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211
Off-Topic / Re: DX12 Is it all hype or is this the holy grail of DX!
« on: October 12, 2014, 07:41:19 pm »
All I can say so far is that I am looking forward to Windows 10 and DX12, so far, despite its early stages, Win10 is doing quite well in games, with even some marginal increase in fps in some games (out of the box), so I think this will be an OS by choice for gamers
212
Off-Topic / Re: We will be discontinuing YYC Compiler!
« on: October 12, 2014, 05:43:00 pm »Every single function? Isn't that called the manual?
You wish - YYG inherited GM's incomplete, rubbish manual. I am talking something more extensive with more details / more examples to get people into coding.... But anyhow YYG did significantly improve the docs compared to what it was , though there is room for something more comprehensive.
213
Off-Topic / Re: We will be discontinuing YYC Compiler!
« on: October 12, 2014, 09:20:28 am »
I purchased both books from APRESS, the 1st edition and the other one they are gathering virtual cob webs Most of the shit I learned through the docs and examples. If I recall those were written by some end-users - they focused on some example games and how to piece them together.... I wish they had focused on every single function and lead by examples and WHY they work the way they do.
Anyhow those are quite outdated now.
Anyhow those are quite outdated now.
214
General ENIGMA / Re: Who fixed arrays?
« on: October 12, 2014, 09:17:50 am »
Oh ok thanks for refreshing my memory Harri, indeed....I am used to the C++ arrays, I remembered we could not use those in ENIGMA sadly..... Imagine if we could though, would this require a massive change ? Sorlok
215
Off-Topic / Re: We will be discontinuing YYC Compiler!
« on: October 11, 2014, 06:09:01 pm »
LOL - how the bloody hell are you going to pull that off alone ? If that was possible and you did it, then you are 1) an extra terrestrial 2) a bloody genius and you are sitting on a gold mine. 3) 24/7 full time dedication without eating, sleeping or taking a dump!
multi platform, rock solid and full featured, damn I'd be fucking impressed !!! But we both know it's not going to happen. Unless you've been secretly working on this for the past several years. If you have such ability to do something in such short period of time then you should re-write ENIGMA and fix it then you clearly have a gift that most professional developers even with their studies and skill would kill for !
Now back to planet earth, nobody is going to make a full featured engine in less than 3 months ! NOTE THE KEY WORD full featured, feature comparable and better than ENIGMA or GMS.......Not just some prototype thingy that is limited.......Show me that and then I'll be quite impressed heck, even Josh himself will probably bow down to you ! They have tons of devs over at YYG and GMS 2 is still in very VERY early stages and it's not something that will be released out the door any time soon....I mean they mentioned they wished a beta for this year but to that I say LMFAO!!!!!!!!!!!!!! Not even close, LUCKY if we see GMS2 surfacing knobs by mid to fall 2015 !!! So good luck building what people normally take years to build, in less than 3 months, if you can pull that off then yeah, my opinions on a lot of things might change
multi platform, rock solid and full featured, damn I'd be fucking impressed !!! But we both know it's not going to happen. Unless you've been secretly working on this for the past several years. If you have such ability to do something in such short period of time then you should re-write ENIGMA and fix it then you clearly have a gift that most professional developers even with their studies and skill would kill for !
Now back to planet earth, nobody is going to make a full featured engine in less than 3 months ! NOTE THE KEY WORD full featured, feature comparable and better than ENIGMA or GMS.......Not just some prototype thingy that is limited.......Show me that and then I'll be quite impressed heck, even Josh himself will probably bow down to you ! They have tons of devs over at YYG and GMS 2 is still in very VERY early stages and it's not something that will be released out the door any time soon....I mean they mentioned they wished a beta for this year but to that I say LMFAO!!!!!!!!!!!!!! Not even close, LUCKY if we see GMS2 surfacing knobs by mid to fall 2015 !!! So good luck building what people normally take years to build, in less than 3 months, if you can pull that off then yeah, my opinions on a lot of things might change
216
Developing ENIGMA / Re: LateralGM 1.8.6.724
« on: October 11, 2014, 10:50:07 am »
So are we to understand from Robert's comments that LGM 2.0 is on the way ?
