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Messages - gra

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121
General ENIGMA / Re: Hardware Diagnosis
« on: March 29, 2013, 01:52:06 am »
mm i have lauch the glewinfo command, but is display only a part of text, how can display all text in terminal?
visualinfo http://pastebin.com/dTw7GJhs
glewinfo http://pastebin.com/V5Qck11W
specs:
amd turionx2
ati radeonhd 3450
2000mb ram
ubuntu 12.10 64bit the proprietary drivers are gone

122
Issues Help Desk / Re: [SOLVED]load files path relative to game folder
« on: March 27, 2013, 02:20:50 am »
in a script that execute a bash script i have found this
Quote
cd ${0%/*}
this load in a folder of script , i have write
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getenv("{0%/*}")
but not go ,any idea (for load in a folder of program)?

123
Issues Help Desk / Re: how bypass keyboard ghosting?
« on: March 23, 2013, 04:12:56 pm »
i have study the possible combination with ubuntu view layaut keyboard in
systen impostation->keyboard->layaut
i have note that a s d w and j k l i  can be pressed to same time , interesting,
the key that is used by WarlocksGauntlet, i have try with another laptop same
ghosting config, the keys for my game are asdw and f r if i move and press f the r not go

124
Issues Help Desk / Re: how bypass keyboard ghosting?
« on: March 23, 2013, 05:51:37 am »
i have impression that the laptop keyboard don't is affected by ghosting, becouse the precedent mensioned game go well , i try to see the setting of ubuntu, probably the game change the keyboard setting, i  study this and post result,
the laptop is hp pavillon dv5 if someone know problem

125
Issues Help Desk / how bypass keyboard ghosting?
« on: March 22, 2013, 10:38:51 am »
hello,
i'm on ubuntu and have played WarlocksGauntlet a free game with 2 player
mode and keyboard go well 5-6keys and +(for move two player) to same time ,
my keyboard give block in enigma with system combo (move+strafe+fire ->3-4keys played to same time) ,
the fire ,if i strafe and move, not go, the question is :
exist a method to bypass keyboard ghosting?

126
Works in Progress / Re: [WIP] snake revenge :D
« on: March 17, 2013, 03:14:13 am »
Quote
and 9950 for the run where I somehow became invincible through the levels,
not good :D , forthevin if i complete a score list i give you a place in score list  (Y) ,but not with invicible score and with score to level generator complete, for now is simple, the level is always five enemy random to block or turret
thanks for try this
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I never encountered any crashes.
a previous crashes are my idioty for example  :D , this impossible write
Code: [Select]
if (variable=-1){if (variable=+1){}}the variable is same variable ahhahha lol
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There are still some bugs here and there
i try to solve, but for see i try, please try to describe bug to next
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Nice graphical update. There were some issues with how the snake is drawn, but seeing the snake twist and turn is very nice.
ok im working on SCS ahhha great name SCS(snake curve system), actually i got a regression  >:(

127
Issues Help Desk / [GUIDE] help with compile in fedora
« on: March 16, 2013, 05:23:58 pm »
in first time i have istalled
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yum install gcc-c++ zlib-devel mesa-libGLU-devel alure-devel
libvorbis-devel dumb-devel binutils-c6x-linux-gnu  gcc-c++.i686 zlib-devel.i686
mesa-libGLU-devel.i686 alure-devel.i686 libvorbis-devel.i686 dumb-devel.i686
 binutils-c6x-linux-gnu.i686
and
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yum install mingw32-\* mingw64-\* arm-gp2x-linux-gccafter i have start the compilation of game and have an error obout
 LINUXjoystick (i have read line error and regard stropts) i have solved
 in irc with command
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sudo yum provides */stropts.hi have find the file and copy in
Code: [Select]
usr/includeafter that i have two similar error, but with command and directory ,is simple
after i try to compile a game
this message is appear
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/usr/bin/ld: .eobjs/Linux/Linux/Run/Platforms/xlib/XLIBmain.o:
 undefined reference to symbol 'clock_gettime@@GLIBC_2.2.5'
/usr/bin/ld: note: 'clock_gettime@@GLIBC_2.2.5' is defined
 in DSO /lib64/librt.so.1 so try adding it to the linker command line
/lib64/librt.so.1: could not read symbols: Invalid operation
collect2: error: ld returned 1 exit status
i don't know what i can do, help
SOLVED
add in makefiles (there are two in
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/CompilerSource
Code: [Select]
/ENIGMAsystem/SHELL)
,after comment
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###########
# options #
###########

the line
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LDLIBS= -lrtand tht is all
gooo create games with fedora 18....

