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Messages - time-killer-games

601
Developing ENIGMA / Re: Command Line Interface
« on: July 04, 2014, 12:55:25 pm »
I personally don't care about supporting GMK formats anytime soon but once you've completed the GMX, EGM which is the most stable might be a good idea. GMX is good enough as most of my games I'm importing directly from studio, but I'm just throwing this out as I know most of you guys really prefer EGM anyway.

My last suggestion being by the time we support multiple input formats they should be detected by the file extension automatically, instead of using a different input flag. Instead of calling the flag "GMX" it could be "input [*.egm|*.gmx|*.gm81|*.gmk {8}|*.gmk {7}|*.gm6|*.gmd {5}|*.gmd {4}|*.gmf|*.gme]" Please note nearly all the formats I listed were high-pathetically speaking. I'm not 100% how this should work.

602
Developing ENIGMA / Re: Command Line Interface
« on: July 03, 2014, 06:11:17 pm »
Just got back from a 4 day vacation in the blue ridge. First thing I see when I get home is the notification of this due to WiFi. Robert you are the bomb. But better! The bomb.com! I'm really loving where ENIGMA is going. This CLI of yours will make creating your own ENIGMA / GM IDE easier than ever on Windows and Linux. That's a beautiful thing. That's not what I'm using it for. I'm just using this to bypass the limitations of Java but yeah I'm sure there's plenty more benefits behind this work. Thank you Robert!! :D

603
Proposals / Re: ENIGMA + LGM = 1 Tracker
« on: June 29, 2014, 05:17:15 pm »
I knew about that stuff already, I just thought it would be a good idea to categorize them together since they are so closely tied now. But I like your idea better linking to both trackers separetely on the same page on this site would be a good idea. Causes less confusion.

604
Proposals / ENIGMA + LGM = 1 Tracker
« on: June 29, 2014, 02:44:16 pm »
They should have the same bug tracker, with a way to post options to specify whether the issue is for the IDE or the engine, like how YYG roll in this regard. We should also have category dropdowns for other important specifics like "Choose Your OS: Win / Linux / Mac", "Select Your OS Version: WinXP / WinVista / Win7 / Win8 / LinuxUbuntu / LinuxMythbuntu / LinuxXubuntu / MacLion / MacSnowLeopard / MacPanther / MacJaguar / ETC", "Select Where Your Issue Occurs: General IDE / Plugin / Compiler / CLI / Game Produced / IDE Code Editor / IDE DND / IDE Basic Interface / Action Library Editor"

I don't expect this anytime soon, just an idea I thought I'd throw out there. It could seriously organize bug reports a bit.

605
Developing ENIGMA / Re: Command Line Interface
« on: June 28, 2014, 08:10:17 pm »
@Robert high five broha

606
Developing ENIGMA / Re: Command Line Interface
« on: June 28, 2014, 03:32:30 pm »
When is the first complete/stable release most likely gonna be ready? :D

607
Developing ENIGMA / Re: Command Line Interface
« on: June 28, 2014, 02:16:38 pm »
When I'm bored for an extended time period, I will try to port an existing GMS game of mine to work in GM 8.1 . I did it successfully with my blockhead game. It was cool to see it happen, but it was a complete waste of time I don't know why I did that or why anyone else should, especially with GMS standard now free. Doing this for removing the splash screen makes sense, I guess, but using GMK to port to Mac easy and cheap with GM4Mac is a more worth while use if you can't drop $100 to create for Mac. When I get a Mac desktop I'm buying GM4Mac just so I can do all my serious development on Mac as I'd strongly prefer.

608
Developing ENIGMA / Re: Command Line Interface
« on: June 28, 2014, 02:02:25 pm »
@Darkstar2 I'm using LGM as my IDE. I never said I would not use an IDE. If I were to not use LGM, which I am, I'd at least use GMS's IDE which is pretty damn close as I know what parts of LGM aren't supported in GM and vise-versa. Anyway, yes I'm using LGM, but since LGM is so buggy and slow with calling the compiler through the plugin (*cough* blame Java), the only thing I'll be using CLI for is testing and compiling projects exported from LGM.

609
Off-Topic / Re: True Valhalla
« on: June 28, 2014, 01:54:23 pm »
@ Darkstar2 yeah I agree with your post this time I read the jist of it and I agree. I guess when it comes to popularity or going viral it's almost always not fair. Here Comes Honey Boo Boo is a great example of this. That family is making millions for their show I'd bet, even more for displaying ignorance and trailer trash on public television.

