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Author Topic: New Linux Game Coming Soon Made With Enigma  (Read 11950 times)
Offline (Male) time-killer-games
Posted on: September 01, 2013, 09:16:24 pm

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Game Logo





Story and Release Date

The game takes place in a museum which carries
many precious and sacred artifacts and artworks.
With no recollection of how you ended up there,
Can you unlock the ancient secrets behind such
a mysterious place? Coming December 2013.



Graphics Information
and Screenshots






Here's the map for the first floor of the museum:



Animation sample:



I was playing around with the idea of creating
the game with graphics rendered in real-time but
it resulted in much less quality visuals. This is how
it looked:



Unfortunately the real-time graphics were so
terrible I decided to make the game old-school
using pre-rendered graphics and animations.

« Last Edit: September 26, 2013, 10:23:51 pm by time-killer-games » Logged
Offline (Male) DaSpirit
Reply #1 Posted on: September 01, 2013, 09:17:21 pm

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Is this your game? Who did models?
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Offline (Male) time-killer-games
Reply #2 Posted on: September 01, 2013, 09:22:59 pm

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Yep. Me. I'm considering to do the music too, because the main thing I'm shooting for with this project is to do it all by myself (or at least almost everything if my music skills turn out to suck like I remembered)

Edit: extented answer.
Also, how I did it: I made the head in sculptris and lowered the poly count with blender's decimate modifier. Then the body was actually a bunch of metaballs morphed together (also in blender) the texture was actually an accident, I edited a picture of me eating marshmellows from when I went camping, I used pixlr.com's solarize effect several times, which gave it rather psychodelic colors, then I applied the texture inssweet home 3d and I thought it looked good so I just rolled with it =) Rendered it in sweethome3D...
« Last Edit: September 01, 2013, 09:31:26 pm by time-killer-games » Logged
Offline (Male) Goombert
Reply #3 Posted on: September 02, 2013, 02:20:26 am

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Code: [Select]
[img width=500]url[/img]
Anyway, looks interesting, I suck at modeling.
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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.

Offline (Unknown gender) fervi
Reply #4 Posted on: September 02, 2013, 05:32:19 am
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Code: [Select]
[img width=500]url[/img]
Anyway, looks interesting, I suck at modeling.

Because You are a Duck ;)

It will be a RPG?

Fervi
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Offline (Male) Goombert
Reply #5 Posted on: September 02, 2013, 05:48:41 am

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I have no opposable thumbs.
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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.

Offline (Male) time-killer-games
Reply #6 Posted on: September 02, 2013, 10:16:59 am

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It will be a RPG?
It will be a pre-rendered point-and-click adventure.
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Offline (Unknown gender) fervi
Reply #7 Posted on: September 02, 2013, 03:38:53 pm
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It will be a RPG?
It will be a pre-rendered point-and-click adventure.

To much information

It is something like Machinarium? (Click to get Key to open a door etc.)

Fervi
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Offline (Male) time-killer-games
Reply #8 Posted on: September 02, 2013, 03:55:15 pm

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Pretty much.

This scene is rather empty and unfinished but I thought to share it anyways:
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Offline (Male) Goombert
Reply #9 Posted on: September 02, 2013, 04:56:34 pm

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Holy fuck, what are you making this in? And how fux are you getting that high of a poly count?
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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.

Offline (Male) time-killer-games
Reply #10 Posted on: September 02, 2013, 05:40:51 pm

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Haha thanks. It's pre-rendered, meaning it's all images. I used Sweet Home 3d ( sweethome3d.com ) for the rendering engine and Blender and Sculptris for the models.

Another spoiler, just in case you guys didn't catch it already the game's setting is in a museum. Here's the first floor's map:


I am a little hesitant to advertise this, the game is christianity centered, hopefully that won't ruin it for you guys. for those of you who share a different perspective I'd like to encourage you to try my game when I release it, because I'm sure you'll find it fun regardless of the subject matter.

more screens of that particular scene:


« Last Edit: September 02, 2013, 05:53:56 pm by time-killer-games » Logged
Offline (Male) Goombert
Reply #11 Posted on: September 02, 2013, 05:48:22 pm

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Well anyway, good luck, I'd like to see the rendering performance with my mesh classes though :P
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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.

Offline (Male) time-killer-games
Reply #12 Posted on: September 02, 2013, 05:58:28 pm

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Thanks man. For the fun of it, sweet home 3d does have an OBJ export option, so once you release the version of ENIGMA that can load multi textured models, like you said, I'd also be curios about speed and performance if I made a version that rendered in realtime. :D
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Offline (Male) Goombert
Reply #13 Posted on: September 02, 2013, 06:30:11 pm

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No, even better than that OBJ is going to be our default model format. we will have d3d too, but internally it will all be OBJ, the interface will be set up like images so that you would just expand the model formats code like you do for image formats in universal files somewhere.
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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.

Offline (Male) time-killer-games
Reply #14 Posted on: September 02, 2013, 08:35:02 pm

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Nice! Can't wait! :D
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