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121
General ENIGMA / Re: Hardware Diagnosis
« on: March 29, 2013, 01:52:06 am »
mm i have lauch the glewinfo command, but is display only a part of text, how can display all text in terminal?
visualinfo http://pastebin.com/dTw7GJhs
glewinfo http://pastebin.com/V5Qck11W
specs:
amd turionx2
ati radeonhd 3450
2000mb ram
ubuntu 12.10 64bit the proprietary drivers are gone
visualinfo http://pastebin.com/dTw7GJhs
glewinfo http://pastebin.com/V5Qck11W
specs:
amd turionx2
ati radeonhd 3450
2000mb ram
ubuntu 12.10 64bit the proprietary drivers are gone
122
Issues Help Desk / Re: [SOLVED]load files path relative to game folder
« on: March 27, 2013, 02:20:50 am »
in a script that execute a bash script i have found this
Quote
cd ${0%/*}this load in a folder of script , i have write
Quote
getenv("{0%/*}")but not go ,any idea (for load in a folder of program)?
123
Issues Help Desk / Re: how bypass keyboard ghosting?
« on: March 23, 2013, 04:12:56 pm »
i have study the possible combination with ubuntu view layaut keyboard in
systen impostation->keyboard->layaut
i have note that a s d w and j k l i can be pressed to same time , interesting,
the key that is used by WarlocksGauntlet, i have try with another laptop same
ghosting config, the keys for my game are asdw and f r if i move and press f the r not go
systen impostation->keyboard->layaut
i have note that a s d w and j k l i can be pressed to same time , interesting,
the key that is used by WarlocksGauntlet, i have try with another laptop same
ghosting config, the keys for my game are asdw and f r if i move and press f the r not go
124
Issues Help Desk / Re: how bypass keyboard ghosting?
« on: March 23, 2013, 05:51:37 am »
i have impression that the laptop keyboard don't is affected by ghosting, becouse the precedent mensioned game go well , i try to see the setting of ubuntu, probably the game change the keyboard setting, i study this and post result,
the laptop is hp pavillon dv5 if someone know problem
the laptop is hp pavillon dv5 if someone know problem
125
Issues Help Desk / how bypass keyboard ghosting?
« on: March 22, 2013, 10:38:51 am »
hello,
i'm on ubuntu and have played WarlocksGauntlet a free game with 2 player
mode and keyboard go well 5-6keys and +(for move two player) to same time ,
my keyboard give block in enigma with system combo (move+strafe+fire ->3-4keys played to same time) ,
the fire ,if i strafe and move, not go, the question is :
exist a method to bypass keyboard ghosting?
i'm on ubuntu and have played WarlocksGauntlet a free game with 2 player
mode and keyboard go well 5-6keys and +(for move two player) to same time ,
my keyboard give block in enigma with system combo (move+strafe+fire ->3-4keys played to same time) ,
the fire ,if i strafe and move, not go, the question is :
exist a method to bypass keyboard ghosting?
126
Works in Progress / Re: [WIP] snake revenge :D
« on: March 17, 2013, 03:14:13 am »Quote
and 9950 for the run where I somehow became invincible through the levels,not good
, forthevin if i complete a score list i give you a place in score list thanks for try this
Quote
I never encountered any crashes.a previous crashes are my idioty for example
, this impossible writeCode: [Select]
if (variable=-1){if (variable=+1){}}the variable is same variable ahhahha lolQuote
There are still some bugs here and therei try to solve, but for see i try, please try to describe bug to next
Quote
Nice graphical update. There were some issues with how the snake is drawn, but seeing the snake twist and turn is very nice.ok im working on SCS ahhha great name SCS(snake curve system), actually i got a regression
127
Issues Help Desk / [GUIDE] help with compile in fedora
« on: March 16, 2013, 05:23:58 pm »
in first time i have istalled
LINUXjoystick (i have read line error and regard stropts) i have solved
in irc with command
after i try to compile a game
this message is appear
SOLVED
add in makefiles (there are two in
,after comment
the line
gooo create games with fedora 18....
Code: [Select]
yum install gcc-c++ zlib-devel mesa-libGLU-devel alure-devel
libvorbis-devel dumb-devel binutils-c6x-linux-gnu gcc-c++.i686 zlib-devel.i686
mesa-libGLU-devel.i686 alure-devel.i686 libvorbis-devel.i686 dumb-devel.i686
binutils-c6x-linux-gnu.i686 andCode: [Select]
yum install mingw32-\* mingw64-\* arm-gp2x-linux-gccafter i have start the compilation of game and have an error oboutLINUXjoystick (i have read line error and regard stropts) i have solved
in irc with command
Code: [Select]
sudo yum provides */stropts.hi have find the file and copy in Code: [Select]
usr/includeafter that i have two similar error, but with command and directory ,is simpleafter i try to compile a game
this message is appear
Code: [Select]
/usr/bin/ld: .eobjs/Linux/Linux/Run/Platforms/xlib/XLIBmain.o:
undefined reference to symbol 'clock_gettime@@GLIBC_2.2.5'
/usr/bin/ld: note: 'clock_gettime@@GLIBC_2.2.5' is defined
in DSO /lib64/librt.so.1 so try adding it to the linker command line
/lib64/librt.so.1: could not read symbols: Invalid operation
collect2: error: ld returned 1 exit statusi don't know what i can do, helpSOLVED
add in makefiles (there are two in
Code: [Select]
/CompilerSourceCode: [Select]
/ENIGMAsystem/SHELL) ,after comment
Code: [Select]
###########
# options #
########### the line
Code: [Select]
LDLIBS= -lrtand tht is allgooo create games with fedora 18....
128
Works in Progress / Re: [WIP] snake revenge :D
« on: March 11, 2013, 09:50:46 am »Quote
Is it purely a graphical effect, or does it indicate something?yes is only graphicall effect , relative to movement of yellow circles

