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421
Proposals / Re: GMS vs GM8.1 and below [window_handle()]
« on: September 27, 2014, 06:28:24 pm »
Cool I try that out in a few days as I want a break from my extensions to work on a couple games again but that sounds pretty straight forward.
I didn't know that would work in 8.1 too, that's great news!
Yeehar!
I didn't know that would work in 8.1 too, that's great news!
Yeehar!
422
Proposals / Re: GMS vs GM8.1 and below [window_handle()]
« on: September 27, 2014, 03:38:52 pm »
Ask Lonewollf he knows. He tried to tell me but he wasn't descriptive at all he was so vague I didn't know what to make of it. Or maybe I just don't know enough about C++ to know what he was talking about. I have no idea.
423
Proposals / GMS vs GM8.1 and below [window_handle()]
« on: September 27, 2014, 03:24:35 pm »
Apparently GMS's window_handle() implementation is completely different from Legacy GM versions. I don't know how exactly it's different because I just use FindWindow("YYGameMakerYY,NULL) to get the new GMS handle, which isn't the natural way, as the window class name is subject to change as time goes on, for all we know.
Anyway this is my request, if possible if we could modify the current window_handle() function in ENIGMA to support both GM Legacy AND GMS's window handle. If both aren't possible to support in the same project simultaneously, we could just add two new ENIGMA settings radio boxes. GMS window_handle() compatibility as the default but with the option of switching to backwards compatibility for older GM versions.
Sound good?
Anyway this is my request, if possible if we could modify the current window_handle() function in ENIGMA to support both GM Legacy AND GMS's window handle. If both aren't possible to support in the same project simultaneously, we could just add two new ENIGMA settings radio boxes. GMS window_handle() compatibility as the default but with the option of switching to backwards compatibility for older GM versions.
Sound good?
424
Finished Games / Re: Window Styler, Web Browser, and Embed Program
« on: September 27, 2014, 12:55:05 pm »
Beowolf, I tested and can verify the only time it will do that (that I'm aware of) is if you try to put BrowserCreate() inside the step event. If you keep it in the create event like it is out-of-the-box and don't put it anywhere else this shouldn't be an issue, unless you found something I didn't.
I don't know if you care to do this but giving me your sample project would be a great help.
Edit. They've made quite the habbit out of banning people for no reason now for quite some time.
Edit2: if you really did set BrowserCreate() to fire every step, that's like trying to create an instance you only want to create once but because you put it in the step there will be an ever increasing duplicate of that instance to make you game get slower and slower until it eventually crashes. For this reason I'm considering to add a BrowserExists() function if you find that necisary.
I don't know if you care to do this but giving me your sample project would be a great help.
Edit. They've made quite the habbit out of banning people for no reason now for quite some time.
Edit2: if you really did set BrowserCreate() to fire every step, that's like trying to create an instance you only want to create once but because you put it in the step there will be an ever increasing duplicate of that instance to make you game get slower and slower until it eventually crashes. For this reason I'm considering to add a BrowserExists() function if you find that necisary.

425
Finished Games / Re: Window Styler, Web Browser, and Embed Program
« on: September 26, 2014, 10:25:47 pm »
I fixed the issue with switching in/out of fake fullscreen, it goes back to the original window size as it should. The update has been made public. I did some other fixes but I'm too tired to remember them right now.
If you could explain a little more detailed what you mean about alt/enter? I'm a little confused as to what you mean.
Thanks.
If you could explain a little more detailed what you mean about alt/enter? I'm a little confused as to what you mean.
Thanks.
426
Finished Games / Re: Window Styler, Web Browser, and Embed Program
« on: September 26, 2014, 02:52:20 pm »
That'd be great but I found out some of it on my own (finally!) 
When you run StylerToolWindow() every step and use an alarm or some other means to swap running that every step with a different style to run every step, i.e. sizeable() it will become sizeable, but it will still be a tool window, iI fixed this bug already, as you shouldn't be able to set two styles at once. I won't make that 1 small change it's own version update though. I'd like to fix "everything" again first, whatever that means...
The other issue, switching out of fakefullscreen will result in the window still being the size of the display, only it will have a border now. This I'm still fixing.
If you know how I can fix the sizeable window's un-maximizing issue too I'd be most grateful.
Edit almost forgot the issue with fakefullscreen in which when you press alt+tab to swich window focus to a different window, then minimize that window, the fakefullscreen window will un minimize and re-appear as the foreground window.
There was a delay in making fakefull() hide the taskbar after alt_tabbing back to the game, but that I fixed at least..
I hope I'm making any sense I suck rooster balls at explaining things like this.

When you run StylerToolWindow() every step and use an alarm or some other means to swap running that every step with a different style to run every step, i.e. sizeable() it will become sizeable, but it will still be a tool window, iI fixed this bug already, as you shouldn't be able to set two styles at once. I won't make that 1 small change it's own version update though. I'd like to fix "everything" again first, whatever that means...
The other issue, switching out of fakefullscreen will result in the window still being the size of the display, only it will have a border now. This I'm still fixing.
If you know how I can fix the sizeable window's un-maximizing issue too I'd be most grateful.

