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Messages - time-killer-games

751
General ENIGMA / FYI Linux*100 < Mac÷100
« on: March 13, 2014, 08:23:36 am »
Quote
WARNING: Mac OS X is a terrible operating system and shouldn't be used by anyone under any circumstances.
~ http://enigma-dev.org/docs/Wiki/Mac#Dependencies

What the fuck, while it may be overpriced, it whoops Linux' ass big time. I have never in my life met a single person in-person that actually uses Linux other than my uncle who lives in Alaska, and he's a geek. Linux is best suited to geeks, (the minority), the way you always have to fuck around with the terminal and shit is why it requires geek-knowledge. Windows is the number one desktop OS in the world, and Mac is closely behind. In fact, in-person I've met just as many Mac users as Windows users. Mac is NOT a terrible OS and it should be focussed on 1000x more than all the time that's been wasted on such a niche platform like Linux that nobody actually uses.

Quote
Windows is more suitable for boring office building work and Mac is better for graphic design, audio, media editing and hardware acceleration.

I actually met someone last friday that said something to the same effect of the quote above, and I completely agree. I hate iOS, and I hate Apple as a company, but their desktops and laptops were definitely done right. I wouldn't even wipe my ass with a Linux harddrive. But a Mac, I've wanted one for years but never had the money for it. I've always known about Windows and Mac, but I didn't know what Linux was or that it even existed until about two or three years ago. I have talked with my friends at school about Linux and they had no clue what I was talking about, they didn't even know what Linux was.

752
Issues Help Desk / Re: 3D functions and capabilities
« on: March 12, 2014, 11:18:21 am »
It was just a suggestion. But really I hope when the current shader system Robert wrote is done, it will be 100% GMS compatible anyway...

753
Issues Help Desk / Re: 3D functions and capabilities
« on: March 11, 2014, 09:58:54 pm »
Robert even mentioned GMStudio uses an open source-based system for its shaders, I think ENIGMA's current shader system should be scrapped and replaced with the same thing GMStudio uses, that way it will also ensure 100% GMS compatibility.

754
Off-Topic / Re: The Creeper
« on: March 10, 2014, 05:33:51 pm »
If my creature drawing was real, do you think your spider would fuck it?  Or would he not meet her high standards for a man. Or if she was a black widow and hungry, maybe?

Also I had the chills when I read your post specifically about the fangs going in your back it sounded very familiar. I had a nightmare, one of a creature that looks similar to the OP image but the back of it's head sagged like an octopus head does or a tick full of blood and two fangs curved down like some sort of insect, anywho it stuck it's fangs in my chest cavity for a good old jelly blood milkshake. I woke up from that shit with a seizure, not even joking. My head, arms, and legs were flopping like a trout washed up on deck. I couldn't even control myself. Crazy shit.

755
Off-Topic / Re: The Creeper
« on: March 10, 2014, 02:19:56 pm »
Well alrighty then. The image is actually based directly on a hallucination I had several years ago, due to lack of sleep. I remember it like it was yesterday. So you're not comfortable with sharing what you saw that's so badass? :P

756
I don't know if it ever worked I just know it doesn't work right now.

757
Off-Topic / Re: The Creeper
« on: March 10, 2014, 06:34:02 am »
Thanks. :) I didn't know you worked at a psychiatric hospital. What do you mean by you've seen things creepier?

758
Off-Topic / The Creeper
« on: March 10, 2014, 12:33:09 am »

759
I don't think you read my post - custom DND whether lib or lgl if they aren't libs that are automatically shipped with ENIGMA they won't work, as simple as that. You need to use code instead if you want to get anywhere with 3D at the moment.

760
@ DarkStar - that explains everything, 3D works perfect in pure GML / EDL but I tried using a custom lib recently for my game and it didn't act anything like its code equivalent, so I just ended up using code instead since it wasn't that hard to do.

761
@DarkStar - ENIGMA's 3D works just fine, either someone accidentally broke it in an update, or something is wrong with your code. Daz had a similar problem and he thought it was a bug too but it just turned out he forgot to use draw_set_color(c_white). Literally everything about the 3D used to work for me exactly how it also does in GMS so if your 110% sure your code isn't the problem, file a bug on the tracker, because someone must have broke it by accident and may only need a few lines of code to fix. I'm saying this from experience, once upon a time a month or two ago the 3D behaved EXACTLY the same in ENIGMA as it does in GMS. After you file this bug, it's only a matter of a week before it should be fixed anyway, so nothing to get worked up about.

762
Tips, Tutorials, Examples / Re: Conway's Game of Life
« on: March 09, 2014, 01:20:02 pm »
I'm aware of that. I know it's not. :P All I know is I attempted to call a Qt DLL from a MinGW-compiled Code:Blocks win32 application project the way I'd normally do it with a MinGW / Visual Studio DLL and it didn't recognize the exported function names. I attempted to view the exported functions with the good old DLL export viewer and the function names were fucked up with random symbols like @℅# etc so I tried the fucked up function names and still got errors. Anyway that's why I assumed Qt couldn't be used as a library. Excuse me :P

763
General ENIGMA / Re: Realtime 3D Shadows & Animations
« on: March 09, 2014, 12:54:45 pm »
Thanks guys for considering it, as I'm sure there's a lot on your plate as is. But though I would love to use these in ENIGMA that wasn't the primary reason in why I posted this. I posted this because these two 3D capabilities are something GM has always lacked, and now that GM can do such things it is a huge breakthrough to the GM community.

If we focussed less on fixing on minor various bugs that may or may not effect whether someone's game would work, and we temporarily focussed all on getting more significant things like this to work, it would definitely skyrocket ENIGMA's popularity if all goes as hoped, which is what I'd really like to see. ENIGMA really deserves the popularity it has always lacked.

Edit: I updated the OP.

764
YoYoGames are winning the race. But not for long!
ENIGMA's shaders system is buggy, incomplete, and
completely incompatible with GMStudio. An easy fix;
there are two fantastic shaders on the GMC that no
3D ENIGMA game should be built without:

1) Realtime Dynamic 3D Shadows
2) Realtime 3D Bones & Animations

If we won't support these any time soon that for me
would be a nightmare because ENIGMA's 3D is the
same as GM 8.1 which is terrible and ugly beyond
measure. For anyone to be able to make a serious 3D
game in ENIGMA, these two shaders are a must-have!

Edit: I found another shader that is very useful, but it
isn't near as popular and not as many people would
use it. It's hard to implement due to how it was coded.

3) Outlined 3D Cel Shading

This shader is pretty cool too but it's not as pressing,
we should focus on this one down the road when
there's more important things fixed and out of the way.
I just hope outlined cel shading will be a working part
of ENIGMA at least sooner or later. :)

Your thoughts?

765
General ENIGMA / Re: 360 degree gravity engine
« on: March 08, 2014, 04:21:29 pm »
Quote
doesn't it defeat the purpose ?
Why yes it does.

Perhaps he did that for a similar reason arrays can be used, to have more than one value stored in a slight variation of one variable name.

for instance you could do....
Code: [Select]
poop[1]=crap
poop[2]=shit

or the way he did it, which isn't isn't nearly as convenient, and doesn't completely have the same effect
Code: [Select]
poop=crap
_poop=shit

I think he just couldn't think of a variable name that made sense and that could not easily be easily differentiated from a variable name he already had in use, so he added an underscore to the new variable.