217
Developing ENIGMA / Re: LateralGM 1.8.6.724
« on: October 11, 2014, 10:30:55 am »
LOL @ Robert,
you should go work for Micro$oft then, they could use some of that
you should go work for Micro$oft then, they could use some of that
218
Off-Topic / Re: We will be discontinuing YYC Compiler!
« on: October 11, 2014, 10:29:03 am »The good thing is with the ever increasing prices (because they want to play with the big boys in town) is that it leaves the door wide open for a new player.
The opportunities keep getting presented on a platter but the key ENIGMA players keep failing to see this (it is just a hobby - nothing more).
Exactly - they mentioned this before. Not everyone after fame and money, it is not set to compete against anybody, GMS is and will continue to cater to the lower-end demographics and the 1-2% more serious devs, whilst other ENIGMA will cater to those who want to learn code whilst retaining the same ease of use feel. It IS actually possible to make full game releases with ENIGMA, where people have problems is in porting.
YYG is not in the business of making gifts or pleasing - they are profit based company and will think of their own interests.....No GIFTS.....They are not "GIVING AWAY" the YYC and they will still earn from it, only now it will reflect on a price increase across the board, as their new exports have to be in line with what's to come in GMS 2 where they won't have to maintain 2 versions of each export plugin.
Also what you are asking of ENIGMA would probably take years and dozen or more full time devs to do, so perhaps it's better to work on what we have to make it better, and I reckon that is what YYG did from the start instead of re-writing GM, even though they should have, and I doubt that GMS 2 is a complete re-write, it's probably a messy conversion to C++, OR they have been working on it secretly for years, who knows. I have a strong feeling the compiler in GMS 2 will be significantly different or better than GMS 1, so once that is out the door you can see the value of the "now so-called FREE YYC compiler in 1"
OR maybe nothing changes, who knows.
Regardless, ENIGMA is in a league of its own. I mean it let's you write your own functions, use them in your games, modify existing things, etc. ENIGMA will cater more to windows devs which lacks big shite in GMS........where GMS focuses more on mobile exports. So unless YYG does anything significant to the windows ports, I don't see any threat to ENIGMA in any present life future
Maybe in some parallel universe where Mark Overmars wrote GM entirely in assembly code lol!
219
Off-Topic / Re: We will be discontinuing YYC Compiler!
« on: October 11, 2014, 01:40:23 am »
Yes lonewolff but ENIGMA is still attractive to many. I'm not ready to start using GMS any time soon....The only reason I will use GMS is to start comparing stuff and benchmarking, now that I will have the free compiler
One area where GMS shines though is their IDE stability despite its rubbish, and that's an area that will be further improved in GMS2...
but otherwise, there are many technical reasons why ENIGMA is still attractive. Take massive games and binary functions, they are slow......Have you ever used GML's binary functions ? lol. Which is why for the bigger stuff I would write my own C++ file access allowing for native transfer speed, not the rubbish 5-10MB/s (if you are lucky) of GML. So yeah, maybe for the current GMS market as we both know the key demo it's another thing, those who don't want to learn coding or get into C++ and stick to making small games, insecure games, where everything is out in the open for the grabbing, including all the DLLs and extensions people buy at execution time in the temp folder, then yeah......suits them.......but for real professionals who have specific needs and want to raise the bar, the would be better off using something else. The same way other better software is no threat to GMS' bceause GMS has the edge on ease of use, this is the key reason they sell.........
oh and look now they are discounting GMS Pro again LOL ....... You can literally SMELL their fish and chips.........called GMS 2.0 and the big surprises awaiting people such as possible hefty price increase for modules, a subscription model, etc. They bloody better raise the bar really high in GMS 2 though. They now supports many expert output modules including XBOX ONE, etc......so a FULL developer master gms 2 package would cost a developer several thousands of $.....is it really the tool that a professional multi platform developer should use ? LOL probably not IMO. Why use it then ? EASE OF USE, fast learning curve, faster production......the same way people use these tools instead of writing their game from C++
One area where GMS shines though is their IDE stability despite its rubbish, and that's an area that will be further improved in GMS2...
