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1006
Works in Progress / Re: New Linux Game Coming Soon Made With Enigma
« on: October 11, 2013, 09:18:52 am »
@TheExDeus - I can but blender's interface is very complicated and rendering in that program is rather easy but to achieve the same quality sweet home 3d has would be a nightmare. I would have to select every last polygon and modify it's material properties manually, and modifying materials in blender I'm not all that familiar with. Besides, sh3d renders just fine IMO I'm very pleased with what it can do as is. Here's a more presentable screenshot I uploaded recently:

The only thing I need to do before this will be ready for it's final render is makes the stone brick/slabs a little smaller on the walls for proportion purposes and all repetitive textures need more variety.

The only thing I need to do before this will be ready for it's final render is makes the stone brick/slabs a little smaller on the walls for proportion purposes and all repetitive textures need more variety.
1007
SHUPAER123'S HOME / Re: Polygonz has penis big than toaster
« on: October 09, 2013, 08:55:07 pm »
404'd - strange, the link worked not even an hour ago... Nonetheless it was a hilarious, pitiful article.

1008
Off-Topic / Re: Post Your Picture
« on: October 08, 2013, 10:14:03 pm »
Cool beans. I'm Irish too, also Italian and British. My grand dad was actually an immigrant from Ireland his last name was O'Connor but to Americanize it he changed it to Connor.
1009
Off-Topic / Re: Post Your Picture
« on: October 08, 2013, 09:34:28 pm »
Dag, you're a year older than me.

1010
Off-Topic / Re: Post Your Picture
« on: October 08, 2013, 09:27:25 pm »
Something I've wondered for a while now, how old were you when that photo was taken?
1011
Off-Topic / Re: Post Your Picture
« on: October 08, 2013, 09:01:41 am »
The point of this was to actually post a photo of yourself, not just some random images you found on Google.

1012
Off-Topic / Post Your Picture
« on: October 07, 2013, 09:50:40 pm »
Post photos of yourself. I'll start off with some old ones...



1013
Issues Help Desk / Re: os_type [gms constant]
« on: October 02, 2013, 03:15:08 pm »
I don' t. JPG would be my first choice for compression. But enigma only supports loading BMP. I've read tutorials on the web hat explain loading images, sound, models, etc externally it should give a huge performance boost. Aside from that external resources are also great for letting end users customize the UI, skins, characters, etc.
1014
ALLCAPS BOARD / Who's idea was this?
« on: September 30, 2013, 07:55:51 pm »
http://www.youtube.com/watch?v=LROPv7wA8V0
Please tell me the singing in this video isn't in any
particular real, sober language. Very scary.
Please tell me the singing in this video isn't in any
particular real, sober language. Very scary.
1015
Issues Help Desk / Re: os_type [gms constant]
« on: September 30, 2013, 07:49:19 pm »
Well would that not imply the same thing? Never mind. It doesn't matter that much. I wanted a constant for convenience, not because I really needed it.
1016
Issues Help Desk / Re: os_type [gms constant]
« on: September 29, 2013, 04:04:38 pm »
It makes plenty of sense, I would like to load my images externally for a boost in performance, which works in enigma on all platforms but only if they are in BMP format. background_add() / sprite_add() isn't supported on all the platforms GMS has, but the ones that do work it only does with PNG format.This is just one out of many possible reasons one who want such suggested features.
1017
Issues Help Desk / Re: os_type [gms constant]
« on: September 28, 2013, 06:08:35 pm »To whose Wiki page?The wiki page for those constants.
1018
Issues Help Desk / Re: os_type [gms constant]
« on: September 28, 2013, 03:57:29 pm »
Oh sweet, glad to here it's already been done. You mind providing a link to their wiki page?
1019
Issues Help Desk / os_type [gms constant]
« on: September 28, 2013, 01:59:22 pm »
Here's my idea on how to implement os_type for enigma.
os_type will return the current platform the game was
compiled for. This function is very useful for adjusting
which code and which resources are to be used on which
platforms. So I'm not entirely certain on how to implement
this, but there needs to be an additional constant that can
check wether a game was compiled with ENIGMA or if it was
with GMS. Something like this:
Since GM:Studio won't recognize the os_enigma variable, I was
thinking, os_enigma could be a constant which would automatically
be added to every project wth the string "os_enigma" found
anywhere in the project code when opened into LateralGM. The
constant when saved in GMK or GMX format would be set to
os_unknown by default. os_type will not ever return os_unknown
which is good because this will help determine whether a game
can be auto-checked on which enigne it was compiled with (ENIGMA
or GMS).
Then if the game was saved in EGM format the os_enigma constant's
default value will be ignored and automatically set to os_type, since
os_type is equal to itself, if os_enigma was set to os_type it would
always return true when compiled with ENIGMA because EGM format
isn't supported by GM:Studio.
Just a suggestion, it should really help if a system like this was
implimented. Cheers!
TKG
os_type will return the current platform the game was
compiled for. This function is very useful for adjusting
which code and which resources are to be used on which
platforms. So I'm not entirely certain on how to implement
this, but there needs to be an additional constant that can
check wether a game was compiled with ENIGMA or if it was
with GMS. Something like this:
Code: [Select]
if (os_type==os_enigma) {
// Enigma code here...
}
else {
// GM:Studio code here...
}
Since GM:Studio won't recognize the os_enigma variable, I was
thinking, os_enigma could be a constant which would automatically
be added to every project wth the string "os_enigma" found
anywhere in the project code when opened into LateralGM. The
constant when saved in GMK or GMX format would be set to
os_unknown by default. os_type will not ever return os_unknown
which is good because this will help determine whether a game
can be auto-checked on which enigne it was compiled with (ENIGMA
or GMS).
Then if the game was saved in EGM format the os_enigma constant's
default value will be ignored and automatically set to os_type, since
os_type is equal to itself, if os_enigma was set to os_type it would
always return true when compiled with ENIGMA because EGM format
isn't supported by GM:Studio.
Just a suggestion, it should really help if a system like this was
implimented. Cheers!
TKG
1020
Works in Progress / Re: New Linux Game Coming Soon Made With Enigma
« on: September 27, 2013, 09:44:09 pm »
Thank you for your feedback gra. I rendered it all in sweet home 3d unfortunately it doesn't support and normal mapping,, all I can do is adjust how much reflection s visible for each model.