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496
Issues Help Desk / Re: Linux Requirements
« on: August 16, 2014, 06:48:29 pm »
Thank you Josh for answering my question.
497
Works in Progress / Re: Cabin Fever Escape 3D
« on: August 16, 2014, 06:18:48 pm »
edsquare, the resolution is still huge, however, I did manage a semi-decent method to change the cursor. It's looking like my only option with using QtWebKit. The cursor starts as the default. When you click on a loading screen, the cursor changes to a wait cursor. When you click on a clickable hotspot the cursor will change to indicate you clicked an area that actually did something.When you click on something that doesn't do anything, i.e. not on a hotspot the cursor changes to the default. Of course it would be much better if it would change when the mouse if hovering over something important, instead of only reponding after clicks, but Qt doesn't work like that.
Boo hoo

498
Off-Topic / Re: Share Your Music
« on: August 16, 2014, 11:40:33 am »
Daz I agree with Ideka. You did a quality job btw.
Ideka I like yours a lot too, good atmosphere.
Ideka I like yours a lot too, good atmosphere.

499
Off-Topic / Re: Share Your Music
« on: August 14, 2014, 03:47:42 pm »
I'm sorry I watched the whole video. It was too amazing for me to handle emotioinally, but in a good way. I feel like a new mam.
500
Off-Topic / Re: Share Your Music
« on: August 13, 2014, 08:17:02 pm »
I removed two of the soundtracks because I concluded they were no good. Anyone like what's left that I still have on YouTube?
501
Issues Help Desk / Re: Linux Requirements
« on: August 13, 2014, 07:49:25 pm »
This seems to be a lot more involved than I thought. I suppose your right. My head hurts. This is too deep.
502
Issues Help Desk / Re: Linux Requirements
« on: August 13, 2014, 04:55:32 pm »This is a nonsensical question. Why would you expect only certain distributions of the same basic system to work with ENIGMA? The only version-specific requirements would be for the dependencies, and neither GNU nor Linux is a dependency. Even if a distro doesn't include ENIGMA's dependencies, you can get them yourself.More like onpon's reply was nonsensical.
On the other hand, if you're just talking about what distros ENIGMA binaries are distributed for by the ENIGMA devs, that's kind of self-documenting, is it not? Obviously, if an Ubuntu 12.10 package doesn't exist, Ubuntu 12.10 isn't supported that way.
System requirements are important. You shouldn't have to pretend otherwise. GameMaker:Studio only targets Ubuntu 12.10 or above distrobutions. While with ENIGMA, there should be a genral platform itofficially supports. People who aren't total nerds don't know how to install dependencies through the Terminal. Most poeple who use a computer in their everyday lives don't understand what terminal or command line even is, let alone how to use it, and don't forget most earthlings who have a life outside of the computer will probably never care to learn more or find out what these complicated things are. The ignorance isn't a good thing, but it's far too common for us to not cater to.
@ everyone esle - well there you go no one here knows. Doesn't surprise me

503
Issues Help Desk / Linux Requirements
« on: August 13, 2014, 12:57:27 pm »
What flavors of Linux does ENIGMA officially support? I know Ubuntu and Mint are, any others? Does it work on ALL major distros? Is is version spevific? IE works only on Ubuntu 12.10 or above? These things are important to know before anyone will consider ENIGMA for real Linux development.
504
Proposals / Re: Flipping, scaling and rotating instances
« on: August 13, 2014, 12:53:12 pm »
You forgot about image_blend but ince I don't use that in the room editor personally I could care less if that's added. As for scaling, that would be amazing. I look forward to using it (if it's ever added)
505
Works in Progress / Re: Real Men Wear Pink HD
« on: August 11, 2014, 08:39:29 pm »
Android version has *finally* been updated. This means everything but Mac is complete. Now that I think of it, my currently published games have all their downloads up-to-date with the exception of Mac support. Arghh..
506
Works in Progress / Re: Man Boobs Are Candy Corn HD
« on: August 11, 2014, 08:20:09 pm »
Well Darkstar2 I'm sure, as both the OUYA store and the Amazon Android store
have accepted and published my game submissions. Sorry to disapoint you.
[OUYA Videogame Store]
[Amazon Android Store]
have accepted and published my game submissions. Sorry to disapoint you.

