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Messages - time-killer-games

256
Issues Help Desk / Re: Some Fervi's Question
« on: June 30, 2015, 09:18:03 am »
No i mean i dont know how to code in php or anything about it other than its a web language. Someone else should be able to help you with that though!  :)

257
Issues Help Desk / Re: Some Fervi's Question
« on: June 30, 2015, 06:21:42 am »
1) other than TheExDeus major devs are just very busy but they are coming back.
2) those already work on linux but if not i already made a linux *.so library in c++ for this and its open source so it can easily be added to enigmas core engine. I'll look for it on my harddrive today and upload it for you to use as a gamemaker-like extension for enigma in the meantime, ill include the source too if you need it.
3) no idea php isnt my thing

edit - btw your english is fine, im american and you posted better english than i normally do (Y)

258
Issues Help Desk / Re: help with splash_show_image(fname,delay)
« on: May 19, 2015, 06:05:09 pm »
I was thinking the same but with webkit. I think chromium might be webkit based, but regardless, either one should be fine if that were added down the road. They support Html5 which is another reason we shouldn't copy GM completely in this respect, their IE control is also very outdated, just like my web browser extension's is.

259
Issues Help Desk / Re: help with splash_show_image(fname,delay)
« on: May 18, 2015, 02:27:45 am »
and splash_show_web()

260
General ENIGMA / Re: Ludum Dare 32 Entry
« on: April 26, 2015, 02:49:57 pm »
Really cool! RPG is a very ambitious genre for such competitions. I wish you the best of luck. Looks really good!

261
Well unless more than two people respond idk how much more effort id be willing to go out of my way to bless GMC users i know wouldnt mind my generously free and open source help. I actually like helping people and not charging for it, charging $0.99 for a relative mouse click extension that only works on windows due a dll when it could work on all platforms for free in GML, or the world famous 3 line equivalent to wolff's execute program shit he charges a dollar for i just wrote from memory in less than 3 seconds literally.

Code: [Select]
//#includes imports and that other top of the file shit doesnt count as a line, neither should a single { or } :p unless your joking, thus i wont write it

DLL double execute_program(char* prog) {
WinExec(prog, SW_SHOW);
}

He is charging people a dollar for that right there. No joke. He could at least add a wait param using WaitForSingleObject() and CreateProcess/ShellExecute(). Though microsoft calls WinExec deprecated by other shit like CreateProcess its cool when they "deprecate" functions they still keep them functional for backwards compatibility most of the time like in this case. It even works on the Windows 10 beta i read somewhere. Knowing wolff's lack of experience he probably didnt know WinExec existed and used CreateProcess instead even though thats more useless arguments he's wasted with NULL parameters or whatever bc he didnt need them all he literally needed function wise is the codebox above. Its very sad. "Look mommy I can write three lines of code from google and look no errors! Look mommy people are actually buying this shit!"

what about his scatch pad shit. I got it free on a limited time sale, how he described it in his MP asset description made no sense "if you need ever easy debug output" wtf that means english please dude? Even my english in this post im writing here can be understood but he doesnt know how to describe (or fucking revise once after a year or more) his retard thing on a store hes selling it with no free demo or trial. After i downloaded it i realised it lets you draw variables, function returns and shit to an external scrolling window during debugging or whenever desired,  makes sense i guess, but a lot of people wont buy it if they dont know what it fucking does until after purchase and testing it.

