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1096
Issues Help Desk / Re: Windows 7 x64 and ENIGMA?
« on: March 20, 2014, 09:24:14 pm »
Windows 7 64bit here and no problems. I run under full admin and I tweaked my Win7 a little (removed UAC, etc....) My Win7 is installed pre-tweaked using RT7Lite, so I can't say if it works with an out of the box win7 64bit install but I see no reason why not.
1097
General ENIGMA / Re: Please vote for ENIGMA's new license
« on: March 20, 2014, 09:09:21 pm »
Still see a lot of contradiction - you are saying I CAN sell my games and nobody would sue me if I don't include my source code, and by source code you mean including the whole EGM file and possibly all its unencrypted resources with it. Then you go saying I can sell my free stuff ? Still confused. Then you are talking about possibility of people selling ENIGMA which obviously you don't want. The issue and question I have is selling my GAME, not enigma code or modified code. The games I want to compile with ENIGMA is with an unmodified ENIGMA version. So if I read your post currently we have to include the source code to everything we publish using ENIGMA.
But previous I was told otherwise. Again, which is which. Now you can clearly see people turning away from using the product and to be honest, paying $299 for the YYC compiler sounds more and more attractive (lol, nah fuck YoYo!).
So worse case scenario, if I make my game and I net $1 million, and I get caught, I will have to forfeit my $1 million and the developers will split the money ! Kinda defeats open source if you ask me, you should have opened a company and made a commercial product instead, people would have gladly paid money for a complete working ENIGMA, anything would be best than being allegedly ripped off by a company selling an inflated product they keep regressing with deprecated functions and severe issues that go unaddressed !
@Rezolyze: I know how you feel and honestly can't blame you. Good luck on your quest to find something, if you do please let me know Wherever you go if it is open source you will have the same issues ! Honestly I shopped around and there are other alternatives, but nowhere near newbie friendly than GayMaker & ENIGMA, they have a much steeper learning curve.
YoYo raelly were on to something BIG but instead they decided to fuck it up and now they are trying to fix the mess they created.
I found ENIGMA attractive for:
1) Compiler, so speedy games and minimal size
2) Flexible, offering useful functions that were removed by YYG ! Including external resource handling, directshow support, etc...
However not at the cost of having to provide my source code and resources files no fucking way.
It was NEVER a question of money. Perhaps ENIGMA
can resolve this whole license shit debate going nowhere and consider going commercial. I would gladly pay for a product like ENIGMA. I know that ENIGMA devs would not rip people off charging $300 for a fucking compiler would be part of the program, and they can charge for exports and other stuff.
GLADLY I would pay, and many would too, and it would resolve the whole problems around licensing !
You'd still have to include a license mentioning ENIGMA and its respective IP holders, the same way you have to with GMS, but at least you would not have to include source of your games with your compiles.......
No current license proposed will satisfy BOTH parties, impossible.....They all have pros and cons, and either benefit mostly the user OR ENIGMA dev......there is no balance that protects 50 / 50. So maybe this whole discussion on license is a waste of time
From what I understand the biggest issue with ENIGMA is compatibility, it is not 100% compatible to GMS. However, can one assume it is functional enough to make a full game from scratch?
But previous I was told otherwise. Again, which is which. Now you can clearly see people turning away from using the product and to be honest, paying $299 for the YYC compiler sounds more and more attractive (lol, nah fuck YoYo!).
So worse case scenario, if I make my game and I net $1 million, and I get caught, I will have to forfeit my $1 million and the developers will split the money ! Kinda defeats open source if you ask me, you should have opened a company and made a commercial product instead, people would have gladly paid money for a complete working ENIGMA, anything would be best than being allegedly ripped off by a company selling an inflated product they keep regressing with deprecated functions and severe issues that go unaddressed !
@Rezolyze: I know how you feel and honestly can't blame you. Good luck on your quest to find something, if you do please let me know Wherever you go if it is open source you will have the same issues ! Honestly I shopped around and there are other alternatives, but nowhere near newbie friendly than GayMaker & ENIGMA, they have a much steeper learning curve.
YoYo raelly were on to something BIG but instead they decided to fuck it up and now they are trying to fix the mess they created.
