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Author Topic: Box2D callbacks?  (32,349 Views)
Offline (Unknown gender) faissaloo

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Posted on: March 10, 2017, 03:26:59 PM
Is there a way to have a box2D collision cause code to execute?
Offline (Unknown gender) time-killer-games
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Reply #1 Posted on: March 12, 2017, 07:00:22 AM
I don't know, but can't you kinda test that yourself and find out?
Offline (Unknown gender) faissaloo

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Reply #2 Posted on: March 14, 2017, 02:49:19 PM
Quote from: time-killer-games on March 12, 2017, 07:00:22 AM
I don't know, but can't you kinda test that yourself and find out?
How can I test something I don't know how to do?
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