but otherwise, there are many technical reasons why ENIGMA is still attractive. Take massive games and binary functions, they are slow......Have you ever used GML's binary functions ? lol. Which is why for the bigger stuff I would write my own C++ file access allowing for native transfer speed, not the rubbish 5-10MB/s (if you are lucky) of GML. So yeah, maybe for the current GMS market as we both know the key demo it's another thing, those who don't want to learn coding or get into C++ and stick to making small games, insecure games, where everything is out in the open for the grabbing, including all the DLLs and extensions people buy at execution time in the temp folder, then yeah......suits them.......but for real professionals who have specific needs and want to raise the bar, the would be better off using something else. The same way other better software is no threat to GMS' bceause GMS has the edge on ease of use, this is the key reason they sell.........
oh and look now they are discounting GMS Pro again LOL ....... You can literally SMELL their fish and chips.........called GMS 2.0 and the big surprises awaiting people such as possible hefty price increase for modules, a subscription model, etc. They bloody better raise the bar really high in GMS 2 though. They now supports many expert output modules including XBOX ONE, etc......so a FULL developer master gms 2 package would cost a developer several thousands of $.....is it really the tool that a professional multi platform developer should use ? LOL probably not IMO. Why use it then ? EASE OF USE, fast learning curve, faster production......the same way people use these tools instead of writing their game from C++
220
Off-Topic / Re: We will be discontinuing YYC Compiler!
« on: October 11, 2014, 01:11:56 am »
2 words lonewolff.
FUCK NO. lol!
This will have no effect on ENIGMA.
The changes take effect november 6th so people will have to wait a little while before getting their hard-ons.
I think the moral of this is that YYG is not making any gifts here folks....It's all a strategic move, and they do things to suit them financially, not because users want it.
With GMS 2 coming along they figured it would be a hassle to maintain 2 things so they decided to make YYC part of the engine.
About bloody time. There are far bigger advantages to using ENIGMA to GMS, at least for professional windows dev stand point, remember that in GMS you still cannot integrate C++ code......Only GML at the moment. Since they have a market store I don't think they will implement this feature anytime soon.........ENIGMA has the C++, EDL/C++/GML integration in projects, faster compiles, smaller EXEs, better optimisation, ability to disable unused features......etc.
YYG is improving but they have long ways to go
ENIGMA is improving, slowly but surely BUT listens to feedback and their users, they have no shareholders to please or financial interests to look out for and yes ENIGMA is still FREE, did I mention that ?
When you see people write stuff like their games ran at 40fps in GMS and 320fps in ENIGMA, the proof's in the pudding.....
ALSO nothing is a THREAT to ENIGMA.....ENIGMA is not competing to anything nor are they relying on revenues, it's FREE, it's open source, and ideally would be for ENIGMA to F-off and go its separate ways and detach from the cheesy knob that they've been clinging to for years, and the main cause of where it is right now.....
Cheers
FUCK NO. lol!
This will have no effect on ENIGMA.
The changes take effect november 6th so people will have to wait a little while before getting their hard-ons.
I think the moral of this is that YYG is not making any gifts here folks....It's all a strategic move, and they do things to suit them financially, not because users want it.
With GMS 2 coming along they figured it would be a hassle to maintain 2 things so they decided to make YYC part of the engine.
About bloody time. There are far bigger advantages to using ENIGMA to GMS, at least for professional windows dev stand point, remember that in GMS you still cannot integrate C++ code......Only GML at the moment. Since they have a market store I don't think they will implement this feature anytime soon.........ENIGMA has the C++, EDL/C++/GML integration in projects, faster compiles, smaller EXEs, better optimisation, ability to disable unused features......etc.
YYG is improving but they have long ways to go
ENIGMA is improving, slowly but surely BUT listens to feedback and their users, they have no shareholders to please or financial interests to look out for and yes ENIGMA is still FREE, did I mention that ?
When you see people write stuff like their games ran at 40fps in GMS and 320fps in ENIGMA, the proof's in the pudding.....
ALSO nothing is a THREAT to ENIGMA.....ENIGMA is not competing to anything nor are they relying on revenues, it's FREE, it's open source, and ideally would be for ENIGMA to F-off and go its separate ways and detach from the cheesy knob that they've been clinging to for years, and the main cause of where it is right now.....
Cheers
221
Off-Topic / Re: We will be discontinuing YYC Compiler!
« on: October 10, 2014, 08:40:44 pm »
Apparently from what I read it is $200 for the HTML5 I don't know about runner or not never actually used the HTML5......Though I do have the export, as when I paid for my Pro it was bundled with it (pro+html5).
