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1
Issues Help Desk / Compiling for windows in linux problem
« on: December 28, 2014, 04:54:20 am »
i have two problems , the first solved
1 the game request dll libwinpthread-1.dll
i have put the dll in same folder
2 in starded fase the game give error
i have try with wine and virtual box same crash
hello to all
1 the game request dll libwinpthread-1.dll
i have put the dll in same folder
2 in starded fase the game give error
i have try with wine and virtual box same crash
hello to all
2
Graphics and Video / synfig studio development build
« on: June 12, 2014, 05:13:23 am »
hello,
synfig studio can use bones to animate images
http://www.synfig.org/cms/en/download/development
only development version
can be use sygfig studio to create platform animation
great!!
synfig studio can use bones to animate images
http://www.synfig.org/cms/en/download/development
only development version
can be use sygfig studio to create platform animation
great!!
3
Issues Help Desk / obj import example
« on: September 22, 2013, 03:11:55 am »
i try to import obj , but the game crash to start
if a people have example, thanks
if a people have example, thanks
4
Issues Help Desk / question MIR, in new ubuntu
« on: September 17, 2013, 01:33:29 pm »
hey , but if i use new ubuntu, with MIR , can i use enigma?
5
Graphics and Video / [SCRIPT] isometric animation like diablo with blender
« on: September 15, 2013, 02:37:55 am »
hello ...
i want create a great hack'n slash , i study the possibility
a person have create this
https://github.com/jkersey/BlenderSpriter
it's good for rapid creation of sprite... but only for who have
blender knowledge advanced modelling, animatin bones, uv map ...
fortunally i know this and this script in basic can be jump meny steps of positionating
the 8 cameras for creating a image seguences and attach the images after multiples render.
This is very good.
i want create a great hack'n slash , i study the possibility
a person have create this
https://github.com/jkersey/BlenderSpriter
it's good for rapid creation of sprite... but only for who have
blender knowledge advanced modelling, animatin bones, uv map ...
fortunally i know this and this script in basic can be jump meny steps of positionating
the 8 cameras for creating a image seguences and attach the images after multiples render.
This is very good.
6
Off-Topic / enigma and blender courses in my village
« on: June 16, 2013, 05:44:24 am »
hello
i have in mind to stimulate my population to my patology: "creativity"
friends, we are welcome, but the courses , next week go to purpose this,
are in italy - Campania - Siano(SA). Anyway the corses are two:
1 3d graphycs basics
2 game retro introduction (pong and asteroid)
and i tell to all enigma dev team thanks , and thanks to blender team,
the courses are free ahahah in my village i don't know the affluence, have
nonsense the payment.
ahah wish me good luck XD
i have in mind to stimulate my population to my patology: "creativity"
friends, we are welcome, but the courses , next week go to purpose this,
are in italy - Campania - Siano(SA). Anyway the corses are two:
1 3d graphycs basics
2 game retro introduction (pong and asteroid)
and i tell to all enigma dev team thanks , and thanks to blender team,
the courses are free ahahah in my village i don't know the affluence, have
nonsense the payment.
ahah wish me good luck XD
7
Third Party / notepad++ linux GPL
« on: June 08, 2013, 01:51:41 am »
notepadqq is the name
http://notepadqq.altervista.org/wp/download/
GML patch
https://sites.google.com/site/andykbf/gmlnotepad%2B%2B
i'm go to try
http://notepadqq.altervista.org/wp/download/
GML patch
https://sites.google.com/site/andykbf/gmlnotepad%2B%2B
i'm go to try
8
Issues Help Desk / Windows compile- choose(0,1,2)
« on: June 01, 2013, 11:21:56 am »
ok i try to compile with mingw64 after i have istalled and...
in this case the
EDIT
the enigma version of seven day ago go well
Quote
Line 2, position 23 (absolute 38): Too many arguments to function `choose': provided 3, allowed 1.what do you mean enigma?? with linux compiler the same code go good without error
in this case the
Quote
choose(0,1,2)not start the compilation
EDIT
the enigma version of seven day ago go well
9
Tips, Tutorials, Examples / snake revenge code examples
« on: May 23, 2013, 02:55:28 am »
in the develop of bass learn game , i have discovered "mod", anyway i rewrite the snap snake movement...
