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Topics - hpg678

#1
Completed a retro Pacman game with a modern spin for OpenSuse users of Tumbleweed and Leap. Completely sourced and compiled to run natively. You may need to install additional dependencies which will be explained in a Readme file.
#2
I'm taking this poll in an attempt to comprehend what type of tutorial/game would be good to make/outline using Enigma. Please answer as honestly as possible and if i have missed out a category, then tell me which should have been included.
even if you are not a full 'gamer', there must be some you do play.

thanks!
#3
Works in Progress / retro fps dungeon crawler
September 24, 2021, 10:48:46 AM
This is an alternate way to create a 3d dungeon crawler game.


#4
General ENIGMA / Enigma and The Raspberry PI
January 16, 2021, 11:12:45 PM
Greeting, my fellow enigmanaunts! With everything that is happening in the world nowadays, there wasn't much word from me about the state of Enigma progress. Well i'm happy and excited to tell you that there's another platform Enigma have been successfully transitioned to. That platform is no other than ARM via the Raspberry PI4.

Through the generosity of Goombert, one of the project devs, in gifting me one, such a feat was accomplished.


The Raspberry PI4 used has 4GB memory with a 32GB flash card for storage. You can upgrade the storage as high as you are willing to go. 32Gb is descent enough,As far as installation goes, it went through smoothly. However I had numerous problems attempting to upgrade the gcc and g++ libraries. Unfortunately, the highest version Raspbian uses is 8.3 which causes errors.

After numerous failures trying to upgrade, i installed Manjaro ARM and all problems were non-existant. you can use the setup instructions detailed from here.

There are some tweaks I did which you do if you choose to. Depending on you PI setup, you can use a USB or Flash Disk with higher capacity. I opted to use an external drive enclosure with a 500GB Hard drive as i had one laying around.. There are kits and enclosures designed for the PI but as mine is already in one, this external drive option was the better solution.

i will do instruction a video from installation to compiling a game soon, so look out for that soon.
i must say that I am marveled at the PI. Not only for its size, but its simplicity and power consumption  5 Volts. to run a computer and its peripherals. It is indeed a wonder of technology.
if you have any questions , you can find me on the Discord.


Until then, "be excellent with one another"
#5
Hi there. I composed some wallpapers I hope you will enjoy using them on your desktop. the links are as follows
https://imgur.com/KtnbVmY
https://imgur.com/eToWLTe

If you are not already, then please consider becoming a Patreon on Enigma's Patreon page here. Your support is gratefully appreciated.
#6
General ENIGMA / OpenSuse Support for Enigma
May 22, 2020, 11:11:26 PM
Now users using Opensuse can develop games with Enigma for that platform. For now i can say it is a bit experimental as there are a few 'kinks' to smooth out. Sound support for other formats other than .wav is an example. When sufficient testing has been done, the procedures will be outlined in the Wiki.

I dont have that much experience with Opensuse. I do find it fascinating though. It is very sleek and efficient OS. From its package manager to YaST, you can find just about any package you need. Commands in the terminal and very easy and simple to remember. Need to update your OS......you can type " sudo zypper update" or "sudo zypper up" .to remove a package............you can type 'sudo remove <package name>' or 'sudo rm <package name>'.

It had been tedious finding all the dependecies to get Enigma to work. With Opensuse being totally, open source, libraries that had a hint of being proprietry could not be used/found. It does allow one to use proprietry software from 3rd party vendors but doing so could break the system. Opensuse does not test/check for any flaws or bugs from such software, so the risk is all on you, the user.

Click on the link to see some screenshots.

https://imgur.com/gallery/0G3dfkm


#7
General ENIGMA / Android Support viable!
March 13, 2020, 03:14:15 AM
It has been a long time coming but finally Android support is here. It is still experimental and it is nowhere perfect but at least users will be able to port games to their Android devices. you can watch the video bt going here


Instructions will be in the Wiki. MInd you, it is kinda complicated and not for beginners to try.


