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Messages - time-killer-games

Works in Progress / Re: Attack of the Naked Blockheads 3D
« on: March 19, 2014, 06:54:26 pm »
I made it in RobertStudio. The project wouldn't load into enigma, unfortunately.

Works in Progress / Re: Real Men Wear Pink HD
« on: March 19, 2014, 05:34:42 pm »
But I love fat people. Ever heard of the popular TV show "Big Sexy"? Bullies aren't fat. Thin people who make fun of fat people are bullies. Guns are weapons. I'm not looking to improve this game, this project is done for now, I have other things to work on. :P

Works in Progress / Re: Real Men Wear Pink HD
« on: March 19, 2014, 03:37:11 pm »
I updated the physics to be a lot less gllitchy.

Works in Progress / Attack of the Naked Blockheads 3D
« on: March 19, 2014, 03:34:21 pm »



Product Features

•Official website -
•Gorgeous 3D graphics with two perspectives - ground and sky view
•Collect as many coins as you can in every level to increase your score
•3 immersive, unique, multi-leveled worlds to explore and conquer
•3 super challenging obstacles - locked security doors, cacti, and ice
•Featuring high-quality royalty free music by Kevin MacLeod
•Beat the game to enable the 'Skip Level' button

Product Description

Blockheads are stripping naked in public and murdering the innocent. Can YOU put an end to this madness? Attack of the Naked Blockheads 3D is a 3rd-person action-arcade shooter in which your only method of attack and self-defense is your spit! But this isn't any ordinary spit; blockheads have explosive spit! Can you handle the mindless nudity?

Hey HaRRi if you get any one of these shaders working in ENIGMA I will be your bestest friend for life!! :D I'm so glad to hear you guys are addressing this not even that long after my request, I love this community and how the developers listen to me. It's a beautiful thing! :D

General ENIGMA / Re: Please vote for ENIGMA's new license
« on: March 18, 2014, 05:06:26 pm »
MPL. no one would really use the engine otherwise. I hope this is the license ENIGMA will migrate to, otherwise I'm giving up on ENIGMA...

General ENIGMA / Re: Compile to Android Work around
« on: March 17, 2014, 01:07:53 pm »
@Robert: that's a great point actually, because what I mean by 'hacking' isn't even reverse engeneering . The entire source to the android runner afaik is in Studio's AppData directory.  What they did was modify the given code to add OUYA IAP functions. When you build the project, the android SDK simply compiles the code from that directory. Since they practically give us a portion of their runner's code, I wonder how people don't just steal their technology and rewrite it with new variable names, making it look more convincing in other ways, etc

Off-Topic / Re: Apple Originally Tried To Give GPL'ed LLVM To GCC
« on: March 16, 2014, 11:44:21 am »
I was wondering the same thing. If it is, does that mean everyone who submitted their GMS apps to the Mac store did so against Apple's terms unknowingly?

General ENIGMA / Re: Compile to Android Work around
« on: March 15, 2014, 03:33:46 pm »
You know, I could port and test your game for OUYA, send you the APK, you could upload and publish it on the OUYA store, and I would do it for free and I don't require you crediting me. :P So if you need anything just ask, I like helping people and care more about that than being selfish and only helping myself. Your game needs to work in GMStudio with little or no modifications before I will consider it, however.

PS: Currently I don't want to help you port if it means use of IAPs, because while it's technically possible with GMStudio, it requires hacking their android runner which I'm sure YYG doesn't approve of, though they have tolerated this being discussed on the GMC for whatever reason ( ). To be on the safe side, I'd rather wait until YYG implement the OUYA IAP system natively themselves, directly into GMStudio.

General ENIGMA / Re: FYI Linux*100 < Mac÷100
« on: March 14, 2014, 06:46:06 pm »
I'm so bored of seeing no new posts here anymore and when I do it's almost never about a crazy awesome new ENIGMA update, like I patiently wait and hope for.

Edit: Maybe I'm just over-ungrateful is the real issue.

Issues Help Desk / Re: 3D functions and capabilities
« on: March 13, 2014, 07:16:49 pm »
Umm. I think not. :P

General ENIGMA / Re: FYI Linux*100 < Mac÷100
« on: March 13, 2014, 04:24:17 pm »

Issues Help Desk / Re: 3D functions and capabilities
« on: March 13, 2014, 02:26:10 pm »
What new platforms are they adding? Did YYG say this themselves or are these just rumors? Did YYG talk about the price increase too?

Issues Help Desk / Re: 3D functions and capabilities
« on: March 13, 2014, 11:28:55 am »
I think GM-Compatibility should be applied as much as possible with almost every major release GM supported. I don't like the idea of ENIGMA having compatibility targeted at GM6 primarily because of how old it is and how much better GMStudio has proven to be, even with all its bugs. If the compatibility were completely dropped at any level, that would attract even less people into trying ENIGMA, because almost everyone in this community is made up of people who used to use GM or still does. If the compatibility dropped that would require us to completely disregard the entire reason the ENIGMA project ever began. It was made to be a GM clone, that's why 'ENIGMA' has 'GM' in its name. Shall we rename the product to 'ENIA' while we're at it?

General ENIGMA / Re: FYI Linux*100 < Mac÷100
« on: March 13, 2014, 11:08:50 am »
lol fervi if I was gay I would've shown Robert my johnson by now :P

@Josh if computer OS suck in general, like you've suggested, what does that make videogame consoles and mobile devices, considering they can't do hardly anything computers can? You're right, every OS that has ever come into existence sucks major weiner. Technology sucks fat, firehose-cock. Therefore, I believe you were joking. :P