Quote
On some levels, there were eye power-ups, and in some there weren'tthis is becouse the power up time block creation of other power up
Quote
I sometimes lost lives/lost between levels.mm this bug is more present in older version, lol it is in live, i see if i recreate
PS
the level generator is rescripted for now the blocks is 5 not have change, in to next version i try to set the levels with reason
Quote
I don't know what my best score is for this version, given that I kept replaying after dying :- ).ahha
i make a password to restart for dead
, with this method you can see the score XD , i'm ironical, i try to create a score save, but for problem of folder path (working_directory), the game request the copy in specific folder in futureEDIT
yehhh great graphics update
13-3-2013129
Issues Help Desk / Re: sprite add , draw sprite white
« on: March 11, 2013, 05:08:36 am »Quote
I pushed a commit earlier that should fix the issue with .bmp loading. gra, did it fix the problem?thanks i try, very good
Quote
That way, we ought to also be able to load other image formats easily.yes, if is possible, it's very important, the bitmap is very expensive in megabites, another problem is that only png have trasparency, i try the metod to set background image trasparency, anyway firss i download the new enigma

thanks for fix yeh
EDIT
i try, the program load external bitmap, the png or jpeg format is requested
(for isometric games that change part of player,an idea after snake
)
130
Issues Help Desk / Re: sprite add , draw sprite white
« on: March 08, 2013, 04:46:58 pm »
i try first with a bmp of 24mb and after a bitmap 100x400 , but the same issue
131
Issues Help Desk / Re: sprite add , draw sprite white
« on: March 08, 2013, 04:05:08 pm »
thank
for response
for response
132
Issues Help Desk / [SOLVED]sprite add , draw sprite white
« on: March 08, 2013, 01:47:36 pm »
i'm on linux, ok i write in one object
CREATE
i have draw the full path in other time but not go, i have wrong or is the function,
it's most probaly the first
CREATE
Quote
uno=sprite_add('/sprite_test/0_0007.png',1,0,1,1,1,150,150)DRAW
Quote
draw_sprite_part_ext(uno,1,0,0,300,300,x,y,0.4,0.4,c_white,1)the image is display white , why?
i have draw the full path in other time but not go, i have wrong or is the function,
it's most probaly the first
133
Issues Help Desk / Re: load files path relative to game folder
« on: March 08, 2013, 10:32:00 am »
great news i have solved with c++
Quote
getenv("HOME")wuuuwuuu lets go with external resource
134
Works in Progress / Re: [WIP] snake revenge :D
« on: March 08, 2013, 02:23:08 am »Quote
very nice snake game goes hereof nothing , i say thanks for dream opportunity with this magic tool (enigma-dev)
i thank for hard work!
thanks, for commentm actually work on pentium 1100, the bug is solved,
but i found others bugs

the level generator have problem and the apple generator have problem (generate fruit out of room)
please don't play now seriously

EDIT
9-3-2013
----18:00
now you can play, the levels are limited to 300 , i study the limit, becouse the level editor not support 300 levels actualy
--20:45
lol opps now you can play, in version of 18:00 you not can die and lasers not bounce
135
Issues Help Desk / Re: load files path relative to game folder
« on: March 08, 2013, 01:14:27 am »Quote
2. Some time ago paths were hardcoded to the compile dir. So it ended up being static. Currently this should be fixed and compiled games should show working directory.anyway working_directory have another problem under linux becouse,
in linux is /file/path/
working directory write \file\path
but the real problem is how store in variable the actual position of game folder?
i have see get_working_directory but not go
environment_get_variable can be used ??
if yes in linux this not go
Code: [Select]
environment_get_variable("0")my brother say that 0 release the path if game executable in linux enviroment variables