Many thanks to gfundies, a developer and creator of this branch. Special thanks also to Goombabert, another developer for his help.
#8
Works in Progress / Prototype in the works
December 22, 2019, 12:08:00 PM
Season greetings to everyone. As we come closer to the end of 2019, projects still come to mind which need to be fiinished This one is the latest which I sharing its progress to date. Other work has made it difficult to be as involved as I would to be. Hopefully come 2020, I will be able to spend even more time here, doing videos, tutorials and of course making games. Until such time, here's hoping that you have a wonderful Xmas and happy coding in 2020!
https://dai.ly/x7phulb
#9
Works in Progress / DSU - new underwater game
October 03, 2019, 11:38:26 AM
Deep Sea Underwater is the newest full game. You command a submarine underwater.....your goal is to avoid as many obstacles in the form of stalagmites, stalactites and mines in the sea. Clicking the left mouse button briefly keeps your sub afloat, releasing it makes it sink. Along the way treasure chest will pop up. Collect them for a big score, but that feat is not as easy as you may think.


At the moment there is a Linux version. There will be a Windows and Mobile version later. I am also thinking about doing a Mac version but that is another matter altogether.

#10
I am doing a two part series on converting one game type to another. For this i am using a Flappy bird clone i created today and will convert it into an underwater game. you can check the Youtube video here for part one. if you are interested in doing  it yourself, download the source at the EDC or Games section. With a few additions like a Start Menu, some effects and additional graphics, one can make a full game of it.


Converting the game should be too difficult since the type of underwater game uses the same type of mechanics. Stay tuned for an update.


(Y) (Y)





#11
Tips, Tutorials, Examples / ENIGMA on USB drive using UUI
September 01, 2019, 01:59:45 PM
For those who may want to try ENIGMA or LINUX, but don't want to use a VM(Virtual Machine), you can do so by installing it on a USB drive using this great software I came across named Universal USB Installer. I recommend using a 8GB or more one as i've recently tested one such drive. A 128Gb one is ideal for updates, creating your projects and copying resources over for use.


To create your USB, I refer you to this article here, where it instructs you on how to create such a device. Linux is not the only OS you can use, however. You can choose, Fedora, Arch, CentOS, Windows, Android, Cloning/REcovery Tools, Antivirus Rescue Tools, Security/Penetrating Tools and many others.


The one I created was Xubuntu, as I was using a 8Gb Sandisk USB drive. The one feature that sets it apart from others I've used before, like Etcher, Rufus etc, is the 'Persistence' setting, where you set how much of the drive space to use for storage. On mine, I created a 3Gb one, which after installing ENIGMA has 690MB free.


The instructions are simple. Choose what distro you want to install. Don't have the ISO? No problem. It directs you to the download link. Select the USB drive. You can format it as NTFS or Fat32. I recommend using Fat32 as it is more generic. I've had experiences where some computers Bios have trouble reading NTFS formatted USB drives.


Depending on your USB size it will take some time, but it is definitely worth the effort. After your USB is configured and gone through the process, it just a matter of plugging it into the computer USB port and starting up the computer.
When the boot menu appears, choose the option to try the OS.
When the desktop is up, make sure the network is working, open up the browser and go to ENIGMA's website.
Depending on the type of OS, you've chosen follow those instructions. If you choose a LINUX type distribution and is new to LINUX, dont panic. Its very easy to install ENIGMA.


