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Messages - time-killer-games

766
Tips, Tutorials, Examples / Re: Conway's Game of Life
« on: March 08, 2014, 12:07:20 am »
Well that was rude.

767
General ENIGMA / Re: 360 degree gravity engine
« on: March 07, 2014, 06:03:56 pm »
@DarkStar It's not that it will only work with a small resolution character sprite, it's just that however he made the engine calculate the players collision mask was set to a fixed, very small size, but what confuses me about how to adjust that, is he didn't use any collision events and only one collision_* function that has seemingly nothing to do with the player's collision with planets. Idk if he used point_distance() with instance_nearest() or what for this specific thing, he codded it in a very complicated, more complicated than it had to be.

@ExDeus - I completely agree, for someone who is incredibly gifted at game development, 2Dcube sucks at coding almost as much as I do, which I didn't at all expect. I'm surprised he actually got the 360 gravity working, that must have been perfect blend of guesswork, guestimations, and pure luck morphed with impressive mathematics research.

768
Tips, Tutorials, Examples / Re: Conway's Game of Life
« on: March 07, 2014, 02:41:12 pm »
Can Qt elements be used in projects that aren't Qt? I mean like through a library, script or whatnot. Because ENIGMA wasn't written in Qt so I'm just checking it would suck if it would require to use a total rewrite just to access Qt's GUI framework.

769
Issues Help Desk / Re: Texturing in 3d
« on: March 07, 2014, 02:36:31 pm »
Everything about ENIGMA's 3D has always worked for me in the past, it might be a problem with how ENIGMA is reading those libs. Worst case scenerio someone broke ENIGMA's 3D after the last time I checked. :(

770
General ENIGMA / Re: 360 degree gravity engine
« on: March 07, 2014, 02:27:52 pm »
Thanks ExDeus! I'll try that out, and let you know how it works. :D

Edit: I wanted to use HD sprites with this, but when I made the character have a 128x128 sprite the collision mask stayed tiny. I've tried messing around with the code but no luck. :(

771
General ENIGMA / Re: 360 degree gravity engine
« on: March 06, 2014, 04:08:09 pm »
Nope those are still a part of studio.  How else was the "They Need to be Fed"  sequel created and published by 2Dcube in GMS? I even tested it so I really don't know why enigma is having this issue.

772
Issues Help Desk / Re: Texturing in 3d
« on: March 06, 2014, 09:17:07 am »
That's strange, have you tried converting the libs to lgl? That's LGM's library format and LGM has a library editor of its own. Check it out on the wiki

773
General ENIGMA / 360 degree gravity engine
« on: March 06, 2014, 08:53:47 am »
I was really hoping this would work in ENIGMA because I considered using it in the last world for Alien Joe Bob but sadly it doesn't work (yet). It's the physics engine 2Dcube used for They Need To Be Fed. I also think it would really impress some more people from the GMC, sandbox, etc and convince them to try out ENIGMA.

http://sandbox.yoyogames.com/games/142398

774
Works in Progress / Re: Alien Joe Bob - Mechanics Engine
« on: March 04, 2014, 02:53:32 pm »
Thank you!  :D

775
Works in Progress / Re: Alien Joe Bob - Mechanics Engine
« on: March 04, 2014, 02:47:30 pm »
I believe you are correct about the wav. I'll try that it should really help.

776
Off-Topic / Re: GM:S's support response times are impressive!
« on: March 04, 2014, 02:38:26 pm »
I love YYG. I love how they spend nearly a fortune to pay for all the ever-multiplying servers needed for their games sandbox, which 99.9999% made up of tutorial edits, catch the clown clones, block/ball-character platformers, and ms paint games. I love how their showcase wipe's unity's ass. I love how their published appstore titles aren't worth playing.

But above all, I love their customer support. This topic is one great example of why I feel that way.

777
Works in Progress / Re: Alien Joe Bob - Mechanics Engine
« on: March 04, 2014, 11:50:35 am »
Quote
Oh yeah I almost forgot...... Welcome to the Twilight Zone
Those darn gremlins are at it again. :p

If you have a resolution greater than or equal 1280x960 the ENIGMA EXE should work the same. I noticed the file size difference and wondered the exact same thing because I've had compiled games/examples compared in the past but with the opposite effect.

I tried filing this bug about the view ports but Robert insisted on keeping it messed up because he said somehow this should enable use of multiple monitors which if you ask he is very niche and there are a lot better ways to go about doing that that don't involve destroying the view_port system and breaking literally every game of a resolution bigger than the end-user's display.

778
Works in Progress / Re: Alien Joe Bob - Mechanics Engine
« on: March 03, 2014, 10:54:34 pm »
Doesn't this look interesting to anyone? D:<

779
Off-Topic / Re: Waiting for Godot?
« on: March 03, 2014, 04:24:47 pm »
wat

780
Developing ENIGMA / Re: GDB execute by default
« on: March 03, 2014, 01:38:25 pm »
Agreed.