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Messages - gra

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91
Tips, Tutorials, Examples / Re: Step by Step - 3D Tutorials
« on: April 15, 2013, 09:06:05 am »
great!!!

92
Quote
Also, with the executable that you linked, no one will be able to run it. You can need to distribute the Qt libraries with it too, and you can get rid of the .cpp files.
not good insert qt5 becouse the library is 406mb is more simple on ubuntu add ppa
https://launchpad.net/~canonical-qt5-edgers/+archive/qt5-proper

93
i find my error  ;D
i have compile qscintilla with qt5 (i have used qt4 in first time  >:( )
Daspirit if you are interested this is compiled in ubuntu 64 bit
https://dl.dropboxusercontent.com/u/103792780/NaturalGM-linux64.tar.gz
yeehh i'm happy, i wait for good news , becouse my pc don't eat java well  :cool:
EDIT
a curiosity, but the project can be load ENIGMA compiler?
i explore
EDIT2
load only game maker studio files...
it's normal that don't add nothing if i click on add script or icon of resource?

94
Quote
Gra I dont think you just place the folder, if you are on Linux just download the version and cd to the dir and compiling and run ~/.install
Robert the file instali non exist, your command execute a file with name install
i have launched this command
Code: [Select]
cd /home/user/NaturalGM
Code: [Select]
~/.installfile or directory not exist, i try to redownload
EDIT
i have find a method more simple
Code: [Select]
qmake
Code: [Select]
makein NaturalGM folder, but same seg fault
i have ommitted one think  ;D
i have use ngmresourcetab.h and copy and rename in NGMResourceTab.h
becouse i have a compilation error, Can be this that give seg fault?

95
the truth, system libscintilla not are recognized  :D
i have compiled and place the qscintilla in folder of natural gm...
ok i try to compile on 32bit system, the problem can be the arch

96
Works in Progress / Re: Project Mario
« on: April 11, 2013, 04:53:25 am »
not is a bad idea, i have in mind a 3d project with my models  (Y)
anyway Mario Project is very good , i don't have idea that with GM can do this  (Y)

97
Works in Progress / Re: Project Mario
« on: April 11, 2013, 02:25:10 am »
Quote
since YYG kicked me off their site.
it's normal  ;D , YYG have recognize ENIGMA power  (Y)
a question , but enigma ,to actual state,can load the d3d model?
from blender how can create the d3d model?

98
Works in Progress / Re: Project Mario
« on: April 11, 2013, 01:54:54 am »
great project. good Robert.

99
compiled !!  :D
but segmantation fault on ubuntu 64

100
Off-Topic / Re: epic tron donut
« on: April 07, 2013, 05:53:00 pm »
o yeehhh
http://enigma-dev.org/docs/Wiki/ENIGMA%5Cit
o my god  :D tomorrow i complete the page

101
Off-Topic / Re: epic tron donut
« on: April 06, 2013, 12:53:07 am »
ok i have traslate menus of main page  (Y)
but I can traslate the page documentation. Becouse the link don't have the "it" part
for example
Code: [Select]
http://enigma-dev.org/docs/Wiki/ENIGMAi have impression that edit the english wiki

102
Issues Help Desk / Re: cross compilation errors
« on: April 05, 2013, 09:14:31 am »
Quote
He's on Linux,
sorry i don't have tell the SO, i'm on ubuntu
ok the file enigma-dev/Compilers/Linux/MinGW32.ey is modified in this
http://pastebin.com/s4eySnUf
mmhh
Quote
Platforms/Win32/externals.cpp:32:17: fatal error: ffi.h
strange , libffi-dev is istalled
with search i try with josh old tip
Quote
cxxflags: `pkg-config --cflags ffi`
the libs not loaded
one person says in a compilation error of other program :"Resolved by manually setting LIBFFI_CFLAGS for location of ffi.h in configure"
i try to add flag,
EDIT
i have try with idea , in
enigma-dev/ENIGMAsystem/SHELL/Platforms/Win32
i have modify include.h file
Quote
#include "ffi.h"
#include "ffitarget.h"
#include "WINDOWSStd.h"
#include "WINDOWSmain.h"
#include "file_manip.h"
and place the libs h
 "ffi.h""ffitarget.h" in Win32 folder, but same error

103
Off-Topic / Re: epic tron donut
« on: April 05, 2013, 08:48:29 am »
for edit wiki text is the text in [] for example?
Quote
*[[ENIGMA|What is "ENIGMA"?]]

104
Issues Help Desk / cross compilation errors
« on: April 05, 2013, 12:30:56 am »
i have applyed the windows patch , i have same problem that i have forgot of post


this error give me mingw32
Code: [Select]
.eobjs/Linux/Windows/Run/Universal_System/Extensions/DataStructures/data_structures.o Universal_System/Extensions/DataStructures/data_structures.cpp
make[1]: i486-mingw32-g++: command not found


if you know solution
mingw 64 another error  >:(


Code: [Select]
make[1]: ***  not rules for generate objective "../additional/Windows/alure/Makefile".  arrest.
make[1]: exit directory "/home/laferd/enigma-dev/ENIGMAsystem/SHELL"
make: *** [Game]error2
make[1]: ***  not rules for generate objective"../additional/Windows/alure/Makefile".  arrest.
make[1]: exit directory "/home/laferd/enigma-dev/ENIGMAsystem/SHELL"
make: *** [Game] error 2

i traslate the italian comment

105
Off-Topic / Re: epic tron donut
« on: April 05, 2013, 12:14:29 am »
in french  :D i know only the phrase of song : "voul evu cusce avec mua, sessua"
Quote
He's Italian.
Josh is prepared, i'm italian-Naples, i speak italian and other strange dialects...
i try to see for italian traslation

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