Edit almost forgot the issue with fakefullscreen in which when you press alt+tab to swich window focus to a different window, then minimize that window, the fakefullscreen window will un minimize and re-appear as the foreground window.
There was a delay in making fakefull() hide the taskbar after alt_tabbing back to the game, but that I fixed at least..
I hope I'm making any sense I suck rooster balls at explaining things like this.
427
Off-Topic / Re: Restructuring the Community
« on: September 25, 2014, 09:40:38 pm »
How about we just ban everyone and ban ourselves. Because otherwise nothing will change. :p
428
Finished Games / Re: Window Styler, Web Browser, and Embed Program
« on: September 25, 2014, 07:26:13 pm »
Haha XD especially applying to this communty, myself included.
429
Finished Games / Re: Window Styler, Web Browser, and Embed Program
« on: September 25, 2014, 07:15:08 pm »
This is what I look like when I don't take my meds.

430
Finished Games / Re: Window Styler, Web Browser, and Embed Program
« on: September 25, 2014, 03:45:16 pm »
Dark I love your wall of text. You mind if I gently stroke your lovely wall of text?
431
Finished Games / Re: Window Styler, Web Browser, and Embed Program
« on: September 25, 2014, 01:38:19 pm »
@Darkstar2 yes when you are done using child windows you can stop calling FakeFullscreen() every step and while that's not being called you can switch to true full screen with window_set_full screen(1) GML.
432
Finished Games / Re: Window Styler, Web Browser, and Embed Program
« on: September 25, 2014, 01:24:30 pm »
Also lonewolff I was already going to remove that message box given you'd actually remove your review first which your review is now technically lying to everyone at this point. 
YYG featured my extension on the marketplace homepage under "extending windows", so no matter how much you don't like my now perfectly stable extension YYG don't agree with you nor does anyone else so good luck making your invalid points.

YYG featured my extension on the marketplace homepage under "extending windows", so no matter how much you don't like my now perfectly stable extension YYG don't agree with you nor does anyone else so good luck making your invalid points.
433
Finished Games / Re: Window Styler, Web Browser, and Embed Program
« on: September 25, 2014, 01:18:02 pm »
Every game I've played commercial or not uses fake (Skyrim, Sims 3, ASA - A Space Adventure, The Filmmaker, Rollercoaster Tycoon 2, etc etc). True full screen is a requirement of Microsoft that no one really follows but YYG. I use a variety of game engines I've purchased, including not just GMS. GM 8.1, Monkey-X, BlitzMax, Stencyl, Adventure Maker, Construct 2, Adventure Game Studio and last but not least ENIGMA used to and I believe it still does - they all use "fake" full screen but really it's just regular fullscreen that allows child windows.
434
Finished Games / Re: Window Styler, Web Browser, and Embed Program
« on: September 25, 2014, 12:53:46 pm »
I am even part of Sam's extension now. That is scary!(and as much as the message box would like you to believe, window sizes are only 'sometimes' correct - but who are we to argue with a message box - LOL
)
Also, I don't get the purpose of 'Fake Fullscreen'. Feel free to enlighten me on that one
What is really scary is you don't know what a change log or notification is, and that's what you're looking at. If you delete that alarm like it blatantly says, it's gone. A monkey could do it. If you are crippled enough to not do that in under 10 seconds, you can simply delete that one line of code.
100/100 people would agree there's nothing wrong with that. It is informative, it's no skin off anyone's back and it can be done in under 10 sec unless you are seriously mentally retarded.
I used window_get_width()/height() to show what's on that message. I even went through the trouble of taking a screenshot of every window type, then I cropped out everything but the client area, doing so pixel-exact, and sure enough every window was the correct size. If there are still bugs with literally anything besides fakefullscreen I doubt it seriously. I even tested everything on an existing game. Everything was perfect.
Fake fullscreen is the only one I haven't tested like the others, but it overlaps the taskbar now and it uses code nearly identical to borderless so I'm very certain you are just trying to yank my chain.
There's only one bug period it has to do with a sizeable window as I've already pointed out. Won't explain again. If people really want a sizeable window (the minority) they don't need my extension they can use global game settings which is built-in and cross-platform for desktops.
Lonewolff aren't you getting a little too excited for what's really going on?
435
Finished Games / Re: Window Styler, Web Browser, and Embed Program
« on: September 24, 2014, 10:56:26 pm »
Not hiding the taskbar, hiding the game's taskbar icon.
Edit. And yes this does apply to that game. You could also run it at 1280x1024 just fine if your hardware supports it.
Edit. And yes this does apply to that game. You could also run it at 1280x1024 just fine if your hardware supports it.