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Topics - nbeerbower

Pages: 1
1
Issues Help Desk / Seg Fault once LGM opens ENIGMA
« on: September 09, 2012, 07:30:59 pm »
Hey Guys,

I got ENIGMA running on Windows (not using git), but I also wanted it on a Ubuntu VM. So far I've tried this on a 12.04 VM, a 10.04 VM, and a 10.04 laptop and I've had the same error each time.

I believe I've satisfied all the dependencies, I have the latest JDK, the latest git revision, ran the python script, etc. But I still get this when I open LGM: (Through the console using java -jar lgm16b4.jar)

Code: [Select]
Creating swap.
Dumping whiteSpace definitions...Opening ENIGMA for parse...
Segmentation fault

LGM opened fine first time and ENIGMA did it's intial stuff, once it finished it seg faulted like above. Now it does this immediately upon LGM's start up (once it has finished loading).

Considering this has happened to me across multiple machines I must be doing something wrong.

I appreciate the help.

Thanks,
-nbeerbower

2
Tips, Tutorials, Examples / Alternate to game_end
« on: August 18, 2008, 10:03:02 pm »
Can't end the game? Cause an error!

Here's the one I use.
Code: [Select]
point_distance(KITTYZ_ARE_CUTE,KITTYZ_ARE_CUTE,x,y)//cause an error
Causing an error that will end the game might not look too good but it's the best we're going to get in R3. :P


3
Off-Topic / WOO! USA BEATS THE FRENCH!
« on: August 10, 2008, 11:09:56 pm »
We beat the French in the 4x100 Freestyle Relay, after the French said they were going to "slam" the Americans, and the French were favored to win. Destroyed the world record, Phelps got his 2nd gold (in '08), Beat the French by .08 seconds, and I'm just so excited. :D

Sorry if that seemed impulsive I'm just REALLY happy. :P

4
Issues Help Desk / distance_to_object alternate?
« on: August 10, 2008, 10:34:00 am »
Sorry I'm asking for a lot of (probably obvious) alternatives but does anyone have an idea of an alternate for distance_to_object.

In the enemy's step event:
Code: [Select]
if distance_to_object(player)<200
then if can_shoot = true

Checks every step to see if "enemy" is within 200 pixels from "player", then checks to see if it can fire, then it commences fire.

-Thanks

5
Issues Help Desk / Alternate function for motion_set?
« on: August 09, 2008, 09:12:44 am »
Hello everyone,

I wrote a fairly basic game and I'm trying to make it fully compatible with ENIGMA, and so far it is but there is one problem. I used this line of code:
Code: [Select]
motion_set(image_angle,objectspeed)Which makes the object that has it in it's step event move in the direction of image_angle and at the speed of objectspeed (variable).

So what can I use as an alternative to motion_set? Also, does image_angle wokr in ENIGMA?

Thanks. :)

Pages: 1