LINUX users

       
  • Open the app named Terminal. It is very similar to Windows command prompt and will normally be in the Accessories submenu.
  • Next open up your browser and go to the enigma-dev.org website. (Some installations would have an icon on your desktop. if there is none, go to the Internet sub-menu. Note: the link carries you directly to the Linux installation page)
  • Select and copy all the text in the code.
  • Next we are going to paste the text into a script. Open the File Manager by clicking on the Computer icon on the desktop. If there isn't one, then you should find it in the Accessories sub-menu. With the Home Folder selected, go the right side of the panel, right-click and choose Create New....Empty File. Give it the name 'setup_Enigma.sh'. Double click on that file and paste the contents you copied.
  • Next we have to make the file executable. Right-click on the file, choose Properties. Go to the Permissions tab and select 'make this file executable'.
  • With the Terminal window, you should be able to drag the file over into the Terminal window. If not then copy the file and paste it into the Terminal. You should see the path and name of the file at the prompt.
  • All that's left now is hit Enter in the Terminal Window. If all goes well, you should see a new folder in the File Manager named enigma-dev.
  • In that folder, double-click on the file named "start.sh'
  • in the Terminal window, type "./start.sh"
Hope you've found this useful! Any other questions, check me out on the Discord channel or ask away here in the forums.


(Y) (Y)

#12
Finished Games / Unravel......A sliding puzzle game
July 23, 2019, 01:56:05 AM

Unravel is a puzzle game where you move blocks around to clear a path for the gem block to reach its goal. upon reaching that goal you collect gems while escaping the puzzle board. There are 25 Levels in the Windows version. it is 32bit so it should be able to play on all Windows version as well on Linux and Mac as long as you have Wine on those platforms.


Those familiar with the popular game  'Unblocked me' will recognise it, as it is uses the same mechanics. However, unlike being restricted to only Windows OS, you have the option to play something similar on other platforms as well.


you can get the full game from the EDC.


watch the gameplay video from here.


hope you enjoy it. As usual....comment or make suggestions. Criticisms are also welcome.
#13
Works in Progress / New Games in EDC Announcement
July 05, 2019, 01:43:22 AM
I have posted 2 new game demos in the EDC.


https://enigma-dev.org/edc/games.php?game=99


https://enigma-dev.org/edc/games.php?game=98


In previous posts i have talked about them before in the topics "Alien Brigade' and 'Sokoban Clone in Enigma'. Alien Brigade concept has been changed as well as its name. Plans for more complex formations, a story mode, boss fights and other features are being developed.


ABP (aka Amazing Box Puzzles) concept though it may be more similar to Sokoban, should not be considered as a clone. Traps and obstacles need to be overcome in order to solve the puzzle like in my game Mystery Mansion.......also in the EDC. There are also 3 modes of play, Standard, Scrolling and Landscape.....each with its own Select screen.




https://photos.google.com/share/AF1QipO7WI7E047WtRj-FqHJBQVa5kFVzQyFhvSa9l2_Hv328NLdVvuRtPDuJ-iCJwnFMA/photo/AF1QipM1oALzfn7EJKWpU0eT3J5KB4NhlWi9qPUB-BBA?key=YzNLOWwyTlZ1NHE3QWRoaXkzM0ZaZFp0S25IQWxR
















#14
Works in Progress / Alien Brigade
June 27, 2019, 04:17:57 PM

Another game I have in the works is a space arcade shooter named Alien Brigade.


i was feeling a little nostalgic for a game like those in the video game machines (aka Galaga comes to mind) and so I decided to do one.


As a works in progress, it only has about 15 levels, for now. i'm looking to extend that to around 50 or so. I also plan to include some attack patterns, more bosses and enemies. so be on the look out for more progress reports.



check out its video here on youtube.
#15
Works in Progress / Sokoban clone for Enigma
June 15, 2019, 01:48:03 AM
i am in the process of doing a Sokoban clone as another of my tutorial projects as well as a full game.


The full game will have a 'Select Level' screen utilizing one of my previous projects ......[size=78%]https://enigma-dev.org/edc/games.php?game=88[/size]


However, this will be slightly different. A thumbnail will represent each level which, makes coding for me easier to do. This involves taking a screenshot of each level, cropping it to a custom size of 96X96 pixels as a sprite, then simply duplicating that object and changing its sprite_index and room_index.






#16
General ENIGMA / Enigma Games Showcase 2019
June 13, 2019, 07:57:41 PM
Enigma is great for creating games. It's faster than Gamemaker's compiler. It's interface is well designed and intuitive. Best of all, 85% of your Gamemaker projects will be compatible with it.


