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376
Off-Topic / Re: What we could have if Enigma would be closed source :(
« on: October 01, 2014, 07:58:43 pm »
Holy fuck!

377
Off-Topic / Re: What we could have if Enigma would be closed source :(
« on: October 01, 2014, 07:53:41 pm »
"I". It was my way of expressing how unreasonable and stupid that would be. I thought it was self-explanatory.

378
Off-Topic / Re: What we could have if Enigma would be closed source :(
« on: October 01, 2014, 07:50:58 pm »
In otherwords, if ENIGMA was closed source or costed money even less people would use/develop it and it would die a quick and painless demise.

379
Off-Topic / Re: What we could have if Enigma would be closed source :(
« on: October 01, 2014, 07:44:30 pm »
The day ENIGMA gets closed-sourced I will officially comit suicide.
381
Programming Help / Re: 2D on 3D, vice versa?
« on: October 01, 2014, 04:50:36 pm »
This should help you.
http://enigma-dev.org/edc/games.php?game=43
And.
http://enigma-dev.org/edc/games.php?game=51
if those examples don't work report any issues you might have.
http://enigma-dev.org/tracker/
http://enigma-dev.org/edc/games.php?game=43
And.
http://enigma-dev.org/edc/games.php?game=51
if those examples don't work report any issues you might have.
http://enigma-dev.org/tracker/
382
Off-Topic / Re: Windows 10
« on: October 01, 2014, 03:43:22 pm »
MS version names have always been fucking stupid.
If windows 8 users really are getting the free upgrade, I'm getting windows 8 asap.
If windows 8 users really are getting the free upgrade, I'm getting windows 8 asap.
383
Issues Help Desk / Re: bug report
« on: October 01, 2014, 02:13:26 am »
The c++ code blocks project is in the zip under /datafiles/ subfolder. This really stinks you're very generous and want to help which I'm thankful for but I don't know what I can say or do. I'm super confused by the inconsistency we're seeing.

384
Graphics and Video / Re: Things I have been working on (past to present)
« on: September 30, 2014, 08:25:24 pm »
While there was a pun invloved my compliment to Beowulff was sincere. So idk how I wasn't being polite.
385
Issues Help Desk / Re: bug report
« on: September 30, 2014, 06:54:44 pm »
Something weird just happened, again. I'm not experiencing what you are.
We should change ENIGMA to ENIGMARR like the nonsense subforum suggests: the Explosive, Non-Implosive Game Maker Ass-Rectum Ripper.
We should change ENIGMA to ENIGMARR like the nonsense subforum suggests: the Explosive, Non-Implosive Game Maker Ass-Rectum Ripper.
386
Issues Help Desk / Re: bug report
« on: September 30, 2014, 06:13:22 pm »
I) I can see the window changing size directly after I dragged the window. It isn't that hard to notice. 
II) To verify what I saw, I measured the size difference as follows..
A) Ran the exe, when the "game" has opened completely (finished loading) and screenshot'd it.
B) Cropped out everything except the client area, pixel-exact, which measured 640x480.
C) Dragged the window, noticing the client height changed a little based on my vision.
D) Screenshot'd the window again.
E) Cropped out everything but the client area, pixel-exact, which measured 640x484.
F) With a tool window, the height is 4 pixels off.
G) The resulted resolution change is more or less wrong based on the window type my window styler extension has assigned the window.
III) Using the same exact project, GML, and DLL, GMStudio does not share this problem.
IV) I'm on Windows 7 x86 but I'm positive this isn't the isssue
V) FYI in GMStudio window_get_width/height(), window_set_size(), and the last two args of window_set_rectangle() are based on the *client* width/height, not the border.
A) ENIGMA should do the same thing as explained in V) as it actually makes sense. Microsoft's MoveWindow idea was an epic fail. Plus it would fix GM/GMStudio incompatibilies.
B) window_get_x/y(), window_set_position() and (only) the first two arguments of window_set_rectangle() ARE based on the window border's position.
VI) That "new" portable hasn't been updated in five days, and I definately since then have downloaded and applied that update.

II) To verify what I saw, I measured the size difference as follows..
A) Ran the exe, when the "game" has opened completely (finished loading) and screenshot'd it.
B) Cropped out everything except the client area, pixel-exact, which measured 640x480.
C) Dragged the window, noticing the client height changed a little based on my vision.
D) Screenshot'd the window again.
E) Cropped out everything but the client area, pixel-exact, which measured 640x484.
F) With a tool window, the height is 4 pixels off.
G) The resulted resolution change is more or less wrong based on the window type my window styler extension has assigned the window.
III) Using the same exact project, GML, and DLL, GMStudio does not share this problem.
IV) I'm on Windows 7 x86 but I'm positive this isn't the isssue

V) FYI in GMStudio window_get_width/height(), window_set_size(), and the last two args of window_set_rectangle() are based on the *client* width/height, not the border.
A) ENIGMA should do the same thing as explained in V) as it actually makes sense. Microsoft's MoveWindow idea was an epic fail. Plus it would fix GM/GMStudio incompatibilies.
B) window_get_x/y(), window_set_position() and (only) the first two arguments of window_set_rectangle() ARE based on the window border's position.
VI) That "new" portable hasn't been updated in five days, and I definately since then have downloaded and applied that update.

387
Finished Games / Re: Window Styler, Web Browser, and Embed Program
« on: September 30, 2014, 12:58:19 pm »Quote from: TKGRobert I tried your code and it threw errors. Are you sure what you provided is correct? The only thing I changed was I replaced the child window arg to use the handle to the child window, which I take is what I was supposed to do.
I'd have to see the output TKG.
At this point I'm afriad to mess with the code because I don't want to break anything due to window focus which isn't really that big of a deal if you ask me. I will fix it, I just have more pressing things to do for now. Thanks for the help!

388
Issues Help Desk / Re: bug report
« on: September 30, 2014, 12:51:37 pm »
I just updated the git master zip contents over-writing all conflict under /enigma-dev/ with no success. Same issues. Is there something I'm not doing right?
389
Graphics and Video / Re: Things I have been working on (past to present)
« on: September 29, 2014, 11:22:50 pm »
Haha what is a "joke" again DS2?
I should stroke your lamp next.
I should stroke your lamp next.
390
Finished Games / Re: Window Styler, Web Browser, and Embed Program
« on: September 29, 2014, 10:43:01 pm »
Maybe it was, or maybe I'm being a turd.