Hi, i am completely new to ENIGMA and i tried the Balloon pop tutorial form the Wiki (
http://enigma-dev.org/docs/Wiki/First_game:Balloon_pop).
It works correctly when I run it in ENIGMA but when I try to compile it there appears an error.
The Enigma Progress Console says this:
Building for mode (3)
Cleaning up from previous executions
- Cleared parsed objects
- Cleared room entries
- Cleared shared locals list
- Cleared event info
Loading shared locals from extensions list
Location in memory of structure: 098345d8
Copying resources:
Copying sprite names [2]
Copying sound names [0]
Copying background names [0]
Copying path names [0]
Copying script names [0]
Copying font names [1]
Copying timeline names [kidding, these are totally not implemented :P] [0]
Copying object names [3]
Copying room names [1]
SYNTAX CHECKING AND PRIMARY PARSING:
0 Scripts:
"Linking" scripts
`Linking' 0 scripts in 0 passes...
Completing script "Link"
Done.
3 Objects:
obj_ball: 12 events:
Event[0]: Parsing 1 sub-events:
Check `obj_ball::create... Done. Parse... Done.
Event[4]: Parsing 1 sub-events:
Check `obj_ball::collision_2... Done. Parse... Done.
Event[7]: Parsing 1 sub-events:
Check `obj_ball::outsideroom... Done. Parse... Done.
obj_emitter: 12 events:
Event[3]: Parsing 1 sub-events:
Check `obj_emitter::step... Done. Parse... Done.
obj_triangle: 12 events:
Event[3]: Parsing 1 sub-events:
Check `obj_triangle::step... Done. Parse... Done.
Creating room creation code scope and parsing
"Linking" scripts into the objects...
"Link" complete.
Tabulating maximum argument passes to each script
Finished
Writing modes and settings
Writing object switch
Writing resource names and maxima
Writing events
Linking globals
Running Secondary Parse Passes
Writing object data
Writing local accessors
Writing font data
Writing room data
Running make from `mingw32-make.exe'
Full command line: mingw32-make.exe Game GMODE=Compile GRAPHICS=OpenGL1 AUDIO=OpenAL COLLISION=Precise WIDGETS=Win32 NETWORKING=None PLATFORM=Win32 CXXFLAGS="-I../Additional/Windows/include" LDFLAGS="-L../Additional/Windows/lib -static-libgcc -static-libstdc++" COMPILEPATH=Windows/Windows EXTENSIONS=" Universal_System/Extensions/Alarms Universal_System/Extensions/Timelines Universal_System/Extensions/Paths Universal_System/Extensions/MotionPlanning Universal_System/Extensions/DateTime Universal_System/Extensions/ParticleSystems Universal_System/Extensions/DataStructures" OUTPUTNAME="C:/Users/Ron/Desktop/test" eTCpath=""
mingw32-make.exe -C ENIGMAsystem/SHELL
mingw32-make.exe[1]: Entering directory `c:/ENIGMA/enigma-dev/ENIGMAsystem/SHELL'
mkdir.exe -p .eobjs/Windows/Windows/Compile/
mkdir.exe -p .eobjs/Windows/Windows/Compile/../Additional/Windows/al/
mkdir.exe -p .eobjs/Windows/Windows/Compile/Audio_Systems/OpenAL/
mkdir.exe -p .eobjs/Windows/Windows/Compile/Bridges/Win32-OpenGL1/
mkdir.exe -p .eobjs/Windows/Windows/Compile/Collision_Systems/Precise/
mkdir.exe -p .eobjs/Windows/Windows/Compile/Graphics_Systems/OpenGL1/
mkdir.exe -p .eobjs/Windows/Windows/Compile/Platforms/Win32/
mkdir.exe -p .eobjs/Windows/Windows/Compile/Universal_System/
mkdir.exe -p .eobjs/Windows/Windows/Compile/Universal_System/Extensions/Alarms/
mkdir.exe -p .eobjs/Windows/Windows/Compile/Universal_System/Extensions/DataStructures/
mkdir.exe -p .eobjs/Windows/Windows/Compile/Universal_System/Extensions/DateTime/
mkdir.exe -p .eobjs/Windows/Windows/Compile/Universal_System/Extensions/MotionPlanning/
