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Add focus wait to Zenity/KDialog (#2198)"
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Creating a spin sequence without having addition frames to your sprites
Topic: Creating a spin sequence without having addition frames to your sprites (Read 524 times)
March 05, 2019, 08:00:29 am
Joined: Mar 2017
this tutorial shows how to make your sprite spin along the x-axis with out creating addition frames.
the entire source file is in the
and you can watch the video from
Special thanks and shoutout to "Impo" for helping me.
Reply #1 Posted on:
March 09, 2019, 02:34:07 pm
Location: Cappuccino, CA
Joined: Jan 2013
Oh that's very interesting hugar! I had never thought about doing this myself without having to create a fully animated sprite or do some 3D with an ortho projection. Thanks for sharing this example as I think it will help novices pull off this seemingly basic graphics technique without much effort!
I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.