[OUYA Videogame Store]
[Amazon Android Store]
507
Works in Progress / Re: Cabin Fever Escape 3D
« on: August 07, 2014, 08:55:31 pm »
I'm not going to resize it, that process is just way too involved and a lot of mesmerizing code to look through, that of which I didn't write, (98% of the HTML/JS/CSS code was auto-genterated by a very simple IDE that targets non-programmers).
But what i will do is make the hotspots glow on linux if it's going to be as easy as I'm expecting. Hopefully that should fix everything up but I have a lot on my plate right now, I'm seeking to finish ALL projects showcased on my website before the end of the second quater of 2015.
Wish me luck.
But what i will do is make the hotspots glow on linux if it's going to be as easy as I'm expecting. Hopefully that should fix everything up but I have a lot on my plate right now, I'm seeking to finish ALL projects showcased on my website before the end of the second quater of 2015.
Wish me luck.

508
Works in Progress / Re: Cabin Fever Escape 3D
« on: August 07, 2014, 08:01:06 pm »
Thank you for the feedback and compliment!
The clicking and navigation is more obvious on windows and mac, because their WebView control supports changing the cursor from javascript. The Linux version was made in Qt which doesn't support changing the cursor with javascript. It helps a lot having the cursor change to a hand when your cursor goes over a clickable hotspot. The size can't be changed I'm afraid. I wouldn't just need to resize the game window, I would need to scale the images and every clickable hotspot coordinate which would be a nightmare (math isn't my thing).
Thanks for playing!

Thanks for playing!

509
Works in Progress / Cabin Fever Escape 3D
« on: August 07, 2014, 07:25:18 pm »
Videos
•[OFFICIAL GAMEPLAY SPOILER]
Screenshots








Downloads
•[DOWNLOAD FOR WINDOWS]
•[DOWNLOAD FOR MACINTOSH]
•[DOWNLOAD FOR LINUX]
•[MORE FREE GAMES]
Product Features
•Official website - www.timekillergames.weebly.com
•General parody of the typical low-budget escape game
•Poorly modeled, poorly textured, poorly materialed visuals
•Find all strangely hidden keys before the cabin rental expires
•Original repetitive banjo soundtrack by Jared Johnson
•Beautiful title screen animation text that is not legible
•A really stinky surprise for the whole family to enjoy
Product Description
Oh no! You're locked in your vacation cabin! Escape the cabin fever in this point-and-click escape game based on a real vacation cabin in Louis Mountain, Virginia (US). This would have been an online game, so you wouldn't have to download anything, but, it runs way too slow online so much that it's not playable. Since you download the files locally on your computer, the game should run properly.
•[OFFICIAL GAMEPLAY SPOILER]
Screenshots








Downloads
•[DOWNLOAD FOR WINDOWS]
•[DOWNLOAD FOR MACINTOSH]
•[DOWNLOAD FOR LINUX]
•[MORE FREE GAMES]
Product Features
•Official website - www.timekillergames.weebly.com
•General parody of the typical low-budget escape game
•Poorly modeled, poorly textured, poorly materialed visuals
•Find all strangely hidden keys before the cabin rental expires
•Original repetitive banjo soundtrack by Jared Johnson
•Beautiful title screen animation text that is not legible
•A really stinky surprise for the whole family to enjoy
Product Description
Oh no! You're locked in your vacation cabin! Escape the cabin fever in this point-and-click escape game based on a real vacation cabin in Louis Mountain, Virginia (US). This would have been an online game, so you wouldn't have to download anything, but, it runs way too slow online so much that it's not playable. Since you download the files locally on your computer, the game should run properly.
510
Issues Help Desk / Re: Qt "Step" Event?
« on: August 06, 2014, 09:08:48 pm »
Alright never mind guys I solved this myself by using Html5 audio instead of using QSound.