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Messages - time-killer-games

Issues Help Desk / Debian Package Creation
« on: May 15, 2017, 04:29:28 pm »
Has anyone made a debian package installer (*.deb) for an ENIGMA game before? What is required to do such a task? I've googled many results on how to do it, but they're all really complex and it's like greek to me attempting to comprehend it.

Is it as simple as creating and running a single shell script (*.sh)?

Off-Topic / Re: The little (game) engine that could...
« on: May 14, 2017, 06:28:01 pm »
In case you haven't noticed, DS2, these unpaid developers and contributors are working under pure downtime and self-motivation, and I really wish you would stop discouraging them from all the good things they are doing.

Off-Topic / Re: The little (game) engine that could...
« on: May 13, 2017, 07:34:54 pm »
DS2, nothing personal, but sometimes - I find reading anything you post to be a bloody waste of time. Couldn't you make your posts a little more, uh, brief?

Off-Topic / Re: The little (game) engine that could...
« on: May 11, 2017, 02:46:51 pm »
Hey Patrick,

You made some great points.

However, GameMaker Studio 2's Mac IDE is in closed beta, and will be released to the public rather soon, I'm pretty sure. Mac is more popular than Linux as a whole (including all distros afaik) and Mac is also very stable and isn't as likely to get a virus as Windows either.

But the reality still stands, GameMaker Studio 2 has no Linux IDE, and probably never will. That's one of the reasons I (and you) love ENIGMA so much.

I whole heartedly agree, it's a great software, and I hope it has years to come in its lifespan.

Off-Topic / Re: The little (game) engine that could...
« on: May 09, 2017, 06:42:15 pm »
I came lookin' for booty!

Finished Games / Re: Croky
« on: May 09, 2017, 04:16:10 pm »
It's awesome man! I love the graphics especially. It's really well done. I beat it not too long ago. You should also post it on if you haven't already. :)

My only critique, you should consider making the escape key deactivate all objects except a controller object, for a pause menu. That way, the user can pause the game and get back to it later, without losing any progress. Also the sound I hear that is played when you get hit by an enemy, is used in a lot of GameMaker games, I recommend using perhaps your own sound effect for that.

Other than those two small things, I have no complaints. Your game is challenging, but not unbearably so, and the duration is good. I like that you can double jump. It is a true work of art! Even the animation is great!


Off-Topic / Re: The little (game) engine that could...
« on: May 08, 2017, 10:00:21 pm »
Darkstar2, I like you, and I want you. We can do this the easy way, or we can do it the hard way...

Hey, thanks! This key worked.

It's a nice start, and I like the text effects.

Keep up the good work! :D

Off-Topic / Re: The little (game) engine that could...
« on: May 05, 2017, 08:19:52 pm »
Trying to test run or build on Linux hasn't been working for me, so I can't see for myself that show_message() isn't working.

But as far as I know, it seems like why show_message() isn't working for you is because you have no widget system selected in ENIGMA settings. By default, on Linux, ENIGMA has the widget system set to "none". So, in ENIGMA settings, change the widget system to "GTK+", and I'm guessing that will fix your issue with show_message().

Again, I'm unable to test this, so let me know how it goes. :)

The download says it needs a decryption key to access.

The graphics shown in the screenshots look cool, and well made.

I look forward to trying it out!

Finished Games / Re: Key to Success
« on: May 04, 2017, 06:12:26 pm »
Hey thanks guys!


When I tried to run the application you provided, nothing happened, other than an empty text document was created with this name:

"p�@@H� (invalid encoding)"


The application you sent works on Ubuntu without any issues, this is the file I will use when I upload the Linux build to

Again, thank you so much! :D


Off-Topic / Re: The little (game) engine that could...
« on: May 04, 2017, 02:32:45 am »
Well, if I want to make a game using ENIGMA, I just either use GM 8.1, GM4Mac, or GMS 1.4 for the IDE and then import that project into LGM simply for compilation. That's what I did for "Key to Success", and it did pretty well. It's a little extra work to constantly switch between GM and LGM to edit the game and test run, but it can be done, if you happen to own a copy of GM. (of course doing this for Linux builds can be a little annoying because there is no official Linux IDE for GM.

Off-Topic / Re: The little (game) engine that could...
« on: May 03, 2017, 07:51:56 pm »
Darkstar2, this is where we could not be any more distant in how we view these two software products. Both ENIGMA and GMS1 / GMS2 have a lot of bugs, but not enough to stop people from making great games with them. I'll just leave it at that...

And did you really have to quote me (and that huge image)? lol

Finished Games / Re: Key to Success
« on: May 03, 2017, 05:18:43 pm »
I was able to confirm that the ENIGMA-built Windows executable works on Linux seamlessly using Wine. Of course, I'd prefer for the game to run on Linux natively as a real Linux binary, but I'm just throwing this out there for anyone who might want to play this on Linux, using Wine, just download the ENIGMA-built version.

Issues Help Desk / Re: CLI on Ubuntu?
« on: May 03, 2017, 03:16:34 pm »
Seeing as I said this:

I can't even compile a 1 room empty game...

All you need to do to reproduce this issue, is open ENIGMA/LGM and create a new room, then hit run or build.

It will then crash.

I am using Ubuntu 16.04 LTS via wubi.

I installed ENIGMA, LGM, the plugin, etc. using the shell script you guys provided on the Wiki: