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466
http://yoyogames.com/studio
They are now charging 200 big ones for the Tizen module (it used to be free with pro just like Mac which is now $100). Who even wants to develop for Tizen anyways? I might if I get a Tizen device, but there's no Tizen Appstore in existence and until there is that price tag is ludacris. The module for anyone who plans to make more than pocket change is completely useless and will be for a long time.
They are now charging 200 big ones for the Tizen module (it used to be free with pro just like Mac which is now $100). Who even wants to develop for Tizen anyways? I might if I get a Tizen device, but there's no Tizen Appstore in existence and until there is that price tag is ludacris. The module for anyone who plans to make more than pocket change is completely useless and will be for a long time.
467
Developing ENIGMA / Re: The benefits of Visual Studio's compiler?
« on: September 05, 2014, 09:17:51 pm »
Thank you Rusky that was the perfect answer! You seem to know exactly what your talking about and I respect that. This was just asked out of curiosity. If porting to Visual Studio doesn't help anything, then I guess it's not a major concern, which is good, you guys have enough on your plate.
Thank you!
Thank you!

468
Developing ENIGMA / The benefits of Visual Studio's compiler?
« on: September 05, 2014, 12:46:18 pm »
I know we already beat GMStudio's game performance by a landslide but they are using Visual Studio for both their interpreted and YYC C++ runners. We use MinGW which is called "Min" for a reason. What would be the benefits if a dev got Visual Studio's trial and ported ENIGMA with it before the expiration date? I know no one here is willing to buy Visual Studio, and the free version (not counting the Express Edition) is for noncommercial evaluation purposes only.
Would this be a game performance boost on Windows?
Would this make game file sizes smaller on Windows?
Would it help us pave the way to making appstore-ready Windows 8 apps?
Would this be a game performance boost on Windows?
Would this make game file sizes smaller on Windows?
Would it help us pave the way to making appstore-ready Windows 8 apps?
469
Off-Topic / Re: Share Your Music
« on: September 04, 2014, 03:57:27 pm »
This is IMO my best soundtrack yet
- "Lightless Assassin" - http://youtu.be/AVbDz6TZS04?list=PLTUMODgBRjDm1HPklflDUQIXn8_cEgY5i

470
General ENIGMA / Re: Cross-compiling from Linux to OS-X works --interested?
« on: September 04, 2014, 11:58:26 am »
How do I cross-compile?
Does this mean I can compile for Mac without a Mac? Does this mean I compile for Mac by compiling in a virtual machine embedding Mac inside a Linux or Windows PC? Both of which go against Apple's terms. I could be wrong but this isn't legal either. You buy a Mac, you don't own it, you rent it for life, either you go by their terms or you have to jump in a lake.
Mac software can only be built on Mac in order for it to be accepted on their store. As for the virtual machine, if you want to run Mac software legally, you need to own a physical Mac device to run it on. Even if you already own a physical Mac and try to run Mac in a VM on Windows or Linux the rules still apply.
Does this mean I can compile for Mac without a Mac? Does this mean I compile for Mac by compiling in a virtual machine embedding Mac inside a Linux or Windows PC? Both of which go against Apple's terms. I could be wrong but this isn't legal either. You buy a Mac, you don't own it, you rent it for life, either you go by their terms or you have to jump in a lake.
Mac software can only be built on Mac in order for it to be accepted on their store. As for the virtual machine, if you want to run Mac software legally, you need to own a physical Mac device to run it on. Even if you already own a physical Mac and try to run Mac in a VM on Windows or Linux the rules still apply.
471
Works in Progress / Re: Flippy Bored Multiplayer HD
« on: September 04, 2014, 10:32:09 am »
Thank you Robert! The super zoomed viewport is part of the challenge. Wouldn't you have limited vision if you were flipping repeatedly? That and this is meant to be hard like flappy bird. It's easier if you take note of the level layout, that's why you have so many lives, it's in part a memory game because the levels aren't randomly generated. Thanks for playing! I can still change it without much hassel, but it can get too easy really quick.
Thank you for trying it sorlok_reaves! What flavor of Linux are you running? Thank you for the tip! Though zip can work too if you check that in the properties manually before you zip it. I created the file directly from GMStudio's IDE which means it was "built" on Windows so I can't fix this problem until after I do this stoff on my Ubuntu machine.
Thank you for trying it sorlok_reaves! What flavor of Linux are you running? Thank you for the tip! Though zip can work too if you check that in the properties manually before you zip it. I created the file directly from GMStudio's IDE which means it was "built" on Windows so I can't fix this problem until after I do this stoff on my Ubuntu machine.
472
Works in Progress / Re: Flippy Bored Multiplayer HD
« on: September 04, 2014, 07:46:22 am »
Right click -> Properties -> Permissions -> check "allow to run as application" it's built for Ubuntu but I don't have the kind of time to check all the popular distro's that's a lot of work. Removing the spaces in it's path/filename and running the game file from the terminal will show you the *.so libs which may be missing in your distro.
473
Works in Progress / Re: Flippy Bored Multiplayer HD
« on: September 03, 2014, 10:04:51 pm »
The game is now complete and ready to download for Windows and Linux. I also added a better description. Macintosh, Android, and OUYA coming soon!

