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1156
Graphics and Video / 3D Renders from "e3D: Escape the Laboratory"
« on: May 03, 2013, 01:08:32 pm »




What do you guys think? The 3D modeling isn't exactly perfect but because I'm too lazy to make the models
more detailed. I edited these images for higher contrast at pixlr.com. I used Bryce and sweet home 3d for
these renders. I hope to make this game complete and release it as freeware [unless enough people think
its good enough to sell].
1157
Works in Progress / Re: Mark the Penguin
« on: April 30, 2013, 12:01:36 pm »
Thanks for the feedback! unfortunately I was unable to reply to this sooner, I tried replying once already but my hour login ended by the time I clicked post. I will keep you kind words and critiques into consideration.

1158
Issues Help Desk / Android Compile Issues (Refferencing the SDK and NDK)
« on: April 28, 2013, 09:14:53 pm »
Finally got enigma and enigma games running on ubuntu. Now
I need help compiling for android on ubuntu.
Here's the problem - When it says "Replace ... With ..." the wiki doesn't even tell me what file that contains the string to replace. I wasted a good hour on this.
I need help compiling for android on ubuntu.
Quote
change their contents so that they reflect the location of your ndk. For instance:
Replace:
cd Platforms/Android/EnigmaAndroidGame/jni && /Users/alasdairmorrison/Documents/AndroidSDK/crystax/ndk-build
with
cd Platforms/Android/EnigmaAndroidGame/jni && /home/username/android/android-sdk-linux_x86/android-ndk-r4-crystax/ndk-build
Here's the problem - When it says "Replace ... With ..." the wiki doesn't even tell me what file that contains the string to replace. I wasted a good hour on this.
1159
General ENIGMA / Simplified means to install Enigma on Ubuntu?
« on: April 27, 2013, 05:16:32 pm »
I read this page thoroughly: http://enigma-dev.org/docs/Wiki/Install:Git
Have no idea how to install this dang thing.
Help?
Thanks!
Have no idea how to install this dang thing.
Help?
Thanks!
1160
Works in Progress / Mark the Penguin
« on: April 27, 2013, 12:47:56 pm »



Left click and hold down to move. Click multiple times to accelerate when mark gets tired underwater.
Don't run out of health or breath or else you as the game player will grow purple warts, die slowly, followed by human combustion. And you'll get a game
over, thus sending you back to level one.
Mark and his buddies Albird and Methuselah have been left behind by the penguin colony! Can you help them reunite with their beloved families?
Look around in each level for "Albird the foolish" he will help you get a background for what is going on in the story. Look for "Methuselah the wise"
for hints and help when you get stuck and don't know what to do next. You'll usually find them on land.
Unfortunately, enimga has a lot of bugs going on with this particular game, so until those bugs are fixed,
the download link will give a an executable compiled with GameMaker:Studio.
Download here:
https://dl.dropboxusercontent.com/u/79893663/Mark%20the%20Penguin.exe
Have Fun!
Time Killer Games Produtcions
1161
Issues Help Desk / Re: Mark the Penguin [Weird Glitch]
« on: April 27, 2013, 12:23:34 pm »
It does work in GM, I was actually suprised because I was being lazy at typing in hopes that would work and sure enough it did. I'll change that for the sake of enigma however.

1162
Third Party / Re: GMK Parsing library for C++
« on: April 27, 2013, 11:37:54 am »
Thanks! I really appreciate your hard work on this and your kindness to share the source!

1163
Issues Help Desk / Re: Mark the Penguin [Weird Glitch]
« on: April 27, 2013, 11:35:35 am »
Just added this to the tracker. Thanks. 
also when this bug is fixed, this will be changed to a topic about the actual game. So hopefully its in the right subforum by those terms...

also when this bug is fixed, this will be changed to a topic about the actual game. So hopefully its in the right subforum by those terms...
1164
Issues Help Desk / Mark the Penguin [Weird Glitch]
« on: April 26, 2013, 08:53:25 pm »
So I got sidetracked way from the html5 export as a result of noticing this major problem with engima.
I'm trying to port this game to work with enigma. Major issue - Using the exact same source, GameMaker 8.1 nd GMS work just how they sould.
On enigma, however, the tilesets are out of place, objects are in rooms they aren't supposed to be in, and the objects that should be in a room are sometimes out of place. And my retarted walrus enemy won't move, even though it works in GM8.1 and GMS (everything appears to be just fine in the room editor, when i run it it looks like it god hit by a schoolbus).
This screenshot demonstates the general difference:
https://www.dropbox.com/s/gkw68kzlzew6jav/stupid.png
Here's the source, use it for helping me out with no other purpose in mind (i.e. don't distribute it or claim it as your own in any way).
https://www.dropbox.com/s/ecm4wj708xehd6z/Mark%20the%20Penguin.gm81
Thanks.
I'm trying to port this game to work with enigma. Major issue - Using the exact same source, GameMaker 8.1 nd GMS work just how they sould.
On enigma, however, the tilesets are out of place, objects are in rooms they aren't supposed to be in, and the objects that should be in a room are sometimes out of place. And my retarted walrus enemy won't move, even though it works in GM8.1 and GMS (everything appears to be just fine in the room editor, when i run it it looks like it god hit by a schoolbus).
This screenshot demonstates the general difference:
https://www.dropbox.com/s/gkw68kzlzew6jav/stupid.png
Here's the source, use it for helping me out with no other purpose in mind (i.e. don't distribute it or claim it as your own in any way).
https://www.dropbox.com/s/ecm4wj708xehd6z/Mark%20the%20Penguin.gm81
Thanks.
1165
General ENIGMA / Re: Flash, Java, and Html5 target exports for EGM
« on: April 26, 2013, 12:01:18 pm »
No your fine
but that is so weird I could've sworn I saw flash working on my sister's DS. Not like it matters anyway, I guess I misremembered.

