Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - time-killer-games

1081
ALLCAPS BOARD / Re: Double posting poll
« on: September 01, 2013, 09:45:06 pm »
YES.

1082
ALLCAPS BOARD / Re: Double posting poll
« on: September 01, 2013, 09:44:49 pm »
YES.

1083
ALLCAPS BOARD / Re: Double posting poll
« on: September 01, 2013, 09:44:30 pm »
YES.

1084
Works in Progress / Re: New Linux Game Coming Soon Made With Enigma
« on: September 01, 2013, 09:22:59 pm »
Yep. Me. I'm considering to do the music too, because the main thing I'm shooting for with this project is to do it all by myself (or at least almost everything if my music skills turn out to suck like I remembered)

Edit: extented answer.
Also, how I did it: I made the head in sculptris and lowered the poly count with blender's decimate modifier. Then the body was actually a bunch of metaballs morphed together (also in blender) the texture was actually an accident, I edited a picture of me eating marshmellows from when I went camping, I used pixlr.com's solarize effect several times, which gave it rather psychodelic colors, then I applied the texture inssweet home 3d and I thought it looked good so I just rolled with it =) Rendered it in sweethome3D...

1085
Works in Progress / New Linux Game Coming Soon Made With Enigma
« on: September 01, 2013, 09:16:24 pm »

Game Logo





Story and Release Date

The game takes place in a museum which carries
many precious and sacred artifacts and artworks.
With no recollection of how you ended up there,
Can you unlock the ancient secrets behind such
a mysterious place? Coming December 2013.



Graphics Information
and Screenshots






Here's the map for the first floor of the museum:



Animation sample:



I was playing around with the idea of creating
the game with graphics rendered in real-time but
it resulted in much less quality visuals. This is how
it looked:



Unfortunately the real-time graphics were so
terrible I decided to make the game old-school
using pre-rendered graphics and animations.


1086
Announcements / Re: Shader Resources
« on: September 01, 2013, 09:13:15 pm »
Cheese boy's panties are in a bunch. O_o

1087
Announcements / Re: Shader Resources
« on: September 01, 2013, 12:32:30 pm »
How do I do it? I opened the gmk/gm81, exported the egm, opened the egm and still no shader resource folder...

1088
Announcements / Re: Shader Resources
« on: September 01, 2013, 08:39:16 am »
Glad to hear it dang you guys are quick at this stuff.

1089
Announcements / Re: Shader Resources
« on: August 30, 2013, 11:53:26 am »
Would it be possible to convert a gmk, which doesn't support shaders into an egm that does support shaders? I think it would be nice to have such a feature.

1090
Tips, Tutorials, Examples / Re: Example Shaders
« on: August 28, 2013, 04:14:45 pm »
What does the per pixel shader do? I won't have access to my PC for testing for a while so I'm asking this for my convenience. :-)

1091
Announcements / Re: Shader Resources
« on: August 28, 2013, 02:41:08 pm »
That's strange, I thought I already updated the engine because I saw a new blue CMD window but I redownloaded it and it now works! Hazzah! Thanks Robert!!! :D

1092
Off-Topic / My first Amazon App (Try it out!)
« on: August 28, 2013, 12:33:21 pm »







So... Real Men Wear Pink made it on the Amazon AppStore... But after roughly 3 weeks still not a single buy? :(

Buy it now for $1 :D from the Amazon Appstore

Or...

Download the full version free for Windows and Mac

I have yet to submit the free lite version for Android.
VERY special thanks to Second Reality Games from the GMC for the Mac OS X port! :D

Cheers!
TKG

1093
ALLCAPS BOARD / Re: Once in a Lifetime
« on: August 28, 2013, 11:09:51 am »
I'm scared to click that link...

1094
Off-Topic / Re: Adventure Maker
« on: August 28, 2013, 11:08:38 am »
Hey thank you for the suggestions I've heard of click team and their engine is great, I tried it before and was pleased with the results. I will keep your suggestions into consideration :)

1095
Announcements / Re: Shader Resources
« on: August 28, 2013, 10:56:19 am »
Nope, still not working...

output_log.txt