474
Works in Progress / Flippy Bored Multiplayer HD
« on: September 02, 2014, 08:53:03 pm »
Screenshots








Downloads
•[DOWNLOAD FOR WINDOWS]
•[DOWNLOAD FOR LINUX]
•[MORE FREE GAMES]
Product Features
•Official website - www.timekillergames.weebly.com
•Beat your opponent by collecting more gold in all 9 levels
•Pre-rendered, crisp, beautiful, colorful HD graphics and visuals
•Smooth and steady difficulty slope; easy to play; hard to master
•This is NOT your average flappy bird clone; there's a twist
•Challenging obstacles to keep you coming back for more
•Flip and flap you're way to wealth before your frireds do
Product Description
Flip the bird and his friend Flap the bird were very bored. So bored that they came up with a silly game. So here's the rules; 1) collect gold until there's none left, 2) collect more than your opponent, 3) you can't ever stop flying AND flipping, and 4) You can't touch ANYTHING but the gold! Can you handle this bizarre competition? Or will you feel the burn in your bum? Have fum!








Downloads
•[DOWNLOAD FOR WINDOWS]
•[DOWNLOAD FOR LINUX]
•[MORE FREE GAMES]
Product Features
•Official website - www.timekillergames.weebly.com
•Beat your opponent by collecting more gold in all 9 levels
•Pre-rendered, crisp, beautiful, colorful HD graphics and visuals
•Smooth and steady difficulty slope; easy to play; hard to master
•This is NOT your average flappy bird clone; there's a twist
•Challenging obstacles to keep you coming back for more
•Flip and flap you're way to wealth before your frireds do
Product Description
Flip the bird and his friend Flap the bird were very bored. So bored that they came up with a silly game. So here's the rules; 1) collect gold until there's none left, 2) collect more than your opponent, 3) you can't ever stop flying AND flipping, and 4) You can't touch ANYTHING but the gold! Can you handle this bizarre competition? Or will you feel the burn in your bum? Have fum!
475
Works in Progress / Re: Iji is now in Beta! Please test~
« on: September 01, 2014, 10:09:31 pm »
It's odd that this game was ported so quickly with very few and minor problems yet not a single one of my projects work in ENIGMA, even with the fact Iji is a lot more complex and huge of a project than all my projects combined.
Anyways, you've done great! I'm so happy you made it this far so quickly!
Cheers.
Anyways, you've done great! I'm so happy you made it this far so quickly!

Cheers.
476
General ENIGMA / Re: New functions available in the rooms editor.
« on: August 27, 2014, 01:04:10 pm »
Ego free I was going to upgrade to windows 8 but I've heard a lot of bad things about it so no promises until after I hear you are interested, thanks to your contribution that I've waited so long for I'd like to reward you a donation from about $20-$40. I offered this to Robert in times past but he wanted me to use the money for something better.
I want everyone to know this when I offer donations I do it as a joy not a burden. I really like to share the love. What I get out of it is the pleasure to help someone who has helped me greatly.
I like to make people happy. It makes me happy to see people happy. 
HAPPY HAPPY JOY JOY HAPPY HAPPY JOY
I want everyone to know this when I offer donations I do it as a joy not a burden. I really like to share the love. What I get out of it is the pleasure to help someone who has helped me greatly.


HAPPY HAPPY JOY JOY HAPPY HAPPY JOY
477
General ENIGMA / Re: I made a install script for Ubuntu.
« on: August 25, 2014, 10:01:00 pm »
I don't want my clean Ubuntu install junked up in 1 week so it sounds like an install script isn't a good idea.
478
Developing ENIGMA / Re: New properties in egm files
« on: August 25, 2014, 01:15:51 pm »
Wonderful news! Whoop whoop!
479
Works in Progress / Re: Cabin Fever Escape 3D
« on: August 23, 2014, 10:39:46 am »
Thank you Robert!
But this game has been around for almost 3+ years. Just recently I decided to re-publish it with some very minor changes made.

480
General ENIGMA / Re: Cross Compiling
« on: August 22, 2014, 01:59:54 pm »
This is great! GameMaker: Studio beat us to it though. While they may say the contrary on the YoYoGames System Requirements page ...
You can technically compile just dandy without a single computer running linux. Trying to "compile" may throw an error saying "Can't connect to Ubuntu" but the files are still outputed anyways and they worked just fine after I sent them to my virtual machine. Since they've done a pretty spotless job at maintaining their Ubuntu export there's really no difference between that and a Windows export in terms of how your games should run. Unless you happen to really like Linux, you don't really need one to compile for it without worry concerning bug complaints.
Quote
Computer running Ubuntu required for export~ https://www.yoyogames.com/studio/system-requirements
You can technically compile just dandy without a single computer running linux. Trying to "compile" may throw an error saying "Can't connect to Ubuntu" but the files are still outputed anyways and they worked just fine after I sent them to my virtual machine. Since they've done a pretty spotless job at maintaining their Ubuntu export there's really no difference between that and a Windows export in terms of how your games should run. Unless you happen to really like Linux, you don't really need one to compile for it without worry concerning bug complaints.