Some time ago, I did a video showcasing games, projects and the various things one can do with Enigma.


Since that time, improvements have been made and a lot of the problems fixed. I now present to you 'Enigma Games Showcase 2019'. where i present users indie games published by Enigma.


here's the link to the first Showcase video.


Here's the link to the 2nd Showcase video.




#17
greetings all! Due to the numerous concern of new users having some trouble setting up ENIGMA on their Windows PCs, a 3 part video series was made to help make the procedures easier to grasp.


The computer used has Windows 7 32bit; 4gbs of Ram and a 250 SATA hard drive. Should be a good base for the installation.


You can get the link on Youtube from here. Hope it was useful to you.
#18
Here's a little work-a-round using code to save a screen-shot of your games.


in an object in the Create Event, create a variable 'num = 0'; This is to track auto-numbering of the generic filename to save the screen-shot.


In the 'keyboard_released_letter' event e.g i used "S" place this code



var screenshot = background_create_from_screen(0,0, window_get_width(), window_get_height(), false, true);
fname = get_save_filename("Save screenshot (*.png)|*.png", "screenshot"+string(num)+".png");
if (fname != "")
{
   //background_save(screenshot, "screenshot_"+(string(num))+".png"); //use this for automatic screenshot numbering
   background_save(screenshot, fname); //use if you want to give custom filename
   num += 1; // you can leave this
}
else
{
   show_error("File not saved!", false)
}



Please note that in Linux you would need to have a Dialog API set to either Zenity or Kdialog for it to work.





#19
This is a short tutorial on how to create a level select screen to use in your game. All the levels will be unlocked except the first one. When you have exited that level, it will activate/change a variable that signals the next level to be unlocked. This continues for every level.


In this tutorial, i have also used 'Creation codes' to change the image_index of the Level button sprite as well as track which level we are on.


For those who may not be familiar with them, they hold extra data for a room or object which will run locally in a room. For instance, i used the "Instance Creation Code" for my "spr_level' sprite to  specify which sub-image i want displayed when the game is run.

You cannot create a variable there, however. They must be created beforehand in the 'Create Event' or somewhere else.


The source file is in the EDC section.


Check out the youtube video here : https://youtu.be/MgF66_C50vQ

#20
here is a tutorial on how to create a Collapse clone game. for those who may not be familiar with Collapse game, you can get a better understanding here.


However, unlike the more 'traditional' type

       
  • tiles appear from the top
  • you can click on 2 or more




There is no score, special effects or additional features in this version. It is user-friendly enough that one can add those on their own accord. The mechanics is easy to follow and tweak with annotations in the code.


Hope you enjoy and find this useful.  i will upload the .gmk file in the EDC section.







#21
General ENIGMA / Updates & Upcoming News
April 20, 2019, 12:23:35 PM
Greetings! Recently there have been some of updates and improvements to ENIGMA and LateralGM.


First, LateralGM has been updated to Version 1.8.4.8.

       
  • This fixes a bug that would erase current sprites sub-images when appending new ones.
  • Another issue fixed, dealt with sprite transparency when loading/transferring GMK and GMX projects, as reported by Hitcoder and Protolink in their projects.
  • resource name completions are fixed
  • "GMX" label replaces "1200" label in the save dialog
Secondly, this has to do with the ENIGMA compiler. This is more Josh and Robert area of expertise. Suffice to say the JDI, which in layman terms, parses and converts your code in the compiler, has been rewritten anew. I'm not sure if it is up for release yet, though. Word is, with its improvements, a lot of fixes have been done that addresses things like array initialization and auto semicolons at the end code statements. i sure Josh and Robert can explain it better than I, if requested.