mkdir.exe -p .eobjs/Windows/Windows/Compile/Universal_System/Extensions/ParticleSystems/
mkdir.exe -p .eobjs/Windows/Windows/Compile/Universal_System/Extensions/Paths/
mkdir.exe -p .eobjs/Windows/Windows/Compile/Universal_System/Extensions/Timelines/
mkdir.exe -p .eobjs/Windows/Windows/Compile/Widget_Systems/Win32/
g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/OpenGL1/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -MMD -MP -c -o .eobjs/Windows/Windows/Compile/SHELLmain.o SHELLmain.cpp
mingw32-make.exe[1]: Leaving directory `c:/ENIGMA/enigma-dev/ENIGMAsystem/SHELL'
mingw32-make.exe[1]: Entering directory `c:/ENIGMA/enigma-dev/ENIGMAsystem/SHELL'
mkdir.exe -p .eobjs/Windows/Windows/Compile/
mkdir.exe -p .eobjs/Windows/Windows/Compile/../Additional/Windows/al/
mkdir.exe -p .eobjs/Windows/Windows/Compile/Audio_Systems/OpenAL/
mkdir.exe -p .eobjs/Windows/Windows/Compile/Bridges/Win32-OpenGL1/
mkdir.exe -p .eobjs/Windows/Windows/Compile/Collision_Systems/Precise/
mkdir.exe -p .eobjs/Windows/Windows/Compile/Graphics_Systems/OpenGL1/
mkdir.exe -p .eobjs/Windows/Windows/Compile/Platforms/Win32/
mkdir.exe -p .eobjs/Windows/Windows/Compile/Universal_System/
mkdir.exe -p .eobjs/Windows/Windows/Compile/Universal_System/Extensions/Alarms/
mkdir.exe -p .eobjs/Windows/Windows/Compile/Universal_System/Extensions/DataStructures/
mkdir.exe -p .eobjs/Windows/Windows/Compile/Universal_System/Extensions/DateTime/
mkdir.exe -p .eobjs/Windows/Windows/Compile/Universal_System/Extensions/MotionPlanning/
mkdir.exe -p .eobjs/Windows/Windows/Compile/Universal_System/Extensions/ParticleSystems/
mkdir.exe -p .eobjs/Windows/Windows/Compile/Universal_System/Extensions/Paths/
mkdir.exe -p .eobjs/Windows/Windows/Compile/Universal_System/Extensions/Timelines/
mkdir.exe -p .eobjs/Windows/Windows/Compile/Widget_Systems/Win32/
echo "// GENERATED RESOURCE FILE FRONTEND" > .eobjs/Windows/Windows/Compile/resources.rc
for res in ../Additional/Windows/al/oal32.rc Widget_Systems/Win32/res.rc; do echo "#include \"$res\"" >> .eobjs/Windows/Windows/Compile/resources.rc; done
windres.exe -o .eobjs/Windows/Windows/Compile/resources.res -i .eobjs/Windows/Windows/Compile/resources.rc -O coff
g++ -L../Additional/Windows/lib -static-libgcc -static-libstdc++ -gc-sections -static-libstdc++ -static-libgcc -static-libgcc -Wl,-subsystem,windows -o C:/Users/Ron/Desktop/test .eobjs/Windows/Windows/Compile/SHELLmain.o .eobjs/Windows/Windows/Compile/libEGMstd.o .eobjs/Windows/Windows/Compile/Platforms/Win32/externals.o .eobjs/Windows/Windows/Compile/Platforms/Win32/WINDOWSmain.o .eobjs/Windows/Windows/Compile/Platforms/Win32/WINDOWScallback.o .eobjs/Windows/Windows/Compile/Platforms/Win32/WINDOWSstd.o .eobjs/Windows/Windows/Compile/Platforms/Win32/WINDOWSwindow.o .eobjs/Windows/Windows/Compile/Platforms/Win32/file_manip.o .eobjs/Windows/Windows/Compile/Graphics_Systems/OpenGL1/GLbackground.o .eobjs/Windows/Windows/Compile/Graphics_Systems/OpenGL1/GLenable.o .eobjs/Windows/Windows/Compile/Graphics_Systems/OpenGL1/GLprimitives.o .eobjs/Windows/Windows/Compile/Graphics_Systems/OpenGL1/GLtiles.o .eobjs/Windows/Windows/Compile/Graphics_Systems/OpenGL1/GLstdraw.o .eobjs/Windows/Windows/Compile/Graphics_Systems/OpenGL1/GLmodel.o .eobjs/Windows/Windows/Compile/Graphics_Systems/OpenGL1/GLmiscextra.o .eobjs/Windows/Windows/Compile/Graphics_Systems/OpenGL1/GLcurves.o .eobjs/Windows/Windows/Compile/Graphics_Systems/OpenGL1/GLprofiler.o .eobjs/Windows/Windows/Compile/Graphics_Systems/OpenGL1/GLsprite.o .eobjs/Windows/Windows/Compile/Graphics_Systems/OpenGL1/GLblend.o .eobjs/Windows/Windows/Compile/Graphics_Systems/OpenGL1/GLfont.o .eobjs/Windows/Windows/Compile/Graphics_Systems/OpenGL1/GLscreen.o .eobjs/Windows/Windows/Compile/Graphics_Systems/OpenGL1/GLcolors.o .eobjs/Windows/Windows/Compile/Graphics_Systems/OpenGL1/GLshapes.o .eobjs/Windows/Windows/Compile/Graphics_Systems/OpenGL1/OPENGLStd.o .eobjs/Windows/Windows/Compile/Graphics_Systems/OpenGL1/GLtextures.o .eobjs/Windows/Windows/Compile/Graphics_Systems/OpenGL1/GLd3d.o .eobjs/Windows/Windows/Compile/Graphics_Systems/OpenGL1/GLsurface.o .eobjs/Windows/Windows/Compile/Graphics_Systems/OpenGL1/glew.o .eobjs/Windows/Windows/Compile/Audio_Systems/OpenAL/as_advanced.o .eobjs/Windows/Windows/Compile/Audio_Systems/OpenAL/wrap_oal.o .eobjs/Windows/Windows/Compile/Audio_Systems/OpenAL/as_basic.o .eobjs/Windows/Windows/Compile/Collision_Systems/Precise/placeholderlinks.o .eobjs/Windows/Windows/Compile/Collision_Systems/Precise/coll_impl.o .eobjs/Windows/Windows/Compile/Collision_Systems/Precise/coll_funcs.o .eobjs/Windows/Windows/Compile/Widget_Systems/Win32/menus.o .eobjs/Windows/Windows/Compile/Widget_Systems/Win32/dialogs.o .eobjs/Windows/Windows/Compile/Widget_Systems/Win32/widgets.o .eobjs/Windows/Windows/Compile/Universal_System/path_functions.o .eobjs/Windows/Windows/Compile/Universal_System/instance_planar.o .eobjs/Windows/Windows/Compile/Universal_System/object.o .eobjs/Windows/Windows/Compile/Universal_System/loading.o .eobjs/Windows/Windows/Compile/Universal_System/instance.o .eobjs/Windows/Windows/Compile/Universal_System/mathnc.o .eobjs/Windows/Windows/Compile/Universal_System/backgroundstruct.o .eobjs/Windows/Windows/Compile/Universal_System/multifunction_variant.o .eobjs/Windows/Windows/Compile/Universal_System/highscore_functions.o .eobjs/Windows/Windows/Compile/Universal_System/move_functions.o .eobjs/Windows/Windows/Compile/Universal_System/IMGloading.o .eobjs/Windows/Windows/Compile/Universal_System/fontinit.o .eobjs/Windows/Windows/Compile/Universal_System/zlib.o .eobjs/Windows/Windows/Compile/Universal_System/rectpack.o .eobjs/Windows/Windows/Compile/Universal_System/soundinit.o .eobjs/Windows/Windows/Compile/Universal_System/darray.o .eobjs/Windows/Windows/Compile/Universal_System/var4_lua.o .eobjs/Windows/Windows/Compile/Universal_System/transform_object.o .eobjs/Windows/Windows/Compile/Universal_System/terminal_io.o .eobjs/Windows/Windows/Compile/Universal_System/roomsystem.o .eobjs/Windows/Windows/Compile/Universal_System/collisions_object.o .eobjs/Windows/Windows/Compile/Universal_System/globalupdate.o .eobjs/Windows/Windows/Compile/Universal_System/CallbackArrays.o .eobjs/Windows/Windows/Compile/Universal_System/reflexive_types.o .eobjs/Windows/Windows/Compile/Universal_System/pathinit.o .eobjs/Windows/Windows/Compile/Universal_System/var4.o .eobjs/Windows/Windows/Compile/Universal_System/fontstruct.o .eobjs/Windows/Windows/Compile/Universal_System/fileio.o .eobjs/Windows/Windows/Compile/Universal_System/planar_object.o .eobjs/Windows/Windows/Compile/Universal_System/lives.o .eobjs/Windows/Windows/Compile/Universal_System/dynamic_args.o .eobjs/Windows/Windows/Compile/Universal_System/spriteinit.o .eobjs/Windows/Windows/Compile/Universal_System/graphics_object.o .eobjs/Windows/Windows/Compile/Universal_System/estring.o .eobjs/Windows/Windows/Compile/Universal_System/pathstruct.o .eobjs/Windows/Windows/Compile/Universal_System/backgroundinit.o .eobjs/Windows/Windows/Compile/Universal_System/spritestruct.o .eobjs/Windows/Windows/Compile/Universal_System/ENIGMA_GLOBALS.o .eobjs/Windows/Windows/Compile/Universal_System/resource_data.o .eobjs/Windows/Windows/Compile/Universal_System/instance_system.o .eobjs/Windows/Windows/Compile/Universal_System/depth_draw.o .eobjs/Windows/Windows/Compile/Universal_System/Extensions/Alarms/alarmcode.o .eobjs/Windows/Windows/Compile/Universal_System/Extensions/Timelines/timelines.o .eobjs/Windows/Windows/Compile/Universal_System/Extensions/Paths/paths.o .eobjs/Windows/Windows/Compile/Universal_System/Extensions/MotionPlanning/mp_movement.o .eobjs/Windows/Windows/Compile/Universal_System/Extensions/MotionPlanning/motion_planning.o .eobjs/Windows/Windows/Compile/Universal_System/Extensions/MotionPlanning/motion_planning_struct.o .eobjs/Windows/Windows/Compile/Universal_System/Extensions/DateTime/date_time.o .eobjs/Windows/Windows/Compile/Universal_System/Extensions/ParticleSystems/PS_effects.o .eobjs/Windows/Windows/Compile/Universal_System/Extensions/ParticleSystems/PS_particle_emitter.o .eobjs/Windows/Windows/Compile/Universal_System/Extensions/ParticleSystems/PS_particle_attractor.o .eobjs/Windows/Windows/Compile/Universal_System/Extensions/ParticleSystems/PS_actions.o .eobjs/Windows/Windows/Compile/Universal_System/Extensions/ParticleSystems/PS_particle_changer.o .eobjs/Windows/Windows/Compile/Universal_System/Extensions/ParticleSystems/PS_particle_updatedraw.o .eobjs/Windows/Windows/Compile/Universal_System/Extensions/ParticleSystems/PS_particle_deflector.o .eobjs/Windows/Windows/Compile/Universal_System/Extensions/ParticleSystems/PS_particle_destroyer.o .eobjs/Windows/Windows/Compile/Universal_System/Extensions/ParticleSystems/PS_particle_particles_apiimpl.o .eobjs/Windows/Windows/Compile/Universal_System/Extensions/ParticleSystems/PS_particle_sprites.o .eobjs/Windows/Windows/Compile/Universal_System/Extensions/ParticleSystems/PS_particle_type.o .eobjs/Windows/Windows/Compile/Universal_System/Extensions/ParticleSystems/PS_particle_system_apiimpl.o .eobjs/Windows/Windows/Compile/Universal_System/Extensions/ParticleSystems/PS_particle_depths.o .eobjs/Windows/Windows/Compile/Universal_System/Extensions/ParticleSystems/PS_particle_system_manager.o .eobjs/Windows/Windows/Compile/Universal_System/Extensions/ParticleSystems/PS_particle_system.o .eobjs/Windows/Windows/Compile/Universal_System/Extensions/DataStructures/data_structures.o .eobjs/Windows/Windows/Compile/Bridges/Win32-OpenGL1/graphics_bridge.o .eobjs/Windows/Windows/Compile/resources.res -lffi -lcomdlg32 -lgdi32 -lwinmm -lopengl32 -lglu32 -lOpenAL32 -lalure32 -lvorbisfile -lvorbis -ldumb -logg -lcomctl32 -lz
Built to C:/Users/Ron/Desktop/test
mingw32-make.exe[1]: Leaving directory `c:/ENIGMA/enigma-dev/ENIGMAsystem/SHELL'
******** Make Completed Successfully ********
Compiled game is clearly not a working module; cannot continue
and it also says Failed to add resources.
I use the Windows Installer Version of Enigma.
I also tried to update ENIGMA by opening the git-bash batch-file but when I type update it says:
"Permission denied (publickey).
fatal: Could not read from remote repository.
Please make sure you have the correct access rights
and the repository exists."
Java (64Bit) 7.21 is installed on my System.
I hope someone could help me.
Sorry for my incorrect use of the english language.