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91
Issues Help Desk / Re: Compile enigma on ClockworkPI GameShell
« Last post by hpg678 on August 16, 2019, 09:32:48 am »
Greetings!


I've been able to install a Raspberry PI emulator on my Windows machine, but I've not been able to go any further yet.


I was thinking that if it is possible to have WINE or something similar to run Windows games, then it would be matter of compiling them as Windows .exe. As of the moment ENIGMA doesn't compile to ARM. I've been assured that 'it isn't that difficult to do' but time has me constrained for now. However, I do intend to look into it next week.



92
Issues Help Desk / Re: Incorrect display of g++ messages on Progress window
« Last post by hpg678 on August 16, 2019, 08:56:15 am »
Greetings!


Unfortunately, I do get those as well.


There is a script at the root of 'enigma-dev' directory named "share_logs.sh" that will solve this........if you mind doing the extra work. As i understand it, you run the script in a terminal/shell window and it will strip those extra characters and create a pastebin file for you.


You can also use 'gdb' to debug your errors. Run the game in debug mode. Copy the name of resulting file....for example "/tmp/emg23453464548765342768.tmp" if you are running Linux;............. "C:/msys32/tmp/egm8652499151924152154.exe"...if you running Windows.
Open a Terminal window. (on windows open a Msys Shell Terminal, not a Powershell)
At the prompt, type gdb[ name of file you copied].
then type  'run'.


There you have it. You can use either of the two methods to debug your game. I personally have opted for the tedious method of looking through the output and figuring out where i made an error. This is only because i am meticulously saving the slightest change, so it is easier for me to know where i went wrong. :) :)


Hope this has 'helped' you out a bit. You can find on the discord channel. Or if you prefer, contact me here for anything else.


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93
What i was trying to say is this is an obvious bug, and someone should report it if it hasn't been already. No, there is no way to 'turn it off', and no, it has no direct meaning. It needs to be fixed by one of the developers, most likely Josh. I only work on the engine, and don't know anything about how the compiler works. If it bothers you enough, make a GitHub ticket.
94
Issues Help Desk / Re: Incorrect display of g++ messages on Progress window
« Last post by tiborbuzasi on August 15, 2019, 02:48:03 pm »
Sorry, if the point of this issue was not clear: I'm asking why the output of g++ is littered if the characters (like ) in the g++ output have any special meaning or is there a known way to make them disappear to make the log more readable. This issue seems not to be related with my project as I tried to compile various source files from EDC and the g++ output appeared in the same style.

PS: added some more info to the first entry.
95
Yeah, normally it's a lot easier for me to debug errors like this with my own projects, simply because it's apparent enough what the exact code it is referencing is. I don't have access to your code, so it makes it that much more difficult for me to understand, I would recommend joining our discord and getting help from Josh there, or posting this as an issue on GitHub if there isn't already one posted for this.
96
Issues Help Desk / Incorrect display of g++ messages on Progress window
« Last post by tiborbuzasi on August 15, 2019, 01:58:22 am »
I've been running into the same 'issue' both on Windows 7 x64 and Kubuntu 19.04 x64 (building enigma-dev from the source this morning and yesterday evening, respectively):
The error message of g++ is full of strange characters (see the attached image), which makes debugging even harder.

EDIT: providing some more info:
97
Issues Help Desk / Re: Compile enigma on ClockworkPI GameShell
« Last post by time-killer-games on August 11, 2019, 05:44:57 pm »
Don't know if it is possible to do, but you may have to install a desktop environment like LXDE, MATE, DEBIAN etc, if there is not one already installed.

Debian is not a desktop environment. I seriously doubt an entire desktop environment can be installed on this thing.
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Issues Help Desk / Re: Compile enigma on ClockworkPI GameShell
« Last post by hpg678 on August 11, 2019, 07:18:11 am »

Greetings!

i've looked at your post with interest and is looking into your issue. In writing this,  i have downloaded a Raspberry PI emulator on my Windows 8.1 PC and is looking setup ENIGMA.  Bearing that Raspberry OS is debian based, the Linux installer method indicated in the WIKI should work.

I've also taken a look at the GameShell console. I'm impressed as far as first impressions go. Based on the specs I've seen advertised, it has Linux 4.1 Kernal. Don't know if it is possible to do, but you may have to install a desktop environment like LXDE, MATE, DEBIAN etc, if there is not one already installed.  Then it should be viable to install ENIGMA.

I'll continue to look into this, so be on the look out for updates.

 (Y) (Y)

99
Issues Help Desk / Compile enigma on ClockworkPI GameShell
« Last post by Rebusmind on August 11, 2019, 03:42:56 am »
Hi there,

I'm a game developer using Game Maker (been using it for 10 years) and I recently bought a GameShell, which is best described as a Linux handheld with an ARM architecture. I'm not too familiar with the specifics, but I'd love to port some of my smaller Game Maker projects to the GameShell and from what I've heard ENIGMA is the only viable option to achieve this.

So far I've tried putting ENIGMA on my GameShell to build directly on the device (I've tried this tutorial and read through this), but during the process I got a lot of fatal errors because of a missing "project.pb.h".

If somebody here knows a way to make ENIGMA run on the GameShell and would like to share his knowledge with a total beginner, that would be very much appreciated.
100
Finished Games / Re: Unravel......A sliding puzzle game
« Last post by hpg678 on August 01, 2019, 03:45:13 pm »
thanks Sam.


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i also tried it on Android via Gamemaker and it also works.
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