From what I read on GMS2 it will run natively on several platforms, I guess this whole discontinuing YYC and integrating it as part of the engine is paving way for GMS2 new architecture, perhaps it will be C++ based who knows. I agree that it should have been this way from the beginning that's what I've been saying all along But I learned how sneaky they are... With GMS2 around the corner, they probably have something significant enough to have people PAY for in GMS2 they won't get in GMS1, so the YYC being included might not have that much value......Maybe in GMS2 it will be an enhanced compiler, faster, etc.....It's all about money, not what people want, you know that by now
Let's see how long GMS1 will be supported before they discontinue it like they did GMS81.......
Yes they can increase prices as they want, I guess they want to target the professional market not just the 12- key demographics they have going lol. Though a $800 probably soon a $1000 product that does not support video playback I cannot fucking swallow. I mean sure lonewolff has an engine and all, but still think it's something YYG should have integrated in their expensive product, as this is a basic function.
From what I read on GMS2 it will run natively on several platforms, I guess this whole discontinuing YYC and integrating it as part of the engine is paving way for GMS2 new architecture, perhaps it will be C++ based who knows. I agree that it should have been this way from the beginning that's what I've been saying all along But I learned how sneaky they are... With GMS2 around the corner, they probably have something significant enough to have people PAY for in GMS2 they won't get in GMS1, so the YYC being included might not have that much value......Maybe in GMS2 it will be an enhanced compiler, faster, etc.....It's all about money, not what people want, you know that by now
Let's see how long GMS1 will be supported before they discontinue it like they did GMS81.......
Yes they can increase prices as they want, I guess they want to target the professional market not just the 12- key demographics they have going lol. Though a $800 probably soon a $1000 product that does not support video playback I cannot fucking swallow. I mean sure lonewolff has an engine and all, but still think it's something YYG should have integrated in their expensive product, as this is a basic function.
222
General ENIGMA / Re: Who fixed arrays?
« on: October 10, 2014, 08:33:45 pm »I honestly don't know why YYG always has to overcomplicate things too.
Well if that were not the case maybe ENIGMA would never have been born
@Sorlok: You hear that ? Double the salary, now that is something you cannot resist
223
Off-Topic / Re: We will be discontinuing YYC Compiler!
« on: October 10, 2014, 07:42:47 pm »Well that's interesting, that's the way it should have been from the beginning, got a source? It was seriously the only thing worth selling Studio thus far, the only real thing that changed in Studio, it should have never been an extra cost besides the cost of the upgrade in addition to modules. The YYC should have been free from the beginning. Otherwise what the hell was the base $50 price for, a buggy ass IDE that deprecates a ton of hold features in the runner?
Edit: Got one
http://gmc.yoyogames.com/index.php?showtopic=640871
Robert, this was announced on their home page. They are making really positive changes lately, that's one thing worthy of mention, mind you, with version 2.0 around the corner, I kinda saw this coming. The $300 ridiculous price they charged probably was not a hit. Perhaps for someone with ALL exports, but for windows only developers it was ridiculous to pay price for 3 YYCs on exports you don't own.
Let's see what they have to offer for GMS2.
I feel bad for those who paid $300 already for the YYC, only to find that now it is discontinued.......
Quote
At least this is going to help the professionals.
lol how many of the YYG users can you consider "professinals" Robert.......considering the #1 demo group for GMS.....This should not be hard to figure out the reason why the YYC did not pick up and why for most people it will never be relevant. Still ENIGMA remains a far better choice.....better than YYC on many levels, smaller files, and faster in many areas.
BTW, don't they still use debugging symbols, so in theory games still could be decompiled..... right ?
BTW yes Robert nice reactions in the forum, very mixed feelings, some people already complaining they already bought YYC only to see it discontinue.......not only that - export modules are going to increase in price, in other words they are scattering the cost to individual modules. I think it is more fair this way contrary to what people believe.
BEFORE, if you had no export module and only windows, you had to pay $300, that is a fixed unit price that covers all 3 YYC exports, even if you didn't have the other modules, which was unfair. So no matter if you had Windows, or Windows+Android only, it was $300...NOW, it will be added to individual modules as a price increase, so you use it, you pay for it.........However, the down side is that for those who have so many export modules combined will end up paying MORE in price increases than the $300......Clever way for YYG to make money, though nothing wrong with that, BUT they should in return make available professional features and some of the stuff competition is making available......because right now with those price increases, they better be raising the bar.
