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Messages - time-killer-games

Off-Topic / Re: New Member Intro + Other
« on: February 14, 2014, 11:48:16 pm »
You are right, I'm not even joking. I'm going to bed.

~Good night!

Off-Topic / Re: Want some cheese ? Click here!
« on: February 14, 2014, 11:39:57 pm »
Can you please commit suicide already, I mean, your going to die sooner or later anyway. Something for you to think about. None of us care about you and no one will miss you. Have fun with that.

Off-Topic / Re: New Member Intro + Other
« on: February 14, 2014, 11:34:47 pm »
high standards !

ROTFLMAO !!!!!!!!!!!!!!!!!!!!

Boy you are really that fucking daft ?  Hey Time Killer I think you found your perfect match.  Maybe you can help one another with your gay games.

high standards


this is too much this


Bryce 7

yeah high standard, I'm so jealous you arse !

It at least to me doesn't really matter what resolution is used as it automatically gets scaled to fill the screen (much like the full-scale option on windows) when running the apk. But the aspect ratio does matter if the width < height fixed portrait should be used otherwise landscape. But typically I recommend 4:3 like 320x420 or 640x480 for small games and 1024x768 or even as big as 1280x960., which is what I typically use. If your game isn't 4:3 an easy fix would be change the view ports in the first room's view settings to be 4:3 and the viewport can't be set at runtime so whatever you set the w/h view ports to in the first room then all the rooms and views of that index will have that w/h  view port.

virtual_key_add() can simulate keyboard press/released/down by making a tapp-able rectangular areas on the touch screen which will act like the keyboard buttons. The problem with this however, we as human beings have only two thumbs, so due to the way most people hold their device is kinda like a game controller. But technically only the thumbs can press the buttons in that posture due to moibile devices and tablets are rectangular and not shaped like a console controller. So each hand can only press one button at a time.  Meaning you can only press two buttons (one on each side of the screen) simultaneously which can be a major problem, a fairly easy way around it however is to make a virtual joystick.

I've never had issues with running my games on android and I've made games well over 100s of MB made mostly of large sprites and backgrounds. I really don't think we'll have much trouble getting your games to work how they should on mobile. All this hardware limitations and crap I'm very certain won't be an issue with you as it hasn't been for me and I use rediculously sized sprites especially when I make pre-rendered 3D Myst games we are talking multiframe sprites as big as 1024x760 and panoramic textures as big as 2048x2048 trust me dude it won't be a problem. =)

Wow - you are really taking it to high standards, that's nice, that's exactly what I am aiming for.  Are you using GM Studio or ENIGMA from scratch ? I was not even aware one could use such big sprites in GM Studio.  I read on forums about some people complaining of not being able to use large resources particularly on the GMC forums, and I have noticed this too.   So you are using pre-rendered stuff, great, that's what I intend to do as well, using 3D elements in a 2D game, using pre-rendered sprites, blending everything together.
As far as 3D rendered scenes that's great for building adventure games.
Which program would be good to use if I want to render rooms with lights, tables, objects, halls, doors, etc, if I want to build an adventure game ?

Of course by using those big resources they take quit a lot of RAM in GM:S, I don't know how ENIGMA handles it, but from what I recall back in the GM days the bitmap was stored twice ?  Sound is stored uncompressed and so I must assume you have a lot of RAM.  Also to do the pre-rendered 3D sprite or large objects, those take a lot of RAM too, especially the large, multiframe sprites :D

In GM:S I remember projects of only 2-4MB when run would take 50-100MBs of RAM, imagine when using pre-rendered / multiframe sprites, large resources.

You are a psycho. Someone should put you in a straitjacket. Don't you reallize how you're acting is the least bit crazy?

Works in Progress / Re: Dungeon Blabber
« on: February 14, 2014, 11:27:55 pm »
Haha you must be really upset, masterbate and come back in a better mood so we can have a sober discussion. The screenshot you quoted I didn't make - Robert posted that.

