sorlok_reaves
 Joined: Dec 2013
Posts: 260
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Posted on: November 30, 2014, 08:35:59 PM |
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Greetings all, I'm very happy to announce that "An Untitled Story" can now be completed through the end, and I am bumping it up to alpha as a result. Behold: http://youtu.be/--KJapCLrBEAlso:  Compared to Iji, this game had a lot more edge-case behavior that just "happened" to work (for example: mixing obj_1.value with self.value). On the other hand, its mechanics were a lot simpler, so I was able to get it up and running in far less time. Some bosses are still glitched, but all the essentials are there. Thanks again for all your help, and good luck on your own games or ports!
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Goombert
 Joined: Jan 2013
Posts: 2,991
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Reply #1 Posted on: November 30, 2014, 11:25:29 PM |
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As I said on YouTube, this is very good news, we've been making considerable progress with your bugfixes to the compiler sorlok. I am really impressed and thankful to have you here as a developer!
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time-killer-games Guest
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Reply #2 Posted on: December 01, 2014, 01:55:56 AM |
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time-killer-games Guest
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Reply #5 Posted on: December 01, 2014, 08:10:24 PM |
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I read somewhere on the GMC spelunky is getting ported to several platforms by Mike.Dailly so.whichever game you want to do next you might want to skip that one. I wanted to give you a heads up. Mac is a lot more popular than Linux, though I myself am a hardcore Linux fan it may be worth checking if this game can compile on Mac with little or no changes. To broaden the audience a bit. If you'd like I can host mirrors of your ports, Iji, AUS, etc both the binaries and source on my Mediafire account which currently has nothing uploaded to it so a lot of space. I'd alsi love to advertise your ports on my website at some point if any of this interests you! Have you considered publishing (free download) on app stores? Mac AppStore, Ubuntu Software Center, etc? I'm certain Matt and other authors would feel honored. Something to think about. 
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sorlok_reaves
 Joined: Dec 2013
Posts: 260
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Reply #6 Posted on: December 02, 2014, 03:38:42 AM |
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@egofree: Thanks! Any suggestions for good games to port?
@time-killer-games: Thanks for the heads-up; I still think Spelunky on ENIGMA would be fun, so that'll probably be my next project (once surfaces are fixed). Glad to hear that other people are restoring the classics too!
For now, I am not really concerned with mirrors or app store downloads, although thanks for the offer. Of course, the games I'm porting are released under the same licenses as they were originally, so you can basically do what you want within the restrictions of those licenses. (Though I would be careful about app store releases; you should definitely check with the original copyright holders.)
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Goombert
 Joined: Jan 2013
Posts: 2,991
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Reply #7 Posted on: December 02, 2014, 05:33:19 AM |
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My vote goes for Spelunky because I think it is also getting a 360 port or something, so I'd love to see that working in ENIGMA, I would splooge.
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TheExDeus
 Joined: Apr 2008
Posts: 1,860
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Reply #8 Posted on: December 02, 2014, 09:22:50 AM |
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I did some surfaces changes, so in 2D they should technically work. At least this example works fine: http://enigma-dev.org/edc/games.php?game=62So post an example if somethings broken. There was a ticket with an example on the tracker, which I will test later.
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sorlok_reaves
 Joined: Dec 2013
Posts: 260
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Reply #9 Posted on: December 02, 2014, 01:08:45 PM |
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Ok, I'll try it out. You're running this on the GL3 branch, right?
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TheExDeus
 Joined: Apr 2008
Posts: 1,860
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Reply #10 Posted on: December 02, 2014, 03:11:15 PM |
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It has been merged into master about 2 days ago. I will remove the GL3 branches.
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time-killer-games Guest
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Reply #11 Posted on: December 04, 2014, 07:19:14 PM |
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I tried loading the EGM archive and I get an error I can't copy or paste because the window focus is being forced on the progress bar. However here's the output_log.txt shit if that helps any. http://pastebin.com/cLTL9rpa
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sorlok_reaves
 Joined: Dec 2013
Posts: 260
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Reply #12 Posted on: December 04, 2014, 11:33:19 PM |
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How strange... there should be a log with the actual error somewhere (maybe someone else on the forum know where?)
Your version of LGM is up-to-date, right? And you are using my aus_alpha1 branch in my fork of ENIGMA? (Although that shouldn't matter for loading the project.)
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Goombert
 Joined: Jan 2013
Posts: 2,991
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Reply #13 Posted on: December 05, 2014, 12:11:58 AM |
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TKG didn't have enough memory allocated for the JVM "java.lang.OutOfMemoryError: Java heap space" as indicated by output_log.txt
You can modify this from the command line parameter when launching LGM, on Windows you can also just edit the command in settings.ini
idecommand="java -jar -Xms256m -Xmx1000m"
Bump up the -Xmx value.
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time-killer-games Guest
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Reply #14 Posted on: December 05, 2014, 12:39:40 AM |
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Thank you, I shouldve known, will do!
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