Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - time-killer-games

Finished Games / Re: Laboratory Escape 3D
« on: September 22, 2014, 05:14:27 pm »
That in particular, yes.

Off-Topic / Re: I'm officially not . . .
« on: September 22, 2014, 03:31:45 pm »
Lucky.. I'm getting My GED (general education diploma for highschool dropouts) soon if all goes well, but that still isn't as good as your education.

Finished Games / Re: Laboratory Escape 3D
« on: September 22, 2014, 03:28:05 pm »
lol good point the angle makes it a bit confusing but they are really just L-shaped pipes, with one end connected to the floor and the other to the wall. :P Thanks.

Finished Games / Laboratory Escape 3D
« on: September 22, 2014, 01:13:20 pm »
This project I'm in the process of porting to ENIGMA, won't be long beofre it works! :D




Product Features

•Official website -
•General parody of the typical low-budget escape game
•Poorly modeled, poorly textured, poorly materialed visuals
•Find all strangely hidden items before you die of starvation
•Original overly-epic organ soundtrack by Samuel Venable
•Boring static title screen with no menus or options to set
•A really stinky surprise for the whole family to enjoy

Product Description

Oh no! You're locked in a random laboratory and you have no idea how you got there! Use your brain in many weird and abstract ways to uncover a way to leave this stupid place! Warning, the difficulty level may make you want to bang your head against a wall until your skull cracks open with your brains spilling out!

Issues Help Desk / Re: window_handle() is messed up
« on: September 19, 2014, 09:55:45 pm »
Holy pussy-dick hybrid! Fuck yeah, son!!!

Proposals / "Completed Games" forum
« on: September 18, 2014, 03:07:55 pm »
What happened to our "completed games" section, I could've sworn we used to have one. In any case, it should be brought back. I actually have a completed enigma game (sort of).

Issues Help Desk / Re: window_handle() is messed up
« on: September 18, 2014, 11:46:47 am »
That's really good news HaRRi! It's good to know. I don't know where I got the idea it would make games slower, I'm glad I was wrong. :D

Issues Help Desk / Re: window_handle() is messed up
« on: September 16, 2014, 02:54:25 pm »
Wouldn't rendering to a surface like YYG be the easiest short term fix for everyone? That's not good for performance but it's better than keeping what we have now which is completely broken.

Issues Help Desk / Re: window_handle() is messed up
« on: September 15, 2014, 08:49:29 pm »
Which is exactly why I said what I did in my post above yours, Darkstar2...

Issues Help Desk / Re: window_handle() is messed up
« on: September 15, 2014, 03:46:46 pm »
A better temporary fix IMHO, if you could tell me how to edit the return value of window_handle() myself?

My extensions are windows only.

I could simply do...
Code: [Select]
double window_handle()
     return (HWND)(DWORD)FindWindow("TMain",NULL);
...but I don't know where to put that, I search all the code in the enigma-dev directory with only one reference found for "window_handle".

This is what that reference says...
Code: [Select]
unsigned long long window_handle();
...that is not how to declare a new function at all. There's no braces {} nor anything to put between them. It's confusing.

Changes I make I don't want merged/public. I'm just gonna do this until we find a better alternative than multiple windows on Windows...

Issues Help Desk / Re: window_handle() is messed up
« on: September 15, 2014, 03:29:25 pm »
Thanks. I read about this second window thingy before and I was certain that was the problem, and I was right. Whenever this gets fixed I'd love to be informed of the update.

Robert, just let me know preferably on Facebook, that'd be great!

Issues Help Desk / window_handle() is messed up
« on: September 15, 2014, 01:26:11 pm »
I created 3 extensions for the GameMaker:Marketplace, all of which work for Windows in GameMaker:Studio and GameMaker 8.1. I tried them in ENIGMA and they all share the same problem - window_handle() is not doing what it should. Instead of it being used to get the handle of the main game window, it's getting the window handle of the embedded viewport window.

DLL#1 - WindowStyler.dll -'s/windowstyler/Downloads/
My WindowStyler extension for example should change the window border to the style of choice, and this is what I get in ENIGMA..

This is what it should do, which is what it does in GameMaker 8.1 (and GMStudio with barely any code changed)..

Unfortunately due to how my other two extensions work, they rely on WindowStyler in order to function properly..
DLL#2 - WebBrowser.dll -
DLL#3 - HostExe.dll -

If you try either of those two extensions in 8.1 or Studio, they run in fake fullscreen, which is required because true fullscreen won't allow the external windows (browsers, exes, etc) to embed. In ENIGMA, even though they are set to be in fake fullscreen, they are in regular windowed mode. This is because WindowStyler is changing the window border style of ENIGMA's embedded view window, not the actual game window.

Please fix this. A bug report has been submitted -
The download links to my 3 extensions in this topic were written specifically to work in 8.1 & ENIGMA.
To download the GMStudio-specific versions, look for them at the GMMarketplace..

Off-Topic / Re: weenie hole
« on: September 12, 2014, 11:46:08 pm »
No one did it I want my money back

Off-Topic / weenie hole
« on: September 09, 2014, 10:11:03 pm »
Can someone change my member category to "weenie hole"? Kinda like how cheeseshit is "fucking moron" and Rusky is "resident troll"?


Also make the text a fleshy color to symbolize blatant nudity.

Developing ENIGMA / Re: The benefits of Visual Studio's compiler?
« on: September 06, 2014, 11:22:40 am »
Where did you come from DaSpirit? We missed you! :D Thanks for the info, sounds like because of less forwards compatibility it was a great move to not use VS. GCC is perfect. I'm glad we're using arguably the best compiler for the job, really encouraging.