Oh, quit teasing him.
Freedom:
Open Compilers/YOURPLATFORM/ and make a copy of the file in Compilers/MacOSX/gcc.ey there. Then just change this line:
Target-platform: MacOSX
To say Android instead, like so:
Target-platform: Android
You will also need to change this line:
resources: $exe
But I'm not sure where TGMG wants the resources written, so I can't help you with that part.
It should work if you've set everything else up right. If you get the resource location wrong, it just won't be able to load them, and you'll have to use simpler drawing functions until TGMG does something about it.
By "Compilers/MacOSX/gcc.ey", did you mean "Compilers/MacOSX/gcc-mingw32-intel.ey"? gcc.ey doesn't even have the line, "resources: $exe", but gcc-mingw32-intel.ey does. It also does show up as an optional compiler when the target platform is changed to Android and it's moved into the Windows folder.
EDIT: gcc.ey does, however contain the line, "resources: ../trunk/MacOS/build/Release/EnigmaXcode.app/Contents/MacOS/EnigmaXcode.res"
EDIT2: Never mind.