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Messages - cheeseboy

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General ENIGMA / Re: Making love to the project
« on: May 05, 2019, 05:02:06 am »
How about we don't edit other people's words, thanks. Put the topic back as is.


I do like to play, I do like to argue and if you all are too fragile to handle it that's too bad. I'm sorry for you. I'd bet I'm more stressed than any of you but I put up with being called an idiot or whatever without crying for bans or censorship. I've had a "Fucking Moron" badge on my account for 10 years now. Honestly, this project had stagnated a few years back and I gave it a second wind lately. Hopefully, it can continue without me. Maybe, YAL or whoever will step up. But, Honestly I do, and have, played nice with people irl enough. I don't want to worry about everyone's feelings in some online hobby group. I don't really have any will/intent to change. I'm not so fond of Rusky / Robert or whoever that I'm going to change my personality just so they'll like me more. I'm in multiple communities where I get along with others but software devs seems to have the most fragile egos. I put a lot of work into the project and even though part of me wants to see it burn right now because of your attitudes I do hope you finish it even without me.

General ENIGMA / Re: Making love to the project
« on: May 03, 2019, 09:19:21 pm »
Please tell me you are not talking about YellowAfterlife...

Ya, I convinced YAL to contribute something and yet he also lists me as the cause for him leaving (For making a joke about quitting his job to contribute more.) Also, Josh has claims I scared him off despite him being openly emo past few months. Josh also claims I've scared off other developers but honestly any devs that left, left due to lack of progress from Josh. Even though I fight w/ Robert and TKG they still contribute. The have a false narrative of me being poking fun at people is scaring away devs but in reality, our good devs all left due to lack of contributions from Josh. Yes I like to poke fun and be abrasive but I've always been far more helpful and forthright in trying to help people contribute than any of the people who casted me out.

TKG and I fought like dogs and cats but even he'd admit I still answered any technical questions he had even in the face of him being a complete asshat who refused to listen.

General ENIGMA / Re: Making love to the project
« on: May 01, 2019, 06:54:38 pm »
99% of Robert's work is redoing code he already wrote poorly and 100% of it can be can said for Josh
That is 90% of what software engineers DO or Josh wouldn't tell me about other people's code he's always refactoring at work. Nothing works right when anybody first starts it, it takes time, that's what incremental software engineering is. Your forum title, "fucking moron", is RIGHTLY owed to you.

Nothing you write works properly first time but that's just the case for you. It's not that hard to make a plan and do it right the first time, only a "fucking moron" would spend 7 years rewriting the same thing 20x.

General ENIGMA / Re: Making love to the project
« on: May 01, 2019, 04:06:54 pm »
This is my second most active year on GitHub with quality control way up since my most active year (2014/1500 commits). I have reached excessive levels of efficiency here and I don't have to take this garbage.

Yes, you've shuffled the same code around a lot congrats.

For a while I was avoiding the discord because you'd constantly @ me, and i know several others were in the same situation.

I only pinged people a) who I wanted to talk to. b) I've been waiting literal years on for something

Also, bigging yourself up and saying about how you got so much done, and that everyone is "taking so long" is a bit of a dick move. I have reason to believe other peoples' work is to a higher standard than yours (though it's not much in terms of evidence so I won't say i'm fully right because in all fairness it is true that you've done a lot for the project)

99% of Robert's work is redoing code he already wrote poorly and 100% of it can be can said for Josh. It's nice when they clean things up but there is no reason for it to take literal years. Anything that's been added to ENIGMA in past few years, It's likely I am either directly responsible or played a big part in it. It's not just my ego speaking that's a fact.

Alas, just because you get a lot of work done, doesn't mean it's not beneficial to sort of corner you off in the server -- also you're not banned, you were just restricted to your own channel so people could actually DISCUSS engima without you getting on their case.

That's like saying people in jail aren't banned from society because they can still call their mom. I helped a user with setup problems in #general just a few days ago and I've helped people with setup and gml/edl questions more times than I can count. If anyone asks a question I'm the first to help there but in the downtime I enjoy talking about other things. I will shit on useless changes like redesigning the event selector or the same bullshit being refactored for the 10th time. I would love to praise Josh or Robert for contributing something new in a timely matter but that'd be akin to finding big foot or a unicorn.

General ENIGMA / Re: Making love to the project
« on: May 01, 2019, 11:02:58 am »
Nope it's announcement. I've left the discord so now its safe for you to run in circles getting nothing important done without any criticism

General ENIGMA / Re: Making love to the project
« on: May 01, 2019, 09:49:01 am »
You're misremembering several things. a) I've never even talked to forethevin he was hardly ever on IRC. b) I got along with canthelp and he was annoyed by you not me. c) I'm not not responsible for all your problems.

Far more people have left the project due to your commit rate than in response to anything I've done.

General ENIGMA / Leaving the project
« on: May 01, 2019, 08:04:22 am »
Josh and Robert have now decided being nice takes priority over progressing the project. Despite the fact noone does more to help new users set up enigma than me, they've taken it upon themselves to ban me from the main discords channel. Robert's now approaching 1 year on finishing something that should've taken a few days. Josh has pushed an update to JDI just in time for the 10 year anniversary. And TKG has rewritten the same dialog system for 20th time. Meanwhile, I've made huge efforts to bootstrap the IDE, write a new file format, implement MSVC, Android and HTML5 support as well as starting the CI to ensure less breaks. However. none of that is appreciated. I can't get even a little help. Even when I practically beg for it. Instead I'm banned for being an "annoying asshole."

