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Messages - time-killer-games

General ENIGMA / Legality Question...
« on: August 16, 2013, 09:49:30 pm »
Would it break the ENIGMA lisence agreement if I used ENIGMA as the compiler for my own commercial IDE? Technically, I would not be selling ENIGMA, nor any modified version of it. But I would be selling the IDE, which would require enigma.

This is just something I thought to consider...

Works in Progress / Re: Project Mario
« on: August 16, 2013, 09:40:47 pm »
Because it ENIGMA competes with GM, anyone who advertises ENIGMA on their site is seen as a threat.

Announcements / Re: LateralGM Update
« on: August 16, 2013, 01:19:53 pm »


...In all seriousness it is no exageration YOU ARE FREAKING EPIC ROBERT YOU DA MAN THE BOMB DOT COM!!!!

Proposals / Re: Urgent! A way to scale collision masks.
« on: August 13, 2013, 11:19:13 am »
Whoever wants to see for themselves the issues I'm having with loading my project, feel free to comment here and I'll send the source in a pm...

Proposals / Urgent! A way to scale collision masks.
« on: August 12, 2013, 01:17:01 pm »
Alright, my game doesn't open in enigma/lgm I assume its because of my HD sprites. I'm considering to optimize my game for enigma via scaling all my sprites and backgrounds down by 50%. This should hopefully fix my issues, but with everything scaled in half (paired with being scaled to the original sizes at runtime via draw_sprite_stretched) the collision masks will still be cut in half, with no easy means to resize them.

Even if I didn't need this for my project, I'd say that scaling collision masks would be a great feature...

General ENIGMA / GMX to GM81 Converter
« on: August 08, 2013, 09:47:52 pm »
Hey guys, GameMaker:Studio can't export GM81 anymore, by that meaning ENIGMA is no longer GameMaker compatible! But there is a way around this, just download the most recent version of GMStudio that still supports the GM81 export from the release notes to save you guys the truoble of searching it is version 1.1.694, which can be downloaded from the pruned release notes page...

pruned release notes page:

installer direct download:

installer direct mirror:

I uploaded it to my dropbox in case if YYG deletes v1.1.694 from their server... Also, in order to load projects from a version more recent than v1.1.694 into v1.1.694 you will need to delete the your sound resources (with a backup stored elsewhere) and re-create them individually in the resource tree. If you do this, none of your projects will get destroyed. If you forget to do this, your project will load and give you an error when the first sound resource is loaded, which then deletes all of your resources that would have been listed below the sound resource folder.


General ENIGMA / Re: ENIGMA for classroom?
« on: August 04, 2013, 10:22:28 am »
1) Yes. Its free and open source, all software that are free and open source are allowed to be used in classrooms without needing any additional licensed.
2) Yes. It is 100% stable in the sense it has the capability to  create great games. Though it doesn't have all of GameMaker's features yet, it still is functional and bug less enough to pretty much anything a student in a classroom would want to do.

Off-Topic / Re: YoYoGames Compiler for 300$
« on: August 03, 2013, 03:12:59 pm »
Well I'm very thankful this doesn't effect me now that I  bought master collect for just 300. The first hundred is from buying gm:html5 the second is the android module half off, and the third for ugrading king to master, If you bought gm:html5 or bought any modules on a discount, the full price for those discounted purchases are counted as though they were payed for at full price when upgrading to master. While most people have paid 500 and in the future most people will pay 800 I am one of those lucky one who got it probably for the smallest price possible which is 300. (Not to mention I have both the steam and regular version of master thanks to buying it from the YYG's site instead of the steam store).

I am happy with what I got but it still isn't fair, 500-800 dollars is a rip off. 300 isn't but it sure is pushing it.

Off-Topic / Marshmellos Do you like them white, brown, or black?
« on: August 02, 2013, 09:39:55 pm »
Ah, yes, the great outdoors...
Share your roasted marshmello prefferances..,
Here's a recent photo of me eating my all time favorite - roasted as black as coal...

Works in Progress / Real Men Wear Pink HD
« on: July 23, 2013, 12:37:16 pm »





Product Features

•Official website -
•Beautiful, eye-popping, pre-rendered, 2.5d HD graphics
•Collect as many coins as you can in every level to increase your score
•3 immersive, unique, multi-leveled worlds to explore and platform
•3 super challenging boss battles to keep your heart pounding
•Featuring high-quality royalty free music by Kevin MacLeod
•Beat the game to unlock level select and 'Time Trials' mode

Product Description

Josh loves the color pink. The clothes he wears every day are always pink. Back in high school he was picked on for that - even by his teachers. Now Josh is sick of it. He plots his revenge to prove that real men wear pink. Can YOU help Josh in his ultimate quest? Real Men Wear Pink HD is a platforming frenzy you don't wanna miss!

General ENIGMA / Re: Use Paths in ENIGMA.
« on: June 29, 2013, 12:12:54 pm »
Correct me if I'm wrong but this code works perfectly with curved paths. It's what I used in my isometric example which is on the enigma games page.

Code: [Select]
if (i>1)
if (point_distance(x,y,path_get_x(path_0,i),path_get_y(path_0,i))>=path_get_speed(path_0,i)/100*path_speed)
else {i+=0.01}

General ENIGMA / Re: Use Paths in ENIGMA.
« on: June 25, 2013, 08:52:03 am »
Thanks for the feedback. :) Though I could've sworn I've tried using path_get_x/y and it didn't work but I'll take your word for it. :) I'll use your code instead its much simpler...

General ENIGMA / Use Paths in ENIGMA.
« on: June 24, 2013, 09:35:58 pm »
I created a small program in enigma that can allow you to use paths
in enigma.

screenshot -
download -

1) Open your gm project then save it as an egm.

2) Open and extract the egm file with an archive viewer such as 7zip

3) Open the extracted paths folder. Notice you'll find PTH file(s) in there.

4) Run my converter exe or if you aren't on windows open and run the
converter's source gm81 from enigma/lgm.

5) Select the PTH file from the paths folder you extracted earlier and
open it in the Open File dialog.

6) When it's done processing your PTH file, a GML file should be generated.

7) Open, select all and copy the contents of that GML file in a raw text
editor i. e. notepad.

8) Paste the create event code in the create event of your object that
follows the path.

9) Paste the step event code into the step event of that object.

10) Done. Your object should now be following an absolute path while
continuing from its start position as its end action. If you want it to be
relative or have a different end action it can be done easily by editing the
output step event code.


Issues Help Desk / Re: ENIGMA JS
« on: June 24, 2013, 04:27:26 pm »
Thanks for the quick reply. Oh darn I was hoping to get my game working in the browser without having to reply on GMStudio.

General ENIGMA / Re: LGM IDE for android?
« on: June 24, 2013, 04:22:25 pm »
Thanks guys for information. Its a shame android doesn't support swing. :-/