610
Off-Topic / Re: True Valhalla
« on: June 28, 2014, 01:14:07 pm »
@daz I'm not denying he deserves money. I just find the amount to be rather exaggerated is all I'm driving at, at this point.

@everyone Think about it, Jayenkai, the owner of www.agameaweek.com he makes a new full length kick ass unique indie game (code, concept, graphics, music, sfx, everything by himself) literally a new game every week. He makes for a multitude of platforms but he only sells his games that are on iOS, with ad revenue earned from the lite versions, he also gets revenue from his html5 ports. He toldme his game related income, including donations, ios sales, and all ad revenue totals to a couple hundred dollars a month which is pocket change compared to TV's earnings. Something very fucked up about that.

TV uses GM as we all know. GM spoon feeds it's users with a feature rich IDE interface which helps make for rapid and time sensitive development, which is obviously a good thing, the faster, the better. But Jayenkai uses Monkey-X which is a product I also own and fiddled around with. It's not a cross-platform game engine like GM, it's a cross-platform programming language, meaning it's much more work and time to produce an identical game in Monkey-X that could've been done saving more time in GM.

Monkey-X is basically a syntax highlighted bare bones notepad with a compiler attached. It is VERY impressive how quick Jayenkai makes his games. That is a fuckload of mezmorizing work. He's underpaid, while TV is rolling fat with cash.

611
Off-Topic / Re: True Valhalla
« on: June 28, 2014, 12:32:55 pm »
@ExDeus & Daz yeah I admit his earning are probably the real deal. It's just very hard to accept knowing he really doesn't deserve it for his lack of work and talent that made those earnings. I tend to think he spends much more time spamming self promotions all over the web than he does actually making games.

@DarkStar I love you you are a great friend but there are times I'm in the mood to read your long post but right now I'm short on time. :P

@everyone I don't like flappy bird but I won't deny it was a major success and many people love that game. But in TV's case, more people are disappointed from his work then blessed as far as I can tell. That's why I personally find TV to not deserve it compared to many other viral indie companies.

612
Off-Topic / True Valhalla
« on: June 27, 2014, 09:48:31 pm »
Well I downloaded a torrent of that gold mine book of his and couldn't help but notice TV is terrible at lying, which isn't a surprise to anyone really. Check out this topic, it's all true (except the morons backing up TV)

http://gmc.yoyogames.com/index.php?showtopic=593110

I can confirm this is not slander his book really is 20 pages long, that's like charging people $1 per page which is hilarious. It was in huge font too, I felt like I was reading a book geared toward children with bad eyesight. It isn't slander to count 20 pages of pure fluff. That's not a personal attack, it's called having eyeballs.

On his own website I find some juicy shit. He was banned from Google AdSense because they knew he was a liar and they didn'tbelieve his revenue report connected and closely tied to tthefact his games are shit. Nothing special. And not fun to even look at.


Read the first few comments on this article for more details
http://www.truevalhalla.com/blog/online-income-report-024-april-2014/

His desktop titles are nothing to be desired, and by no means could ever be evidence of his income. He don't even make his own graphics (coming from his mouth on his website) he collaborates with artist who I assume work for free.

His games are nothing special at all, their pretty much like any other crappy indies polluting the web.
http://gamejolt.com/profile/true-valhalla/1600/

If you think that is bad see his html5 shite. The games are boring as fuck, especially that bird thing that can switch vertical gravity.
http://www.truevalhalla.com/blog/buy-html5-games/
 
PS  He must be stoned on some pretty hard liquor if he really think he can convince everyone that he really makes that kind of money he claims to get in the mail regularly. I'm telling you this guy's on drugs. A fucking pothead. XD

613
Developing ENIGMA / Re: Command Line Interface
« on: June 27, 2014, 08:33:44 pm »
YAAAAAAASSAAAAAYYYYYYY!!!!!! THANK YOU! :D :D
http://www.youtube.com/watch?v=qOllBh1-DCs

614
Off-Topic / Re: LateralGM ported to CPP
« on: June 24, 2014, 09:14:25 pm »
RadialGM was a wasted effort if this is true.

615
General ENIGMA / Re: GL3 lights fixes
« on: June 24, 2014, 09:13:16 pm »
Froggest, isn't your avatar a pokemon sort of?