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Messages - time-killer-games

Works in Progress / Re: Upcoming Games
« on: October 31, 2015, 08:15:18 am »
looks nice ^-^

Off-Topic / Re: 40 minutes left atm of this post
« on: September 20, 2015, 07:52:37 am »
@Darkstar2 i doubt that has much truth in it, he still has swing copter up there, and never took it down afaik. teh gmc has a way of coming up with dumb things like this bc they want to think everything was made in gm

@Harri i really wonder how much money they are getting out of this, the prices are small, but thats just it, and the amount of traffic, omg, like this was a pretty good move on their part. i actually really wish i could peep into their bank account's number of cha-ching-a-lings

Off-Topic / 40 minutes left atm of this post
« on: September 18, 2015, 12:20:16 pm »

Works in Progress / Re: Flappy Wheels
« on: September 16, 2015, 06:04:24 pm »
ding dong the wicked weenie died

Works in Progress / Re: Flappy Wheels
« on: September 16, 2015, 11:30:32 am »
you renamed my topic to happy wheels omg robert

Works in Progress / Re: Happy Wheels Demo
« on: September 14, 2015, 09:03:45 pm »
i love your homemade hotdogs all the way and the 3 little weenies cried wee wee wee all the way into my butthole. :D

Works in Progress / Flappy Wheels
« on: September 13, 2015, 09:43:00 pm »
Completed a new game recently, but ill post about that elsewhere when its live on anazon and the ouya discover menu.

Anyways, tried a crack at porting it to html5 and it was quite lovely to see it worked after several little inconsistency tweaks it had between the windows and android versions.

it was so lovely i published it on facebook:

did i mention the game is 3D? and runs faster than it does on my ouya in the desktop internet browser. Im pretty impressed by all this. I like where its heading. :)

seeing as its been a very long time since i last could get a single html5 port done flawlessly, pretty refreshed.

Issues Help Desk / Re: Freeze on loading plugins (Windows 10)
« on: August 30, 2015, 08:07:39 am »
the only issue i have now is that my EGM project gets corrupted upon load. I'm using version
wait you guys are actually versioning things now and if so how do find out the decimals after the third digit. k bye

General ENIGMA / Re: Joshedit
« on: August 26, 2015, 06:37:49 am »
the code editor's name is pretty creative, i had to say that at least once after all these years. does it stand for anything.

as for yur edit, lol no kidding :P

hold up. Congrats on the member category promotion there Harri!! :D

General ENIGMA / Re: ENIGMA progress
« on: August 12, 2015, 09:49:26 pm »
My view on the win8-10 stuff - if they wouldve just stuck with windows 7 with everything the same but with better hardware and DX, my Windows experience would still be within the primary comfort zone.

Off-Topic / Re: Gaming and other stuff anyone's learned?
« on: August 12, 2015, 01:48:01 am »
just read the topic title, now i get whats going on. And yeah i used to have that and think it was a myth too Robert. lol my friend who used that cannon to get up there i still havent figured out how to do up to this very day, as i wanted to not cheat and find out on my own but yeah. I also have the DS remake still i think.

exdeus filled in any gap that may have remained. But if you have more questions do feel free to ask. :)

Issues Help Desk / Re: JAVA Error
« on: August 11, 2015, 07:33:58 am »

ignore my post, as if you seen it already im deleting it after posting this. ExDeus has the correct fix. I missed the "64" that gave away the problem in the directory name you mentioned.


Edit: removed my useless post that used to be above. (Y)