1166
General ENIGMA / Re: Flash, Java, and Html5 target exports for EGM
« on: April 26, 2013, 10:56:08 am »
Please don't call my argument stupid that isn't called for. Actually Nintendo Wii, Nintendo DSi, Nintendo 3DS, and PSP do have flash support. I've tested all of them except PSP but I know someone who has one and they said it does support PSP.
I had a feeling no one would support the idea of a flash or java export, so like I already said before you posted that html5 is the only one I intend to work on. And starting today around 4:30 I'm hoping to do so.
I had a feeling no one would support the idea of a flash or java export, so like I already said before you posted that html5 is the only one I intend to work on. And starting today around 4:30 I'm hoping to do so.

1167
Off-Topic / Can someone give an honest rating on my games?
« on: April 26, 2013, 10:37:55 am »
A lot of people from GameJolt really hate me and thus I have been downrated like crazy. I deleted my games numerous times and reuploaded end them and its getting tiresome how determined these freaks are to not give an honest rating. They down rate me because they don't like me which us very immature. And I'm completely over it.
Anyone who plays and gives an honest rating and or honest feedback it is highly appreciated.
Here's my games, none of which are fully polished:
http://gamejolt.com/profile/time-killer-games/13109/
Thanks in advance I highly appreciate it you guys
Anyone who plays and gives an honest rating and or honest feedback it is highly appreciated.
Here's my games, none of which are fully polished:
http://gamejolt.com/profile/time-killer-games/13109/
Thanks in advance I highly appreciate it you guys

1168
General ENIGMA / Re: Flash, Java, and Html5 target exports for EGM
« on: April 25, 2013, 03:46:16 pm »
Alright, scratch out flash and java. Thanks for the info. Good thing I was planning on the HtML5 port. Sounds like a plan!

1169
General ENIGMA / Re: Flash, Java, and Html5 target exports for EGM
« on: April 25, 2013, 03:25:26 pm »
Thanks! I'll be more than glad enough to help on that. But I'll need some serious tips even though I'm pretty fluent with JavaScript I will still need to know what approach to take on making the export due to i.e. the specific what to write the code so that it will translate properly with the new compiler on the way. 
I'm really excited, this will be great!

I'm really excited, this will be great!

1170
General ENIGMA / Flash, Java, and Html5 target exports for EGM
« on: April 25, 2013, 03:17:48 pm »
Alright, enigma has been in dire need of this for years. So if anyone wants to develop a flash or java target, I'll be making an html5 target in the meantime. Who ever wants to get started on this with me, we can set plans and priorities, and share our progress along the way.
First things first - The Flash target. This will require the Apache Flex compiler. Why add flash support? I thought html5 was supposed to replace flash? Well, there are plenty of devices that don't and never will fully support html5. Here's a list:
•PSP
•PSVita
•PS3? (Not tested but I'm assuming)
•PSM? (Again not sure about this one)
•Nintendo DS
•Nintendo DSi
Nintendo 3DS
•Nintendo Wii
•and almost every good, halfway decent website to share your online game, will only accept flash uploads. This is gonna be the case for a long, long time.
So why not add a flash target? This is what hundreds of game maker users have been wanting for years is a flash target. There a countless topic discussing G-Flash and stuff like "how to convert GM to SWF?" Topics all around in the gmc. YYG didn't care at all about the demand for it, so they went ahead and added an html5 target instead which wasn't what hardly anyone wanted or asked for. Which if you ask me is a slap in the face from YYG.
•Java Target. Not as pressing as a flash or html5 target, but it would still be pretty cool to have one jar file run as a complete program on Windows, Mac, and Linux. Without having to download separate versions depending on the OS. An applet option would also be good, because again a lot of the more popular sites only allow either flash or java uploads.
•Html5 target, this would be great for the future, when more people, websites, and devices move on into it, as well as iOS browser support. This is the one I'm ready to develop literally the next time I have access to my PC, which will be tomorrow afternoon.
Tell me what you think guys I hope this will be taken into consideration.
Time Killer Games Productions
First things first - The Flash target. This will require the Apache Flex compiler. Why add flash support? I thought html5 was supposed to replace flash? Well, there are plenty of devices that don't and never will fully support html5. Here's a list:
•PSP
•PSVita
•PS3? (Not tested but I'm assuming)
•PSM? (Again not sure about this one)
•Nintendo DS
•Nintendo DSi
Nintendo 3DS
•Nintendo Wii
•and almost every good, halfway decent website to share your online game, will only accept flash uploads. This is gonna be the case for a long, long time.
So why not add a flash target? This is what hundreds of game maker users have been wanting for years is a flash target. There a countless topic discussing G-Flash and stuff like "how to convert GM to SWF?" Topics all around in the gmc. YYG didn't care at all about the demand for it, so they went ahead and added an html5 target instead which wasn't what hardly anyone wanted or asked for. Which if you ask me is a slap in the face from YYG.
•Java Target. Not as pressing as a flash or html5 target, but it would still be pretty cool to have one jar file run as a complete program on Windows, Mac, and Linux. Without having to download separate versions depending on the OS. An applet option would also be good, because again a lot of the more popular sites only allow either flash or java uploads.
•Html5 target, this would be great for the future, when more people, websites, and devices move on into it, as well as iOS browser support. This is the one I'm ready to develop literally the next time I have access to my PC, which will be tomorrow afternoon.
Tell me what you think guys I hope this will be taken into consideration.

Time Killer Games Productions