Wow. I look at the screenshots and it helped fill in the blanks and at least i thought that is what it did, but its so useless i wasnt sure if i had the right impression until after getting it free on sale and testing it myself. I should make a duplicate of his scratch pad from the top of my head with a more sensable title ie "debug pad", with a legible and revised non-halfbaked description (lol he loves that term as much as halfbaked applies to himself as if he didnt know), free and open source, this one being completely public domain knowing its a free clone of paid shovelware, idk, maybe i should add features to give it more meaning and usefulness too? As ive done all this already when i cloned his execute program with my execute shell. Itll be fun to make him cry. ^_^ the poor little man. Maybe the claimed married with multiple children 40 year old man who writes game engine competing with GMS and Unity in a month who acts 14 will get a job like most 14 year olds and not get a boner over useless pocket change internet revenue. He told me what he makes, no wayy any 40 year old who has ever had a job would be so damn excited over pennies in the pocket less than weekly. Thats what 14 year olds who arent old enough to be hired would get excited about. ^_^

262
General ENIGMA / Re: First Impressions Of ENIGMA
« on: April 09, 2015, 10:14:51 pm »
^Couldn't have said it better myself . ;)

263
General ENIGMA / Re: First Impressions Of ENIGMA
« on: April 06, 2015, 12:43:22 pm »
lol no wonder why boomerang decompiler never worked for me as i thought advertised.

264
General ENIGMA / Re: First Impressions Of ENIGMA
« on: April 06, 2015, 12:13:19 pm »
I know what you mean Harri. It doesnt really matter i was just saying to his terms an exe would be better than a loose zip when it comes to stripping assets. But doesnt matter as you said anyone who wants to strip assets will find ot easy regardless of the methed, its like pick one - an easy method or a microscopically easier one, the thing is its easy either way so its not like that matters. Even if were ever that "difficult" anyone whos determined can pull it off anyway.

DS2 i understand being paranoid but piracy and asset stripping is impossible to prevent and easy or not its still easy for just about any convinced hacker. It doesnt require hacking either, look at software media extractors they scan an exe for images sound video some docs flash and other media appended, and with no programming knowledge using user friendly (usually freeware) software to do this in minutes without a tutorial and extract shit from your favorite AAA game, so how an indie like yourself could do any better is out of the question why try if it wont prevent much even if you were nintendo or EA games? The new Sims by EA Games has already had its models and textures ripped and you can import your own models too in the game last i checked with a variety of trainers made by amateur programmers and hackers.

The only thing "hard" to extract (or in this case decompiled or disasembled) from a game is the original c++ or whatever language used's code files or workspace. It is doable with that too but that is reasonably (but still far from entirely) safe when actually compiled and not interpreted, but media is a complete lost cause in trying to do that.

265
General ENIGMA / Re: First Impressions Of ENIGMA
« on: April 06, 2015, 09:52:47 am »
Thank you ExDeus so glad you could come to my rescue! ;)


What you don't seem to know is that at runtime, all those DLLs are copied to the temp folder.  This means that everyone selling their shit on the MP is getting ripped off.... because in theory this means you can run someone's game that was made with a paid DLL and steal it from the temp folder and use it yourself courtesy of yours truly, YYG.....  I was made aware of this by a person selling on MP.

YYG makes it EASY for people to steal stuff from hard working individuals, steal game resources, etc.

I mean I know there is always a way to steal resources, but why the fuck make it easy ??? as easy
as copying them to the temp folder for the grabbing.

The bastardised methods they use packing all the shite in one EXE and decompressing it all in the temp folder irks me, it is a TERRIBLE, shitty way to publish a game.  Nobody in their right fucked up mind publishes games that way, go look at any commercial game out there.  When you want to push updates to your game you have to have your users download the entire fucking EXE along with its entire embedded resources.

The way I would use EGM to develop eventually is keep only the compiled code in the EXE and all resources into separate files, each encrypted, including room data, and breaking different aspects of the game or app into pieces like commercial games. If there is an update to a module, the user would only need minimal download.

Take windows, would you have liked it if Windows was just 1 EXE ?

So for big game developers this makes it a much faster process.  There is no way I would release a 1GB EXE file.  That's why I want the external resource _add functions, because I don't want everything to be packed inside the EXE.

darkstar2 i hate to break it to you i know that more than anyone im the one who basically gave mike the idea bc they didnt want to spend time on anything much more complicated. Im especially pissed mike didnt mention me and left the anouncement partialy to true valhalla on the game maker blog, thats another reason why i was never mentioned or thanked with such publicity.