128
Works in Progress / Re: [WIP] snake revenge :D
« on: March 11, 2013, 09:50:46 am »
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Is it purely a graphical effect, or does it indicate something?
yes is only graphicall effect , relative to movement of yellow circles  :o
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On some levels, there were eye power-ups, and in some there weren't
this is becouse the power up time block creation of other power up
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I sometimes lost lives/lost between levels.
mm this bug is more present in older version, lol it is in live, i see if i recreate
PS
the level generator is rescripted for now the blocks is 5 not have change, in to next version i try to set the levels with reason
Quote
I don't know what my best score is for this version, given that I kept replaying after dying :- ).
ahha :D i make a password to restart for dead :D , with this method you can see the score XD , i'm ironical, i try to create a score save, but for problem of folder path (working_directory), the game request the copy in specific folder in future
EDIT
yehhh great graphics update :D 13-3-2013

129
Issues Help Desk / Re: sprite add , draw sprite white
« on: March 11, 2013, 05:08:36 am »
Quote
I pushed a commit earlier that should fix the issue with .bmp loading. gra, did it fix the problem?
thanks i try, very good
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That way, we ought to also be able to load other image formats easily.
yes, if is possible, it's very important, the bitmap is very expensive in megabites, another problem is that only png have trasparency, i try the metod to set background image trasparency, anyway firss i download the new enigma  ;D
thanks for fix yeh
EDIT
i try, the program load external bitmap, the png or jpeg format is requested
(for isometric games that change part of player,an idea after snake  ;D)

130
Issues Help Desk / Re: sprite add , draw sprite white
« on: March 08, 2013, 04:46:58 pm »
 :o i try first with a bmp of 24mb and after a bitmap 100x400 , but the same issue

131
Issues Help Desk / Re: sprite add , draw sprite white
« on: March 08, 2013, 04:05:08 pm »
thank
for response

132
Issues Help Desk / [SOLVED]sprite add , draw sprite white
« on: March 08, 2013, 01:47:36 pm »
i'm on linux, ok i write in one object
CREATE
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uno=sprite_add('/sprite_test/0_0007.png',1,0,1,1,1,150,150)
DRAW
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draw_sprite_part_ext(uno,1,0,0,300,300,x,y,0.4,0.4,c_white,1)
the image is display white , why?
i have draw the full path in other time but not go, i have wrong or is the function,
it's most probaly the first

133
Issues Help Desk / Re: load files path relative to game folder
« on: March 08, 2013, 10:32:00 am »
great news i have solved with c++
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getenv("HOME")
wuuuwuuu lets go with external resource

134
Works in Progress / Re: [WIP] snake revenge :D
« on: March 08, 2013, 02:23:08 am »
Quote
very nice snake game goes here  (Y)
i thank for hard work!  :)
of nothing , i say thanks for dream opportunity with this magic tool (enigma-dev)
thanks, for commentm actually work on pentium 1100, the bug is solved,
but i found others bugs  ;D
the level generator have problem and the apple generator have problem (generate fruit out of room)
please don't play now seriously  ;)
EDIT
9-3-2013
----18:00
now you can play, the levels are limited to 300 , i study the limit, becouse the level editor not support 300 levels actualy
--20:45
lol opps now you can play, in version of 18:00 you not can die and lasers not bounce

135
Issues Help Desk / Re: load files path relative to game folder
« on: March 08, 2013, 01:14:27 am »
Quote
2. Some time ago paths were hardcoded to the compile dir. So it ended up being static. Currently this should be fixed and compiled games should show working directory.
anyway working_directory have another problem under linux becouse,
in linux is /file/path/
working directory write \file\path
but the real problem is how store in variable the actual position of game folder?
i have see get_working_directory but not go

environment_get_variable can be used ??
if yes in linux this not go
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environment_get_variable("0")my brother say that 0 release the path if game executable in linux enviroment variables

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