I found ENIGMA attractive for:
1) Compiler, so speedy games and minimal size
2) Flexible, offering useful functions that were removed by YYG ! Including external resource handling, directshow support, etc...
However not at the cost of having to provide my source code and resources files no fucking way.
It was NEVER a question of money. Perhaps ENIGMA
can resolve this whole license shit debate going nowhere and consider going commercial. I would gladly pay for a product like ENIGMA. I know that ENIGMA devs would not rip people off charging $300 for a fucking compiler would be part of the program, and they can charge for exports and other stuff.
GLADLY I would pay, and many would too, and it would resolve the whole problems around licensing !
You'd still have to include a license mentioning ENIGMA and its respective IP holders, the same way you have to with GMS, but at least you would not have to include source of your games with your compiles.......
No current license proposed will satisfy BOTH parties, impossible.....They all have pros and cons, and either benefit mostly the user OR ENIGMA dev......there is no balance that protects 50 / 50. So maybe this whole discussion on license is a waste of time
From what I understand the biggest issue with ENIGMA is compatibility, it is not 100% compatible to GMS. However, can one assume it is functional enough to make a full game from scratch?
1098
General ENIGMA / Re: Please vote for ENIGMA's new license
« on: March 20, 2014, 04:48:51 pm »
Ok got it. Indeed I know absolutely nothing about all the licensing structure of open source as I have not been much into that. So in other words I am to understanding that the actual enforcing of the license depends on the developers and not a 3rd party.
I perfectly understand however, the point that ENIGMA needs to protect itself, however I'm wonder really if there will be something that will benefit both parties equally. I am skeptic about that. It will have to be either way, either the end-user will have more or ENIGMA development have more.
I think first and foremost, assuming that ENIGMA is not dead as some claim it is, and that it will continue moving forward, that this should be a priority....to protect the software that helps make those games.
Because without ENIGMA there is no said games and you have to use something else
Referencing ENIGMA in your game is never an issue. Game companies credit their engine all the time in their games (UNREAL, havok, etc.....) Where I have an issue is releasing source code. I'd rather share a % of my profits with ENIGMA something like past x amount profit you share %, than releasing my source.
Also the million $ reference that was figure of speech, Unless someone does something spectacularly insanely amazing, I don't think anybody would get close to earning millions from their shit, let alone even a fraction of that ! However some companies are known for frivolous lawsuits. For example ok we lost $500 in sales let's sue for $500,000.
I perfectly understand however, the point that ENIGMA needs to protect itself, however I'm wonder really if there will be something that will benefit both parties equally. I am skeptic about that. It will have to be either way, either the end-user will have more or ENIGMA development have more.
I think first and foremost, assuming that ENIGMA is not dead as some claim it is, and that it will continue moving forward, that this should be a priority....to protect the software that helps make those games.
Because without ENIGMA there is no said games and you have to use something else
Referencing ENIGMA in your game is never an issue. Game companies credit their engine all the time in their games (UNREAL, havok, etc.....) Where I have an issue is releasing source code. I'd rather share a % of my profits with ENIGMA something like past x amount profit you share %, than releasing my source.
Also the million $ reference that was figure of speech, Unless someone does something spectacularly insanely amazing, I don't think anybody would get close to earning millions from their shit, let alone even a fraction of that ! However some companies are known for frivolous lawsuits. For example ok we lost $500 in sales let's sue for $500,000.
1099
General ENIGMA / Re: Please vote for ENIGMA's new license
« on: March 20, 2014, 01:47:33 pm »
I am all extremely confused with all of this.
When I first came here I was told that I could sell my games, I seem to get mixed responses. I was told I could use enigma and sell my games but I would have to tell people I used ENIGMA. So far so good. I even asked once if I have to include the source code (EGM) file with my game, and was told no.
Which is it ? Currently as it stands, can I sell my ENIGMA games that I made or will I be facing a multi million $ lawsuit ?
If that is the case then what is even the point of using enigma The whole point to use ENIGMA from start was better performance, smaller files and windows functions needed for specific projects. But on the other hand if people cannot sell what they make in ENIGMA then it's a done deal, nobody is going to use ENIGMA - same if required to publish source code (Freeware or commercial).