Programming Help / Re: Making games in Full HD resolution 16:9 possible ?
« on: February 14, 2014, 11:21:47 pm »
Don't call our games shit unless you have the balls to prove you can barely cough up something remotely half as decent. Easier said than done. :P if youre so badass prove you are instead of throwing seriously annoying cry baby rants.Until you do this, I have no possible means to take you seriously. Just a thought.

General ENIGMA / Re: Compile to Android Work around
« on: February 14, 2014, 11:11:12 pm »
Jimmy no one wants you here please stop spamming. Leave us alone. It's retarded, it's like the more we tell you to stfu you intentionally do the polar opposite this kind of behaviour is unheard of and shouldn't be tolerated, Have a time out, little boy :P

Off-Topic / Re: YYG's "GM game of the month" isn't a GM game :P
« on: February 14, 2014, 11:03:01 pm »
I'll have to say you guys are right, I really did blow it out of proportions. That's what typically happens when I post on impulses. I'll continue to do my best in avoiding such. Sorry about that.

You seem to blow a lot of things lately, out of impulses.

Can you PLEASE stop harrasing me.

Also I'm not "feeling" anything other than being annoyed by your personal attacks and mindless spam.

Off-Topic / Re: YYG's "GM game of the month" isn't a GM game :P
« on: February 14, 2014, 02:04:26 pm »
I'll have to say you guys are right, I really did blow it out of proportions. That's what typically happens when I post on impulses. I'll continue to do my best in avoiding such. Sorry about that.

Off-Topic / Re: YYG's "GM game of the month" isn't a GM game :P
« on: February 13, 2014, 09:21:50 pm »
I'm not making up anything, and it's not bogus. whether some of the platforms were made in GM still doesn't change the fact some of the ports aren't. They need to credit the platforms that weren't made with GM so it won't be misleading or lead to misunderstanding. That's all I meant. I have no clue what your point is.


ALLCAPS BOARD / Re: I've quit using enigma and so should you!
« on: February 13, 2014, 11:11:49 am »

Off-Topic / Re: YYG's "GM game of the month" isn't a GM game :P
« on: February 12, 2014, 10:48:16 pm »
BTW they are aware they are being talked about in a negative way, and from what I recall they are laughing in their office saying that so many great games were released and thousands of releases so they are happy.  Hey at least they are happy right ?
It won't be so funny anymore by the time they get butt-fucked by ENIGMA's new compiler. I can see it now, that large cock, heart throbbing, nailed right up that butthole, getting bigger and bigger until Mike.Dailly's body splits down the middle from the bottom-up, ripping it in half. His intestines spilling out.

His last words, "there goes my pay check".

Off-Topic / Re: YYG's "GM game of the month" isn't a GM game :P
« on: February 12, 2014, 03:53:39 pm »
It doesn't sound like you suggested this, but did they succeed in suing YYG? I really hope so.

Off-Topic / Re: YYG's "GM game of the month" isn't a GM game :P
« on: February 12, 2014, 02:23:38 pm »
Yeah I heard about Spelunky and XB 360 too. I just think if they're going to advertise they should keep ports made with other engines out of the picture. It makes it look like that YYG gave them early access to unannounced modules or something, which is decieving. They need to credit the engines used for the platforms not made with GM, at least. But no, that's competition. :P

Off-Topic / YYG's "GM game of the month" isn't a GM game :P
« on: February 12, 2014, 02:03:38 pm »
YoYoGames' "GM game of the month" wasn't made in GM. Boy are they stupid. The person who submitted this shit to their showcase just wanted any bit of extra publicity they could get their hands on.

It's for PS4, Vita, and WiiU I'm very positive he used a cross platform tool that wasn't GMS because these platforms aren't possible. I highly doubt he re-wrote that game from the ground up in GM just so he could have PC, Mac, and Linux support because he most likely was using an engine that already exported those. I really doubt he re-wrote his game a single time for this.

It's really pissing me off that either way he's getting his game featured, advertised on their home page, and a contest winner when worst case scenerio it wasn't even made in GMS, whether whole or in part.