Goombert
 Joined: Jan 2013
Posts: 2,991
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Posted on: April 10, 2013, 02:56:00 AM |
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 Project Mario started when I decided to make a few modifications to Slayer 64's (GMC Member) conversion of Project Kingspace. Before I knew it I was writing an entire Mario clone, it just happened like that. Project Mario is meant to be a 3D Platforming example for GM programmers, who might be interested in programming a game in the genre. I attempt in no way to make this a full game only a few levels and examples and some custom created graphics, as to not use copyrighted material. Feel free to use anything in the example, including textures, resources, audio, and code. You do not have to credit me but some of the GMC members and others who helped make this open source project would appreciate recognition for their work! Download: https://enigma-dev.org/edc/games.php?game=76Size: 12.7 MB Last Updated: 1/1/2018 http://www.youtube.com/watch?v=phxxMPSLqC4   
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gra
 Joined: Feb 2013
Posts: 147
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Reply #1 Posted on: April 11, 2013, 06:54:54 AM |
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great project. good Robert.
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Goombert
 Joined: Jan 2013
Posts: 2,991
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Reply #2 Posted on: April 11, 2013, 07:17:54 AM |
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Thanks gra! It still needs converted, I just moved it here so the source code is available since YYG kicked me off their site.
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gra
 Joined: Feb 2013
Posts: 147
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Reply #3 Posted on: April 11, 2013, 07:25:10 AM |
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Quotesince YYG kicked me off their site. it's normal  , YYG have recognize ENIGMA power  a question , but enigma ,to actual state,can load the d3d model? from blender how can create the d3d model?
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Goombert
 Joined: Jan 2013
Posts: 2,991
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Reply #4 Posted on: April 11, 2013, 07:44:26 AM |
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There shivering in fear gra  And we shall prevail!!! D3D models are hard, you have to use a converter to get them from obj and stuff. Just google around there are plenty, or else make the model with some D3D model editor. Eventually gra were going to support obj's and all the other popular model formats. 
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gra
 Joined: Feb 2013
Posts: 147
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Reply #5 Posted on: April 11, 2013, 09:53:25 AM |
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not is a bad idea, i have in mind a 3d project with my models anyway Mario Project is very good , i don't have idea that with GM can do this 
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x
 Joined: Aug 2013
Posts: 19
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Reply #7 Posted on: August 17, 2013, 02:07:12 AM |
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Quote from: gra on April 11, 2013, 07:25:10 AM
Quotesince YYG kicked me off their site. it's normal , YYG have recognize ENIGMA power 
Hi guys, sorry to raise this thread from the dead. But I'm really interested into what's going on between GM and ENIGMA. Why would YYG kick you off for using an engine that stemmed from their own? Very nice game btw! x
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time-killer-games Guest
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Reply #8 Posted on: August 17, 2013, 02:40:47 AM |
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Because it ENIGMA competes with GM, anyone who advertises ENIGMA on their site is seen as a threat.
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Josh @ Dreamland
Prince of all Goldfish
 Joined: Feb 2008
Posts: 2,950
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Reply #10 Posted on: August 17, 2013, 02:11:22 PM |
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We're over it. The staff pretends not to see us as a threat, despite—and these are the words of their own userbase—stealing our idea and marketing it for hundreds. Here's a quote Robert really liked that one of them deleted from their site (it was since reposted as a quote from someone else): QuoteTake the YYC for instance, they've been marketing it as LLVM when in reality it does exactly what ENIGMA does, which I've personally seen the lead developers of GM talk **** about multiple times (check Twitter for instance), now I'm not saying ENIGMA is a good tool, in fact I'm saying the exact opposite, that's why the YYC is snake oil. It's not LLVM regardless of what YYG is telling you, it's GML translated into (poor and improper) C++ and then compiled with clang (a C/C++ LLVM compiler) and linked against their runner compiled as a library. The unfortunate truth is that they're not a great company, and we're a non-profit, non-salary, no-donation, contribution-based organization. We're practically rag-tag, so we're not doing a fantastic job of showing them up. The difference is the price tag and our ability to admit to our own inadequacies. That said, this is a discussion for another thread.
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DarkAceZ
 Joined: Dec 2011
Posts: 75
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Reply #11 Posted on: August 24, 2013, 02:15:21 AM |
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Quote from: x on August 17, 2013, 02:07:12 AM Why would YYG kick you off for using an engine that stemmed from their own?
ya idk cept he kinda spammed it iirc "it" being enigma threads
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Facet
 Joined: Oct 2013
Posts: 17
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Reply #12 Posted on: October 26, 2013, 06:13:47 PM |
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Maybe off topic a little, but we talked already about 3d for enigma. What about idea of Sketchup plugin for models importing? I used it with hammer, source engine and it works well. And making 3d models in sketchup is just trivial easy. Maybe I still can find models on my old hd, it was arcade machine model and some bowling lane with machine, for my costom L4D2 campaign, canceled finally, but models was ok 
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Goombert
 Joined: Jan 2013
Posts: 2,991
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Reply #13 Posted on: October 27, 2013, 12:58:03 AM |
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Sketchup would be a plugin, but that is used more for architecture and design not games. I am more interested in Blender and other formats, but we have an obj model loader already.
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Facet
 Joined: Oct 2013
Posts: 17
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Reply #14 Posted on: October 27, 2013, 06:53:41 PM |
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More for architecture - that's right. But you can create any static model, even very detailed. Benefits - is more than very easy in use, excelent for buildings but not only. Blender, nah I just don't like blender. I tried it when it start and few times later, but I still can't work in blender, I know, others can. But I know a lot of people who hate Blender too.
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