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Works in Progress / Re: Project Mario
« on: June 16, 2014, 03:52:49 pm »
sorlok should also be in the contributor member category, ah well, no big deal I suppose.
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Issues Help Desk / Re: Josh! Relieve my penis!!
« on: June 16, 2014, 03:48:52 pm »
Thank you so much Christopher Robin! I fixed the music and os_browser issues and it compiled without errors, I noticed a good number of bugs, I see Robby you still want to keep a broken full screen system that will only benefit dual monitor users, so that'srreally upsetting to see again.
Anyways I'm trying to run my game on Linux via an Ubuntu Virtual Box and ENIGMA on it, hoping it will have less bugs on Linux than Windows. I'll get back to you guys with the results.
Anyways I'm trying to run my game on Linux via an Ubuntu Virtual Box and ENIGMA on it, hoping it will have less bugs on Linux than Windows. I'll get back to you guys with the results.
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General ENIGMA / Re: Rooms editor 'hidden' secrets
« on: June 16, 2014, 03:40:07 pm »
ego free you should get someone to change your member category to contributor not sure why this hasn't happened yet.
649
Proposals / video_*() functions going cross-platform?
« on: June 15, 2014, 09:31:18 am »
Something worth looking in to is this project right here which appears to be exactly what we need for it: http://sourceforge.net/projects/libtheoraplayer/?source=directory
It is cross-platform c++ on windows, Linux, and mac - low on dependencies - should work with all our graphics systems (OGL 1.1/3, D3D 9/11) - can be used as a library or pasted directly into enigma's source - super-safe BSD lisence.
So? Whatd'ya think?
this seems to be a lot better choice than ffmpeg, correct me if I'm wrong, I feel like I found a goldmine right now. I'm really surprised it only has 16 downloads.
It is cross-platform c++ on windows, Linux, and mac - low on dependencies - should work with all our graphics systems (OGL 1.1/3, D3D 9/11) - can be used as a library or pasted directly into enigma's source - super-safe BSD lisence.
So? Whatd'ya think?

650
Issues Help Desk / Re: Josh! Relieve my penis!!
« on: June 14, 2014, 09:39:51 pm »
Where?
I got your message DarkStella. Why would I create an empty project just to see the room code work? wtf would that accomplish?
iI know it's nothing to do with the room stuff. so like why
I got your message DarkStella. Why would I create an empty project just to see the room code work? wtf would that accomplish?


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Issues Help Desk / Re: Josh! Relieve my penis!!
« on: June 14, 2014, 09:30:14 pm »
thanks I'll give that an attepmt
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Issues Help Desk / Re: Josh! Relieve my penis!!
« on: June 14, 2014, 09:07:31 pm »
Darkstar - I don't find any of your suggestions would actually help. I'm just going to wait and see what josh says when he has time to investigate it. That is, if he ever does which is unclear but not looking good.
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Issues Help Desk / Re: Josh! Relieve my penis!!
« on: June 14, 2014, 07:18:40 pm »Correct me if I am wrong but TKG also tried removing all the room creation code to no avail.
That is correct.
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Issues Help Desk / Josh! Relieve my penis!!
« on: June 13, 2014, 05:38:12 pm »
My game loaded successfully in enigma for the first time since never agos. My pants are so wet. Can you PLEASE complete my orgasm with figuring out why my project throws a "see scroll back for details" error but there's no error in the scroll back to see? I'm SO FUCKING excited to see engima is getting to closer and closer to running my projects. So damn close, I can taste the pussy. I sent you my project in a message to you and Robert but Robert can't fix it and you haven't replied yet. HELP MEE!!!

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Issues Help Desk / Re: Reading .ini files
« on: June 13, 2014, 04:09:48 pm »
So you mean this doesn't work on Linux? You know it may be easier to go lazy (like me) and rely on pre-built Win32 API but if you want to go cross-platform I know someone who made a ini reader and writer on the monkey-x forums who might be able to help if y'all need it. Just let me know.

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Issues Help Desk / Re: Reading .ini files
« on: June 12, 2014, 10:08:30 pm »
first of all using integers as keys (the second arg) is a very bad practice. It's one thing if you do "key0=blah; key1=blah;" but to have a number by itself as the key is very confusing and is probably the issue.
However I can't mess with ENIGMA atm, you'll need further help from someone else. inis worked just fine for me in the past but it might be broken right now so idk.. Make sure the INI is in the same directory as your gmk/exe otherwise it will be the default value 0 because it might have not been found.
However I can't mess with ENIGMA atm, you'll need further help from someone else. inis worked just fine for me in the past but it might be broken right now so idk.. Make sure the INI is in the same directory as your gmk/exe otherwise it will be the default value 0 because it might have not been found.
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General ENIGMA / Re: $20 to anyone who does this
« on: June 08, 2014, 11:58:39 am »
Thank you so much Robert, you've always been a great friend!
You're too kind.

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General ENIGMA / Re: $20 to anyone who does this
« on: June 08, 2014, 11:27:04 am »
If $20 isn't enough for you. I have as much $150 at the ready. The only drawback, it is my money, but since I'm still living with my parents I can't spend anything without their consent. They want me saving up for things more important like a car etc but I'm really hoping to convince them to let me do this. I'm very certain they'll approve when they get home from church (ugh).
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Issues Help Desk / Re: keyboard_key does not work!
« on: June 08, 2014, 12:05:58 am »
Well then it should be an easy fix.

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Issues Help Desk / Re: keyboard_key does not work!
« on: June 07, 2014, 11:32:05 pm »IS it broken?No, it's not broken, it just doesn't work, that's all. Yes it' s broken.
