int collision_point(double x, double y, int obj, bool prec /*ignored*/, bool notme) { const enigma::object_collisions* r = collide_inst_point(obj,false,notme,x,y); //false is for solid_only, not prec return r == NULL ? noone : r->id; } It's Ism's fault that this wasn't added.
Title: Re: collision_point
Post by: Fede-lasse on January 23, 2011, 06:18:39 am
I also di-- err, nevermind.
Title: Re: collision_point
Post by: IsmAvatar on January 23, 2011, 11:35:34 pm