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Messages - time-killer-games

Tips, Tutorials, Examples / Re: Conway's Game of Life
« on: March 03, 2014, 01:33:36 pm »
Nice. I was upset at first though because I saw the menu top of the window thinking it was a spoiler of ENIGMA having a real debugger like the one GM has (our debug button doesn't do anything but test run the game compiled into bigger filesize than the regular test run buttton for seemingly no reason). But then I read and figured that is just a typical GUI done in GML / EDL.

It's exciting to see so many examples working perfect side by side between ENIGMA and GM / GMS. If only we could see just as many if not more *completed* games. If you didn't quit Project Mario that would've been great proof ENIGMA can actually produced finished games. :P

Issues Help Desk / Re: Debugging Your Game
« on: March 03, 2014, 01:23:42 pm »
I will definitely do this. I hope everyone else will. Appears that this can really really help tracking more bugs and fixing them in less time. I'm glad you discovered this. This is an area that GMStudio has had for a while but ENIGMA always lacked.  GMS can open crash reports that are automatically sent by email to YYG at the push of a button. I don't know if this would be possible but if we had something like that too, "a one click bug report" rather than having to go through multiple steps it would be much easier to file certain bugs this way. But at least what we have here is a step in the right direction. :)

General ENIGMA / Re: Linking Exception Draft
« on: March 02, 2014, 08:11:22 pm »

General ENIGMA / Re: Linking Exception Draft
« on: March 02, 2014, 07:44:21 pm »
Josh, I may be legally ignorant but this guy really seems to really know what he's talking about and at a first glance I think we should listen to him. It might be a scary first step, but it could mean whether this engine will still exist in about less than a year from now.

General ENIGMA / Re: Linking Exception Draft
« on: March 02, 2014, 01:18:13 pm »
I don't know how you guys have such time to develop rapidly an entire game engine as complex as ENIGMA, to fart around with all the legal issues surrounding it, AND talk by the very books about things so smart it's beyond my reading comprehension. There's only 24 hours in a day, with eating, drinking, sleeping, and everyday life getting in the way. How does anyone cram this much work in a day you guys do every day??!

Issues Help Desk / Josh! Help Me! My Life Is In Danger!!
« on: March 02, 2014, 01:11:55 pm »
Not only I can't upload my games and screenshots from the EDC menu, I can't even submit them as external links which used to be the only option, and that used to work. Don't mean to badger you Josh, but please let me know whenever this is fixed in a PM so I won't have to test it repeatedly, thanks! :D


Off-Topic / Re: Waiting for Godot?
« on: March 01, 2014, 11:15:35 pm »
Trying new game engines isn't on my priory list. Been there, done that. I've tried and bought almost everything out there and always come back to GM & ENIGMA

Works in Progress / Alien Joe Bob - Mechanics Engine
« on: March 01, 2014, 09:56:30 pm »

Download the source EGM, GM81, and Windows EXE's.
If the project doesn't work with the version of ENIGMA
or GMStudio you are using, download these installers.

For educational use only. This is the basic mechanics
engine I am going to be using for my project, "Alien Joe
Bob". Do NOT distribute this zip or any of its contents
without my written consent. Thank you.

Edit: Why did someone lock this? Because I sure don't
remember doing it. Anyway, I unlocked it, didn't know
I had that capability.

General ENIGMA / Re: Self-Extracting ENIGMA Portable
« on: February 28, 2014, 11:18:00 pm »
Thank you everyone for the replies. I understand now why it is the way it is. It's no big deal.

Works in Progress / Re: Platform/bullet hell aesthetic demo
« on: February 28, 2014, 11:10:16 pm »
Hey the graphics style is neat, I like it. =)  but underground having some of it the same color as the background is a bit confusing because I don't know what it's supposed to be, that texture, but anyway other than that good game. =D

General ENIGMA / Getting the Word Out About ENIGMA
« on: February 26, 2014, 12:49:28 pm »
Here we all can post links of any efforts we or other people have done to advertise ENIGMA on other websites. =) to make it short and to the point, consistent, and organized, for each person who advertised ENIGMA in their post you are going to link to, put a bullet point in front of where you credit them ("•") and underneath that list the actual links to their ENIGMA adviertisement  prefixed with a greater than sign / right arrow and a space so the link will be click-able ("> ") We need to find more sites to advertise that aren't being run by companies developing commercial products that compete with ENIGMA, I'm going to add some more of my own such advertisements in due time. =)

•I did this one yesterday on a forum that doesn't have many members, and 1 person already said they'd give ENIGMA a shot! :D

•Robert B Colton did these, unfortunately some of them were locked because they were posted on forums run by companies developing commercial products that compete with ENIGMA, which have a space and star suffix (" *")
> *

•Josh @ Dreamland, IsmAvatar, & TGMG

General ENIGMA / Re: New here!
« on: February 25, 2014, 05:11:03 pm »
In that case you should try a freeware or online vector <-> png converter, random example, or I really hope the android will come around soon too, but you are on windows and wanting to develop iOS? That's not possible, sure, you can develop the game on windows but to test or compile it you need a Mac, regardless of whatever game engine in use, it's Apple's terms and there is no way to compile for iOS unless it's done by their compiler, which is Mac-only. Needless to say, GMStudio requires a Mac like any other iOS development tool.

General ENIGMA / Re: New here!
« on: February 25, 2014, 04:22:36 pm »
1 - yes. partial transparency is fully supported, including anti-aliasing, not sure about vector though.
2 - no. But it won't be long before an android export will begin being developed for ENIGMA, at least that was the impression I got recently.

General ENIGMA / Re: Self-Extracting ENIGMA Portable
« on: February 24, 2014, 10:56:50 pm »
No I mean why do we have to compile from source manually on non-windows? Why not just have a pre-compiled, standalone Mac *.app  that opens LGM and links it to the compiler? Likewise for linux? I don't know about Mac but back when I used ENIGMA on Ubuntu before I could even run it I needed to set up a bunch of crap in the terminal, there were all these steps involved making a pain to get it running LGM and everything how it should. If we had it all built into a single Mac or Linux app like there is an exe on Windows, everyone wouldn't need to continually compile from source or fart around with the repository.

I have a few projects overdue that still aren't complete and some I haven't even started yet and are just concepts but yes that's a great idea and I'll implement that in the next update whenever I get the chance. =) most games have enemies that get harder to beat or to avoid as you progress. Thank you! Great observation.