Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - time-killer-games

Off-Topic / Re: GM:Studio Standard Now Free
« on: June 07, 2014, 11:13:20 pm »
If they really do that paid subscription shit I will dedicate my life to making realistic, graphic YouTube cartoons involving many creative ways for them to suffer in hell. >:D Being serious, the more I find out about these people the more I want to gag. It's not even about running a business and feeding their families. We're just handing easy beer bottles to a bunch of alcoholics. I'm not at all surprised if that's what the bulk of their profits go toward. I doubt they know what charity is.

General ENIGMA / Re: $20 to anyone who does this
« on: June 06, 2014, 10:17:58 pm »
Thank you so much guys (Robert, Harri, Josh, etc) for considering it. Make sure if and when it's added to let me know who did most of the work so I know who to donate to. :D

Off-Topic / Re: GM:Studio Standard Now Free
« on: June 06, 2014, 09:44:01 pm »
I thought them charging for Ubuntu was a rip off. Now they are doing this with Windows 8 and Mac. SMH this is really gross what they're doing. I think I'm going to be sick. The splash screen idea is so fucked up. I own master collection but I won't let that blind me to the shit all these other people are forced to deal with.

Now here's where it does effect me, and greatly, I'll have to pay 500+ when 2.X comes otherwise all my games and their required SDKs will never be updated, meaning either I empty my wallet, burn my retirement money, and then some, or I deal with the fact my games will quickly grow outdated and incompatible with most devices I port them to.

General ENIGMA / $20 to anyone who does this
« on: June 06, 2014, 10:48:25 am »
I need instance scaling in the room editor similar to and compatible with what GMS's room editor has. If someone adds this and gets it working in both LGM and ENIGMA I'm not speaking high pathetically I'm serious I will give you $20 via paypal or whatever method we can agree on. I know that's pocket change but without a job right now that is all I can offer.

Works in Progress / Re: Man Boobs Are Candy Corn HD
« on: June 05, 2014, 08:46:13 pm »
Thanks. :)

Mac, Linux, Android, and Tizen on the way. Should all be done by the end of June, if not sooner, hopefully.

Works in Progress / Re: Real Men Wear Pink HD
« on: June 05, 2014, 08:35:47 pm »
I updated this game quite a bit for Windows, Tizen, and OUYA. Linux coming soon. Mac and Android should be updated to the latest version, like the other platforms already were, within the next month or so if all goes as planned.

Off-Topic / Re: Echo of the Wilds
« on: June 05, 2014, 07:58:22 pm »
Why thank you Mr sexy.

Works in Progress / Re: Man Boobs Are Candy Corn HD
« on: June 05, 2014, 07:55:21 pm »
The full game is now complete and available on Windows and OUYA. Downloads can be found in the OP. :D

Announcements / Re: Timelines Implemented
« on: June 05, 2014, 07:45:43 pm »
Fuck yeah! Been wanting this for a while! :D

Off-Topic / Re: Echo of the Wilds
« on: June 05, 2014, 07:42:39 pm »
The game looks cool don't get me wrong but the spelling is odd.

@Darkstar2 where did you copy that text from? I'm not seeing that in Webster's...

At Webster's it just assumed I meant "wild" without the "s"...

Off-Topic / Echo of the Wilds
« on: June 04, 2014, 10:05:25 pm »
I find it really hilarious when someone who doesn't know English at all is determined and stubborn enough to make an English game anyway. This isn't the best example of that, but you got to admit - of all the things they had to get wrong, it had to be the title - which is hilarious. I sound like an uneducated, 40-year-old, hobo, pot-head just reading it. I'm pretty sure that "s" at the end was an accident.

This is embarassing. XD

Developing ENIGMA / Re: High Frequency Mouse Capture
« on: June 02, 2014, 10:20:04 pm »
I tend to agree with beowolf on this one, we don't need more things broken.

Off-Topic / Re: Unity Web Player
« on: May 25, 2014, 07:23:30 pm »
Harri, there is a reason too obvious to bother mentioning why the newest Call of Duty will run fast and smoothly on the Xbox as a compiled standalone binary but be completely unplayable, incompatible and suck rooster balls if ported to html5/shit5. I'll let you connect the dots yourself on that one. I hope now you know the difference between JS and native, it won't kill you to figure out. GMS has two exports for Tizen and Windows 8. One labeled "Native" and the other "JS". Hmmm... Der I wonder why. :P to say Html5 can do everything an executable can is bogus. HTML5 / JS is not native, it's sandbox'd and interpreted.

For such an applet as described in the OP, the java part would just download, run, and embed the window of an external app. The native part is what matters most - the actual game after it's downloaded and ran. The game won't suffer from lag like it would with shit5 or even java itself, because the game isn't written in java, in most cases it would be native, compiled, standalone C++ depending on what game engine one would use to make the game for use from the applet.

Also, all browsers that disable java by default prompt you whether to enable it automatically, which takes one click, oh fucking my, one extra click, guess using java isn't an option and isn't as good because it requires one fucking click. :P that's not important at all. There are too many benefits to using java and native apps there's no reason to go for html5 unless you seriously enjoy wasting your time with games on your phone that are slow as shit, and boring as hell.

Why yes I've played many html5 games on my PC and tablet, many not made with GMS, and yet, no der, the games were extremely simple, slow paced, and a complete waste of time. I've never met anyone who complained about installing or updating java, it take 2 minutes, and I've definitely never met someone who's too damn lazy to install or update it. Big whoop.

Off-Topic / Re: Unity Web Player
« on: May 25, 2014, 04:10:03 pm »
Native code runs much faster and better than JavaScript. There's no escaping that. It's not how the game is coded. That's bullshit. The same exact code equivalents produce by C++ runs much faster and smoother thank Html5 or HTML:next in any case. More browsers are supported by java than WebGL, WebGL, especially it's 3D won't run on most browsers. Unless you assume everyone has Chrome/Safari or thou might as well forget it.

Native runs much better and faster because its native. JS/Html5-next is not native. Java is much better and can run native binaries.

Off-Topic / Unity Web Player
« on: May 25, 2014, 11:48:08 am »
Something really great about unity web player that beats GM's Html5 hands down is that it can do all the same things 2D and 3D that GM can on it's non-Html5 platforms, it is also in the browser, and works on windows and Mac just like html5 but without the shitty performance lag that makes tons of potential html5 games unplayable.

I've tried porting my games to html5 and they ran so slow it was a serious joke, unity web player is much better and I seriously doubt anyone actually plays shitty html5 games on their mobile device. They are really slow paced, primitive, and boring as hell.

I personally think ENIGMA should have a new sister project that mimics Unity web player but works with non-unity games. Since unity web player doesn't work on linux that could be our chance to shine. Unity requires an installation for it to work, we could just use java similar to eRun, but cross-compatible with PC and non-PC desktops. Similar to how LGM links to the compiler on the three platforms, it could be done for the games to run and embed in any website.

I doubt this will actually happen but it's fun to fantisize about. *runs away again*.