With GayMakerStudio you do have to include the respective licenses and Yoyo's runner which is YYG's IP, and sadly people will know you used GayMaker to make your games, but at least you don't have to publish source code, so it comes at the cost of all the other issues you will get with GMS......So basically this is very discouraging....the only thing left is to quit using GMS and ENIGMA !
Publishing a source code for a stick figure game or catch the clown is not an issue, but those of us who know fuck all about coding and don't have the time/means to learn programming from the grounds up and who want to make a 100% original game with everything custom made, surely don't want to have to publish source code, which would have far bigger value than a shitty game's source code. It would be counterproductive to being able to SELL a game for profit and at the same time provide its source code along with the tool used to create it ! lol.
License or not, most people don't read or give a shit
Question is, if a person sells an ENIGMA made game, what are they subject to ?
They get sued ,but who sues them ?
So being sued for several millions and doing jail time..... No thanks !
So ENIGMA will never gain popularity and might as well call it dead.
I think it is important to mention on the main page, that 1) you CANNOT sell your games made in ENIGMA 2) You have to release its source code......) As most people won't read the encyclopedia they call license, so why not make it easy for those who don't know what GPL, etc. works. Tell them straight forward that they can't sell and have to publish source.
When I first came here I was told that I could sell my games, I seem to get mixed responses. I was told I could use enigma and sell my games but I would have to tell people I used ENIGMA. So far so good. I even asked once if I have to include the source code (EGM) file with my game, and was told no.
Which is it ? Currently as it stands, can I sell my ENIGMA games that I made or will I be facing a multi million $ lawsuit ?
If that is the case then what is even the point of using enigma The whole point to use ENIGMA from start was better performance, smaller files and windows functions needed for specific projects. But on the other hand if people cannot sell what they make in ENIGMA then it's a done deal, nobody is going to use ENIGMA - same if required to publish source code (Freeware or commercial).
With GayMakerStudio you do have to include the respective licenses and Yoyo's runner which is YYG's IP, and sadly people will know you used GayMaker to make your games, but at least you don't have to publish source code, so it comes at the cost of all the other issues you will get with GMS......So basically this is very discouraging....the only thing left is to quit using GMS and ENIGMA !
Publishing a source code for a stick figure game or catch the clown is not an issue, but those of us who know fuck all about coding and don't have the time/means to learn programming from the grounds up and who want to make a 100% original game with everything custom made, surely don't want to have to publish source code, which would have far bigger value than a shitty game's source code. It would be counterproductive to being able to SELL a game for profit and at the same time provide its source code along with the tool used to create it ! lol.
License or not, most people don't read or give a shit
Question is, if a person sells an ENIGMA made game, what are they subject to ?
They get sued ,but who sues them ?
So being sued for several millions and doing jail time..... No thanks !
So ENIGMA will never gain popularity and might as well call it dead.
I think it is important to mention on the main page, that 1) you CANNOT sell your games made in ENIGMA 2) You have to release its source code......) As most people won't read the encyclopedia they call license, so why not make it easy for those who don't know what GPL, etc. works. Tell them straight forward that they can't sell and have to publish source.
1100
Third Party / Re: FakeFullscreen.dll
« on: March 20, 2014, 01:33:10 pm »They removed that from the global game settings, and they deprecated the associated GML function.
Oh silly me How could I have missed that, deprecating stuff and all They remove stuff at their convenience just because THEY don't find it useful
Quote
No, it won't at all effect the game's performance because the demo I'm going to distribute with the DLL will only switch the game to use fakeFS whenever there's a dialog box opened, so if the main game window is the only window the game has opened, you'll be using true fs instead.
Ok, so it would seamlessly switch right ?
BTW, this can be done in ENIGMA the borders can be disabled in global settings although never tried it.
1101
Works in Progress / Re: Attack of the Naked Blockheads 3D
« on: March 20, 2014, 12:46:12 pm »Isn't that the same as 'GayStudio', as you've called it?
LOL.
1102
Third Party / Re: FakeFullscreen.dll
« on: March 20, 2014, 12:44:09 pm »
Interesting. This fake fullscreen mode reminds me of older GM versions. FakeFS was used in previous versions of GM (8.1 and less) if not mistaken, as it was designed like that from the beginning.