I've removed my account from discord and removed myself from the organization on Github. TKG, and all the other people incapable of taking a joke can now rejoice in your "safe space."

I'm sorry I ever cared.

General ENIGMA / Re: Suggestion: create "team" profile in LiberaPay
« on: April 04, 2019, 10:09:06 pm »
I also take cash donations in the mail.

General ENIGMA / Re: Sorry, I really tried
« on: March 17, 2019, 09:18:29 am »
@cheeseboy - scaring away people from using a game engine you majorly help develop and wish was popular, (and it has maybe 4-5 actual users on the planet), is a great idea, don't you think?

This post is about him leaving because he didn't want to invest any effort. I'm not interested in begging users to stay if he wants to leave that's fine. I've said on numerous occasions I don't consider enigma user ready yet. Although, you CAN use it, I don't suggest you SHOULD as you may run into issues like his that require some level of debugging. Which in turn requires some basic knowledge of command line interfaces and programming outside of a GM environment. We're willing to help users through their issues even though were not obliged to but we can't help anyone unwilling to try. We prefer to attract developers, not users at this stage.

General ENIGMA / Re: Sorry, I really tried
« on: March 15, 2019, 12:43:37 pm »
If you can't handle opening a terminal you had no chance as programmer to begin with.

Enigma has always compiled. The exe you are referring to was msys2 (a very old version) that none of us wanted to maintain. There's nothing stopping you or anyone else from making a new one. As for documentation, the wiki is editable by all forum users so have at it.
There are only 1-3 devs at a time and enigma has never been a finished product and  probably won't be for a very long time. Remember enigma is a free program that anyone can contribute to.

Announcements / SDL Platform Released
« on: June 23, 2018, 12:26:04 pm »
As, of today SDL (Simple DirectMedia Layer) platform has been released on the main fork. SDL is an alternative to our existing platforms Win32 and xlib. SDL should enable more consistenty across all operating systems with less effort on our part. SDL also replaces the broken Cocoa platform on Mac OS X but this untested as I have no access to a mac. If anyone out there on a mac could try building SDL and let me know your results on either the github tracker, discord, or IRC I can work with you to solve any issues. In general, the SDL platform is highly untested so I urge people to try it out with your games and report back any issues you see to the tracker.

SDL is the first step in much bigger things to come. I'm working with Robert with the goal of supporting Android. On our to do list, We plan on fixing the OpenGL ES graphics system, adding font support to emake and seperating the resource packer into it's own tool. These in combination with SDL will allow for building for android and possibly iOS and HTML5. After android is working, we both plan on getting back to the IDE (RadialGM). For which, I have large plans as well.

Warning: Anyone running a git pull should also run
Code: [Select]
./ && maketo grab new enigma.jar and rebuild the plugin or lateralgm may not run

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General ENIGMA / GitHub "Issues" Tracker
« on: September 13, 2016, 01:03:11 am »
So I've been away from the project for a bit and I come back to look at the issues tracker on github and there are fucking 109 issues. I know enigmas a flaming turd held together with spit and ducttape but even so 109 issues seems extremely high. So I've looked into the issues and out of 109 only 25 are tagged reproducible. Many "bugs" range from 2-4 years old without any activity from the poster. Most bugs don't provide a proper example or log and NO bugs mention the revision of enigma they were using. The github issues tracker is in desperate need of a purge....

Things that do not belong on the tracker that I've seen there:

Licensing debates. (Debates belong on the forum or irc)

Issues with portable zip and winpatch. (These we're created out of convince for dumb-ass windows users. They're files in someone's Dropbox and are in no way affiliated with the GitHub code. if they don't work you can install things manually or ask for setup help on irc or the forums)

"That would be nice feature requests" : ("Please add wayland support. Please support nintendo ds export. Enigma doesn't run on my toaster". Sure it'd be great if enigma did those things but if we accepted every request like that the tracker could easily be over 1000 issues right now..)

Please post detailed bug reports:
A bug report generally should contain all of the following...

The revision of enigma you're using.
A minimalistic game producing the issue you are experiencing (provided it's not a plugin issue)
The OS you ran this on.
The target APIs used.
Any non default extensions you may have used.
A full compile / error log.
A gdb backtrace for any crash of a compiled game. 

Without this information we are forced to wait on user's reply for details or for acknowledgement something is fixed and many bug reports become stale and sit there forever. Any potential dev looking to help could be put off by the pure shit that is our current tracker. Please purge.

Programming Help / Re: Find the Memory Leak
« on: April 06, 2014, 05:28:57 pm »
enigma just fulla leaks. shit leaks on empty gaym too

Issues Help Desk / Re: Issue on linux
« on: February 28, 2014, 04:04:20 pm »
I know where errors are written to. The fact though is that they should be a) Shown on the screen and b) Be consistent.
My point was they should be written to stdout but windows is too slow for that and writing a custom error window to cater to windows shittyness is waste of time.

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