I think they probably had no choice in doing so as they are paving the way for GMS2.
224
Off-Topic / We will be discontinuing YYC Compiler!
« on: October 10, 2014, 07:04:54 pm »
We’re enhancing the export power of GameMaker: Studio
Today we are announcing that most of the GameMaker: Studio Export Modules will now include their compiler.
With this upgrade, developers will now be able to harness the full speed of the CPU, allowing projects to run up to 100x faster across all native platforms supported. This upgrade unlocks new possibilities in CPU-intensive areas such as artificial intelligence, procedural techniques, real time lighting, enhanced physics, real time geometry deformation, collision and data manipulation, immensely raising the quality bar of GameMaker: Studio games.
As a result, the YoYo Compiler (YYC) will be discontinued and each Export Module will now include the compiler as standard. This will allow developers to create the best and most optimised games possible.
In accordance with these changes, effective November 6th the price of the Export Modules will be increased, however existing customers, including those who purchase before the price change will receive the Compiler upgrade free of charge.
To accompany these changes and help developers get access to the full suite of powerful Export Modules, the price of GameMaker: Studio Professional will be reduced to $49 for a limited period of time.
The price of Master Collection that includes GameMaker: Studio Professional and all Export Modules is unchanged for now at $799. This represents a saving of up to 66% compared to the sum of its components.
(echo) MmmmmmmmmmmmmmmmuuuuuuuuuuuuuuuuuuuuuuuuuAHAHAHAHAHA HA HA HA HA HA HAa.....................
Today we are announcing that most of the GameMaker: Studio Export Modules will now include their compiler.
With this upgrade, developers will now be able to harness the full speed of the CPU, allowing projects to run up to 100x faster across all native platforms supported. This upgrade unlocks new possibilities in CPU-intensive areas such as artificial intelligence, procedural techniques, real time lighting, enhanced physics, real time geometry deformation, collision and data manipulation, immensely raising the quality bar of GameMaker: Studio games.
As a result, the YoYo Compiler (YYC) will be discontinued and each Export Module will now include the compiler as standard. This will allow developers to create the best and most optimised games possible.
In accordance with these changes, effective November 6th the price of the Export Modules will be increased, however existing customers, including those who purchase before the price change will receive the Compiler upgrade free of charge.
To accompany these changes and help developers get access to the full suite of powerful Export Modules, the price of GameMaker: Studio Professional will be reduced to $49 for a limited period of time.
The price of Master Collection that includes GameMaker: Studio Professional and all Export Modules is unchanged for now at $799. This represents a saving of up to 66% compared to the sum of its components.
(echo) MmmmmmmmmmmmmmmmuuuuuuuuuuuuuuuuuuuuuuuuuAHAHAHAHAHA HA HA HA HA HA HAa.....................
225
General ENIGMA / Re: How to use your license choice as a threat
« on: October 10, 2014, 06:44:01 pm »
Ideally would be to protect ENIGMA and to protect the game developer. Meaning protect ENIGMA itself, and protect the developer of games made with ENIGMA, except for if the code of ENIGMA was modified.
BTW your hypothetical scenario is interesting, though I don't think that will be any time soon where ENIGMA will be complete and fully compatible or gain interest of Corp inc Perhaps the best deal is what we currently have, the current authors clearly don't have any intentions to go after people for not releasing their game's sources, the license gives them the right to do so, and it's very unlikely anybody will make anything worthy enough to pursue - nobody is going to make millions of $ from their ENIGMA game, let alone GameMaker Studio - You don't see flappy birds 50k a day successes every day
BTW your hypothetical scenario is interesting, though I don't think that will be any time soon where ENIGMA will be complete and fully compatible or gain interest of Corp inc Perhaps the best deal is what we currently have, the current authors clearly don't have any intentions to go after people for not releasing their game's sources, the license gives them the right to do so, and it's very unlikely anybody will make anything worthy enough to pursue - nobody is going to make millions of $ from their ENIGMA game, let alone GameMaker Studio - You don't see flappy birds 50k a day successes every day