I see what you mean and trying to do, but didn't GM have a feature to remove the border from the compiled project ? Unless I missed something, I remember it was in global game settings or something, unless they removed it.
You want to run the entire time in fake FS mode ? won't that affect performance ?
I see what you mean and trying to do, but didn't GM have a feature to remove the border from the compiled project ? Unless I missed something, I remember it was in global game settings or something, unless they removed it.
You want to run the entire time in fake FS mode ? won't that affect performance ?
1103
Works in Progress / Re: Attack of the Naked Blockheads 3D
« on: March 19, 2014, 08:57:09 pm »
RobertStudio ?
1104
Works in Progress / Re: Real Men Wear Pink HD
« on: March 19, 2014, 06:06:13 pm »But I love fat people. Ever heard of the popular TV show "Big Sexy"? Bullies aren't fat. Thin people who make fun of fat people are bullies. Guns are weapons. I'm not looking to improve this game, this project is done for now, I have other things to work on.
Good point there
You didn't say if this was made in ENIGMA or GayMaker ?
//edit: OOops sorry I was confusing with your new naked blocks in a 3D maze game.
That's what I meant whether it was GM or ENIGMA ?
1105
Works in Progress / Re: Real Men Wear Pink HD
« on: March 19, 2014, 04:27:13 pm »
Perhaps try to make your main player skinnier .... He looks like the bully and not the victim... Looks more like a bully with a pink shirt.
here is a crazy idea, make him skinny and add some special scattered powerups in the game that add abilities to the player (making him fatter, stronger, weapons, etc.)
here is a crazy idea, make him skinny and add some special scattered powerups in the game that add abilities to the player (making him fatter, stronger, weapons, etc.)
1106
Works in Progress / Re: Attack of the Naked Blockheads 3D
« on: March 19, 2014, 04:25:18 pm »
lol - nice ! Like your game title names, perhaps you can help me come up with game titles for mine eventually
Did you do this in ENIGMA or GayStudio ?
Did you do this in ENIGMA or GayStudio ?
1107
General ENIGMA / Re: Compile to Android Work around
« on: March 17, 2014, 11:01:42 pm »It's probably already happening, I have no idea how people make cracks for software or w/e or specifically the one for master. But yeah, it's probably better they don't bother wasting their time with it, hell even Java has security flaws, and you can torrent Windows 8 right now too along with a fuckton of other software. I usually torrent old PC games.
They make crack for software by understanding the flawed DRM companies used - to some point I think some companies want this to happen, pretend they give a flying shit but really they know their shit will be pirated and know that not all piracy is a missed sale in fact most isn't, but it is publicity some companies look for as there are cases where they convert....Although honestly I doubt anybody would convert to their shitty software anyway.
Did you follow all the topics on GM 1.3 ? They added a feature enabled by default now causing alleged significant slowdown to android and ios ports as reported on their forum...seems the more shit they add the more they break then you never hear from them again....
ALL software can be cracked I mean if they can crack hardware dongles they can crack some lame attempt at the DRM YYG uses, the same one that fucked many legit paying customers in the ass as you know....
Although to be honest I have to ask myself why the HELL would anybody even bother cracking GM MASTER collection.
As far as Windows being pirated.....it has always been and always will and M$ wants it to be.......Sometimes I think companies purposely leave flaws / cracks in their software for whatever reason.
1108
Off-Topic / Re: Microsoft using Linux?
« on: March 17, 2014, 10:53:50 pm »
I'd bet that's what most of their developers run on too.
1109
General ENIGMA / Re: Compile to Android Work around
« on: March 17, 2014, 01:47:42 pm »I wonder how people don't just steal their technology and rewrite it with new variable names, making it look more convincing in other ways, etc
lol.
Because they rather be slaves to YoYo !
1110
Off-Topic / Re: Apple Originally Tried To Give GPL'ed LLVM To GCC
« on: March 16, 2014, 12:27:18 pm »I was wondering the same thing. If it is, does that mean everyone who submitted their GMS apps to the Mac store did so against Apple's terms unknowingly?
Hmmm. I can see it now, YYG panics and deprecates the YYC compiler until further notice. (anybody reading who is not familiar with YYG might wonder what this all means !)
BTW this is what "Deja-Vu" is using as well.