Not that mike.dailly mentioned me in the single runtime exe announcemrnt like i was hoping, but if it wasnt for me they wouldve never added back that feature everyone loved about gm 8.1 was the single exe that can extract includes to the temp_directory. He thanked me when i told him, in a random forum topic where i said it, not like anyone is going to notice that. But mike added it bc i told him about iexpress.exe, and its dependencies makecab and wextract, which has been builtin and hidden in every windows desktop system32 folder since around Windows 98. Thats what they are using to make it one exe. Everyone loves that feature, im sorry you dont appreciate what i practically added to gmstudio in a sense. But if it wasnt for my "shitty" suggestion all your resources wouldnt be extracted at runtime, youd be relying on the zipped export, which takes a real nuckle head not knowing to how take resources out a zip so you should be happy they are doing more than that. The exe can be opened just like the zip export with 7zip but not like anyone would think to do that when they could just double click and run the exe which you cant do with a zip you need to extract or see the contents first with whatever archive manager you use.

266
General ENIGMA / Re: First Impressions Of ENIGMA
« on: April 05, 2015, 06:54:32 pm »
Okay correction, they still did add back sprite/background_add i just double checked. As for sound since your a windows guy do you have ANY idea how many dlls and extensions there are for this that work in GMS? Please google it im not going to find it for you theres tons of them.

You like adding to enigma's source, okay but you still havent told me how creating a dll is isnt as good. I find it easier. You dont have to recompile the whole engine code every time you do a new test run which takes a million years, just recompile the tiny ass c++ dll which take a milisecond then replace the old version with it in your include files. So much easier. And you can still use c++ because any dll for GMS is no less c++ than enigma's engine code. :p really dont get your point.

267
General ENIGMA / Re: First Impressions Of ENIGMA
« on: April 05, 2015, 04:42:48 pm »
They added that function back a long time ago same with sprite/background_add but youll have to double check about the format they dont support as many as they did for gm8.1 and its still sandboxed.

268
General ENIGMA / Re: First Impressions Of ENIGMA
« on: April 04, 2015, 09:39:34 pm »
Quote
lonewol-double-"f"-for-double-the-fuck

Im glad you like it dude, it warms my precious little heart bro. I was inspired by how Tigger explains the spelling of his name in Winnie the Pooh.  :smileycat: (Y)

269
General ENIGMA / Re: First Impressions Of ENIGMA
« on: April 03, 2015, 05:11:19 pm »
I never said you werent appreciate in fact i appreciate you the most right now harri as you are the only still working on it. (Y) but you cant do it by yourself no one can i wish robert and josh come back especially idk what happened to sorlok but he a great help like you too. Thank you for stayingwith us. I know other than rober they are prob just on a break or busy but still

Also you misread me. A bright future and a hint or at least visible chance of a future at all isnt the same thing and the later is what id like to see which isnt a high standard. The problem isnt the project or its current feature/stability state, as ive stated its the lack of attention its getting from developers due care and time restraints, and the lack of attention from the game devs themselves looking for tools like this, simply bc they cant find enigma due the word isnt getting out in the right places. Ive seen robert sharing on commercial game engine sites which is a big no-no look how many of his topics got locked on sites like that...

270
General ENIGMA / Re: First Impressions Of ENIGMA
« on: April 03, 2015, 02:11:21 pm »
^If the project becomes desperate enough that without my help itd be more likely die id love join in if that meant i wouldnt be the only new dev and if i could actually have assurance for "tomorrow" my efforts wouldnt be a total waste and itd die quickly regardless, thus why i havent actually contributed yet im waiting to see if it can get the slightest hint of a brighter future on its own by the existing or future devs for it before im willing to take a risk like that by getting my hands dirty. If anyone is willing to make a such risk i can tell you right now its not me.