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Messages - gra

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16
Issues Help Desk / Re: obj import example
« on: September 30, 2013, 08:36:47 pm »
there are other requires for model?
i load it, but i see only a strange line
code
-------------obj_3d (it inizialize 3d and object)
CREATE
Code: [Select]
d3d_start();
d3d_set_culling(0);
draw_set_color(c_white);
d3d_set_hidden(true);
d3d_set_perspective(true);
instance_create(x,y,obj_0)
d3d_set_projection(obj_0.x-1,obj_0.y+1,obj_0.z-1,obj_0.x,obj_0.y,obj_0.z,0,0,1);
-------------obj_0 (it inizialize model)
CREATE
Code: [Select]
z=0
//mod
m=d3d_model_create()
d3d_model_load(m,"/media/DATA/blender/giochi_risorse/obj/test.obj")
t=background_get_texture(back_texture)
DRAW
Code: [Select]
d3d_model_draw(m,0,0,0,t)

17
Works in Progress / Re: New Linux Game Coming Soon Made With Enigma
« on: September 28, 2013, 09:03:01 pm »
of nothing

18
Announcements / Re: LateralGM Update
« on: September 28, 2013, 08:58:16 pm »
wait, on my netbook, the program start, strange , is possible a java istallation system problem?
EDIT
i try to update netbook and report if is present this error
EDIT2
the differences between two system is the updates
SOLVED
ok i remove openjdk ppa and istall the official ubuntu openjdk

19
Off-Topic / Re: SteamOS
« on: September 27, 2013, 09:07:00 pm »
ohh the controller is very strange

20
Works in Progress / Re: New Linux Game Coming Soon Made With Enigma
« on: September 27, 2013, 09:02:46 pm »
this scene renderns remaind me a old 3d game, but now blender have very powerfull renderns , i suspect that you more study :
light
  the lights not exist
modelling
  (in skull image you have use a blender sculpt dyntopo? after you play with form, you rework to uniform the form)

shalder-texture nooot good
questions
-your pc config?
-your render engine?

my image with cycles render, the textures is not complicated, hand draw
10 passes of render 1minute on old mascine portable (dual core 2100mhz)
tre or four lights:
   blue light (simulate the ambient light blue of sky)
   red on down give a idea of yellow of sun reflected on floor
shadinng
  if you use a prerendered images, why you don't use the tru power of render?
   Bumpmap, normalmap, specular
modelling in this image not is present more vertex 14987, but the work is implantend more on texture, lights and shalder

is possible better, but i have realized this for an architect that say : "blender not goodd, bla bla bla , autodesk is better bla bla bla" i realized this in 20minutes with texture drawing ahahahha the architect have changed his mind :D mission accomplished

21
Announcements / Re: LateralGM Update
« on: September 27, 2013, 08:53:02 pm »
now jna error : ehhmm not now five days ago
Code: [Select]
Exception in thread "main" java.lang.Error:

There is an incompatible JNA native library installed on this system.
To resolve this issue you may do one of the following:
 - remove or uninstall the offending library
 - set the system property jna.nosys=true
 - set jna.boot.library.path to include the path to the version of the
   jnidispatch library included with the JNA jar file you are using

at com.sun.jna.Native.<clinit>(Native.java:142)
at com.sun.jna.Structure.<clinit>(Structure.java:145)
at org.enigma.EnigmaRunner.<init>(EnigmaRunner.java:123)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:57)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45)
at java.lang.reflect.Constructor.newInstance(Constructor.java:526)
at java.lang.Class.newInstance(Class.java:374)
at org.lateralgm.main.LGM.loadPlugins(LGM.java:536)
at org.lateralgm.main.LGM.main(LGM.java:806)

22
Issues Help Desk / Re: obj import example
« on: September 22, 2013, 12:31:23 pm »
ohh i'm confused , i have modelling thinks in blender in this day, i dont remember nothing, i remember only :
that the sun come and the sun go...
i take an a pause and try XD
EDIT
the texture is separed from obj

23
Issues Help Desk / obj import example
« on: September 22, 2013, 03:11:55 am »
i try to import obj , but the game crash to start
if a people have example, thanks

24
Announcements / Re: LateralGM Update
« on: September 22, 2013, 02:25:29 am »
hey lateralgm in trunk give me core dump, but your version work  (Y)

25
Issues Help Desk / Re: question MIR, in new ubuntu
« on: September 20, 2013, 09:02:40 am »
mm not good answer, i try  :D

26
Issues Help Desk / question MIR, in new ubuntu
« on: September 17, 2013, 01:33:29 pm »
hey , but if i use new ubuntu, with MIR , can i use enigma?

27
Announcements / Re: Shader Resources
« on: September 17, 2013, 03:50:41 am »
wow great...
now i have see the youtube video  (Y)

28
oh my god ... good i try :D

29
Issues Help Desk / Re: Enigma on Fedora 19?
« on: September 15, 2013, 10:03:55 am »
Quote
that code was added by gra
impossible... ? i'm not work to enigma, i don't have skills
Quote
Graphics_Systems/OpenGL1/GLmodel.cpp:70:44: error: 'atof' was not declared in this scope
i have same problem the program not finish to compile
EDIT
yesterday i try git pull and have error
now i try git pull
the program not give me error but crash on the compile , not good

30
Issues Help Desk / Re: Enigma on Fedora 19?
« on: September 15, 2013, 02:39:05 am »
OT good robert i wait for release

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