semantics.

Edit: Just to make you happy polygonz I readded add/replace/duplicate under Modify if you right click the events, download the new jar problem solved. I also added the preference to override and make event panel docked again, now tell Ism to fix the preference overriding.
« Last Edit: June 05, 2013, 07:42:16 am by Robert B Colton » Logged
I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.

Offline (Unknown gender) The 11th plague of Egypt
Reply #55 Posted on: June 05, 2013, 07:41:56 am
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@11th Plague, I have no idea what you mean.
They are the buttons to click, from the menu bar to the field that is not working in the UI.

11th plague:
The Author field under "API" is the name of the person that wrote the specific system you're trying to use, in case you need to contact them (especially if it's third-party). It's not added to the game or anything.
Thanks, but I've never seen something like that in other IDEs I've used.
Also, it looked just like the "author" in the Game Preferences of Game Maker.
Confusing IMHO.
« Last Edit: June 05, 2013, 07:44:52 am by The 11th plague of Egypt » Logged
Offline (Male) Goombert
Reply #56 Posted on: June 05, 2013, 07:43:33 am

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11th plague:
The Author field under "API" is the name of the person that wrote the specific system you're trying to use, in case you need to contact them (especially if it's third-party). It's not added to the game or anything.
@11th plague, oh yessss as Josh said they are not meant to work they are just the columns XD I am thinking of removing those or replacing them with another control.

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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.

Offline (Unknown gender) TheExDeus
Reply #57 Posted on: June 05, 2013, 08:53:51 am

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Thanks, but I've never seen something like that in other IDEs I've used.
Also, it looked just like the "author" in the Game Preferences of Game Maker.
Confusing IMHO.
Well it's because IDEs don't have actual systems or extensions for an engine. And if there are, they are not maintained by a random bunch of people. API's are something like extensions, you can select the ones you want and deselect the ones you don't. Extensions in GM mention Authors name, ENIGMA for space reasons doesn't. But it does mention the API's Author. The one you want is "Game Settings->Info". But I don't think any of that is written yet. Basic things like adding a freaking icon or writing meta data for exe is something that takes about 30min to do, but 5 years to actually start doing.
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Offline (Male) Goombert
Reply #58 Posted on: June 05, 2013, 09:11:20 am

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Ya Deus is right, I had to use ResHack to get the ENIGMA icon on the Windows installer. Also Deus, I added a preference for the event panel anyway it is in Ism's hands now to work out why Java preferences can not be overriden. But please file an issue regarding the left clicking of events on LGM's tracker with the two PC's platforms and specs you ran it on and exact steps to replicate.

https://github.com/IsmAvatar/LateralGM/issues

Edit: NEVERMIND!!!

I'm sorry Deus, now I know what you mean, I never added double clicking to events to bring up the code window, I'll do that now.
« Last Edit: June 05, 2013, 09:16:00 am by Robert B Colton » Logged
I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.

Offline (Unknown gender) TheExDeus
Reply #59 Posted on: June 05, 2013, 09:28:14 am

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Well I am glad that finally was resolved. For a minute I thought I was mad. I thought that was what we all talked about because it's logical to have that when D&D is disabled (so you don't have to move your mouse a lot).

And if you didn't compile the installer (you create it with 7zip right?) then you must use something like ResHack. But I can't get why we can't have icons on exe's still. The icon is extracted to temp folder, it is (as far as I know) passed to the compiler, all it has to do is create a .res file and use winres to pass the icon. While I personally haven't done that, I don't think it is particularly hard. I haven't done that because I haven't really studied or modified Compiler much. Others, like poly who has modified it, probably can do it easily.
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