That's the major news for now. If you are not a member then join the Discord server to keep in touch with other announcements and talk with the devs or others in the community. Untill then be cool and happy programming with ENIGMA.
#22
General ENIGMA / My 2 cents worth
March 17, 2019, 02:08:23 PM
As we are into the first quarter of the new year, I want to reflect on the state of project since my introduction to it these last 2 years or so. It has been a long and worthwhile trip. I got to meet some brilliant people, create some games and been having a lot of fun in the process.


Everyone has been really busy with improvements, additions and fixes where users like me can create and compile into executables. However,  due to recent upgrade to 3rd party libraries, users will find ENIGMA may not build as before. This is not the developers fault and blame or harsh criticisms should not be directed towards them.


Take an incident that happened not so long ago where i had upgraded to the newest version of Google protobufs. It threw ENIGMA so out of whacked that having alerted the developers, Josh figured out that my version was too new and so ENIGMA had to be "re-written" to handle the new version of that library. Of course, other elements would also have to be 're-written'/improved. To the user it would seem as though ENIGMA is unstable when it is not. I have published games using the current build as proof.


Past users who have returned have misconstrued the situation and criticized on its state of affairs. Being out of touch, I can understand why it may look like there is no progress. However, some comments did upset some developers. One should be mindful that the time spent is purely voluntarily. I'm not saying one can't voice their opinions; i'm just asking for one to be tactful in voicing them.


I will never get over how invaluable ENIGMA is to me. Call it being bias , when you consider its main redeeming feature, ENIGMA reigns superior to GameMaker, Unity, Godot and any other game creating engine/software out there. It is the ONLY software that builds natively to your Operating System, whether it is Windows, Mac, or Linux.


Unlike GameMaker and Unity, it doesn't require extra modules or connecting to another machine to test/create to the other platforms. In the Wiki, you follow the instructions and there you have ENIGMA installed on your Windows PC, Mac or Linux machine. If anyone knows of any other software that does this, please let me know. As far as I have searched and seen, there is no other like ENIGMA. A rare gem it is and deserving of support. not the type of unwarranted backlash that was dished out to it in the last couple of weeks.


Well, like the topic states, that my 2 cents worth. I am very thankful for the time time and efforts the devs, have put into ENIGMA. Even the ones returning, I am thankful for their continuing support and contributions, to the project and the community when the users ask for help.


Everyone is great.


ENIGMA is great
#23
this tutorial shows how to make your sprite spin along the x-axis with out creating addition frames.


the entire source file is in the EDC.
and you can watch the video from here.


Special thanks and shoutout to "Impo" for helping me.
#24
Finished Games / Mystery Mansion
February 10, 2019, 09:30:35 PM
Mystery Mansion is a puzzle adventure game where you, the player, must solve a series of rooms and collect the treasures. You must also avoid traps and monsters as they try to twart your progress.


Use your puzzle solving skills to move your character to cover the markers, getting the blue door key to open the treasure room. When you've collected all of them, you will get the exit key to leave the room. Solve all the rooms to get the biggest treasure of all.


The Windows version has limited sound effects as it is in beta.




Others versions for Mac and Linux will also be published later.


This Windows version was created from scratch in ENIGMA and it has taken a long time....as least in my opinion to complete. i will soon start to work on the Linux and Mac versions.


you can download the Windows beta version on the EDC. Please comment.


If you did enjoy this game then please consider supporting my Itch.io page. Check it out for more games and also for news on other developments.


#25
Works in Progress / Mystery Mansion
January 04, 2019, 03:11:24 PM

Mystery Mansion is a puzzle Adventure game where you must solve the puzzles in the rooms in order to gain the full inheritance of your dead Uncle.


You control your character using the arrow keys on your keyboard. To solve the room you must place the barrels into there respective places, where you will get a room key. Open the doors with the room key, gather all the treasure and you will get the exit key. Use the exit key to then go on to the next levels.


Avoid the monsters and traps or you will lose a life. Press 'R' to Restart the room  will also lose a life.


There are some bonus items and extra lives to get as you go through the levels


A demo should come out before month-end. Until then please enjoy the screenshots.