first of my examples is :" snake head , snap movement in base of key press"
CREATE
first of my examples is :" snake head , snap movement in base of key press"
CREATE
Code: [Select]
tempo_max=6 //time limit
tempo=0 //time variable
step_tempo=1 //step of increase time variable
direzione=0 //direction move
lh_sprite=32 //sprite leight-height 32 the sprite is 32x32 remember of center sprite origin
STEPCode: [Select]
//SET DIRECTION IN BASE KEYBOARD
if (keyboard_check_pressed(vk_right)) {direzione=0}
if (keyboard_check_pressed(vk_left)) {direzione=1}
if (keyboard_check_pressed(vk_down)) {direzione=2}
if (keyboard_check_pressed(vk_up)) {direzione=3}
//INCREMENT TIME IN BASE TO STEP_TEMPO (SPEED STEP)
tempo+=step_tempo
//SETTING MOVEMENT IN BASE TO INPUT GIVE= KEYBOARD + TIME
if (x mod lh_sprite ==0 and tempo>=tempo_max and direzione=0)
{
x+=lh_sprite ;
tempo=0
}
if(x mod lh_sprite ==0 and tempo>=tempo_max and direzione=1)
{
x-=lh_sprite ;
tempo=0
}
if(y mod lh_sprite ==0 and tempo>=tempo_max and direzione=2)
{
y+=lh_sprite ;
tempo=0
}
if(y mod lh_sprite ==0 and tempo>=tempo_max and direzione=3)
{
y-=lh_sprite ;
tempo=0
}
10
Issues Help Desk / [SOLVED] file_find functions
« on: May 21, 2013, 10:13:49 pm »
but the file_find functions not implemented??
if no in c++ , there is a method for save names file in variable?
if no in c++ , there is a method for save names file in variable?
11
General ENIGMA / WIP enigma icon set cartoon
« on: May 17, 2013, 02:07:23 am »
i have see new lgm, with option of custom icon
what can i use the custom icon?
anyway i share this with people, not complete, give me time
EDIT
complete!!
but the icon are fuzzy, wait
EDIT
retro tonn icon , complete
http://ubuntuone.com/44nkUUMsiQUfV443bqN8Z8
what can i use the custom icon?
anyway i share this with people, not complete, give me time
EDIT
complete!!
but the icon are fuzzy, wait
EDIT
retro tonn icon , complete
http://ubuntuone.com/44nkUUMsiQUfV443bqN8Z8
12
Issues Help Desk / capture musical note with jack :D
« on: May 12, 2013, 10:20:35 pm »
ok i'm not die
i develop an application , i'm the bassist of a group, but i'm to start , in group.
my questions is :
can be create a tuner?
the tuner traslate sound in imput...
if i create this, it can be use for tune and key pressure
i try to find tuner examples with gm
i develop an application , i'm the bassist of a group, but i'm to start , in group.
my questions is :
can be create a tuner?
the tuner traslate sound in imput...
if i create this, it can be use for tune and key pressure
i try to find tuner examples with gm
13
Off-Topic / Legacy of Kain series fan art ...
« on: April 17, 2013, 01:52:47 am »
Raziel give me some ispiration, but this poses is in varius images
the blue is my desktop, my speedpaints
color on orange
https://dl.dropboxusercontent.com/u/103792780/disegni/raziel_posa.jpg
color on blue
https://dl.dropboxusercontent.com/u/103792780/disegni/raziel_posa2.jpg
hahahah i redraw intro splash for snake revenge ...
the blue is my desktop, my speedpaints
color on orange
https://dl.dropboxusercontent.com/u/103792780/disegni/raziel_posa.jpg
color on blue
https://dl.dropboxusercontent.com/u/103792780/disegni/raziel_posa2.jpg
hahahah i redraw intro splash for snake revenge ...
14
Issues Help Desk / cross compilation errors
« on: April 05, 2013, 12:30:56 am »
i have applyed the windows patch , i have same problem that i have forgot of post
this error give me mingw32
if you know solution
mingw 64 another error
i traslate the italian comment
this error give me mingw32
Code: [Select]
.eobjs/Linux/Windows/Run/Universal_System/Extensions/DataStructures/data_structures.o Universal_System/Extensions/DataStructures/data_structures.cpp
make[1]: i486-mingw32-g++: command not found
if you know solution
mingw 64 another error
Code: [Select]
make[1]: *** not rules for generate objective "../additional/Windows/alure/Makefile". arrest.
make[1]: exit directory "/home/laferd/enigma-dev/ENIGMAsystem/SHELL"
make: *** [Game]error2
make[1]: *** not rules for generate objective"../additional/Windows/alure/Makefile". arrest.
make[1]: exit directory "/home/laferd/enigma-dev/ENIGMAsystem/SHELL"
make: *** [Game] error 2
i traslate the italian comment
15
Off-Topic / epic tron donut
« on: April 04, 2013, 09:52:18 am »
i share my ultimate work (i'm more artist than programmer),
ahhaha this is one of thinks becouse i have
suspend the snake revenge programming, it's ironically piece of art
ahhaha this is one of thinks becouse i have
suspend the snake revenge programming, it's ironically piece of art