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31
Programming Help / Re: Box2D callbacks?
« on: March 14, 2017, 09:49:19 am »I don't know, but can't you kinda test that yourself and find out?How can I test something I don't know how to do?
32
Programming Help / Box2D callbacks?
« on: March 10, 2017, 10:26:59 am »
Is there a way to have a box2D collision cause code to execute?
33
Finished Games / Re: 2D Pathtracing - Mirrors and lights
« on: December 13, 2016, 10:27:30 am »
This is very, very cool, well done.
34
Issues Help Desk / Re: Bug with draw_text_transformed_color
« on: December 02, 2016, 04:51:17 am »
To my knowledge there are no plans to support British spellings of functions.
https://github.com/enigma-dev/enigma-dev/issues/950
https://github.com/enigma-dev/enigma-dev/issues/950
35
Issues Help Desk / Re: Problem with enigma compiler
« on: November 17, 2016, 06:39:42 am »
For now, go to Game Settings->ENIGMA->API and change graphics to OpenGL (this most likely occurred because support was recently added for OpenGL 3 which involved quite a lot of changes to the way graphics worked), I've filed this issue on the bugtracker:
https://github.com/enigma-dev/enigma-dev/issues/1034
https://github.com/enigma-dev/enigma-dev/issues/1034
36
Issues Help Desk / Re: Problem with enigma compiler
« on: November 16, 2016, 08:31:09 am »
Please post the full log from the console here.
37
Off-Topic / Re: Concept for my next project GWiM
« on: November 14, 2016, 10:22:39 am »I wonder whether some of these WM features would help with game development...I hate the visual node system, it's harder to see the flow of the program and it's slower to navigate.
BTW, what do you guys think of GM:Studio 2's visual node system? I think it's a bit overdoing some visual elements, especially the rather slow animations though. The zooming in/out could be useful, since scrolling is impossible most of the time; no scrollbars, every newly opened event contents need to be dragged individually to a new workspace to maximize them? (I'm not sure about that though.) I have to admit, it will take some time to get used to and the price tag is a little much for me, especially in respect to the $15 Humble GameMaker Bundle.
38
Programming Help / Re: Enigma crushed on save, my game is lost?
« on: November 13, 2016, 09:45:07 am »
Put your .gmx folder into a zip and send it to my email: faissaloo@me.com
39
Programming Help / Re: A lot of bug's
« on: November 11, 2016, 05:58:06 pm »
The first is not really a bug, timex is apparently a container or something in C++ so it expects that when you use '<' after its name that you'll be placing its arguments in those, so what you have to do is add it to the keyword blacklist in Game Settings->ENIGMA->General
The second and third are bugs.
https://github.com/enigma-dev/enigma-dev/issues/978
https://github.com/enigma-dev/enigma-dev/issues/982
The second and third are bugs.
https://github.com/enigma-dev/enigma-dev/issues/978
https://github.com/enigma-dev/enigma-dev/issues/982
40
Off-Topic / Re: Concept for my next project GWiM
« on: November 08, 2016, 03:07:34 pm »I also made this logo later that day (last week) using the little experience I have using Inkscape.Don' start with logos or you'll end up like every /tech/ project ever.
Where did your reply go, faissaloo? Yes, I remember Ubuntu had some of these features as options... (I haven't used the Unity desktop anymore for some time though.) Is it possible to modify Compiz source code to add your own stuff? I have almost no experience with C++ except one time I made a 3D ray-casted game. I don't even remember what graphics library I used, but it wasn't SDL I think. xDI deleted it because I realised you were proposing more than what Compiz offered, but I believe Compiz is open source so it should be possible to modify.
41
Works in Progress / Re: Croky
« on: November 05, 2016, 03:49:38 am »thanks, this is only version for LinuxJust came across this issue, I've filed an issue here: https://github.com/enigma-dev/enigma-dev/issues/1033
I tried to build windows through cross compile but I got an error
my spec
os: Linux Mint 17.3 (x86)
gcc version 4.8.4 (Ubuntu 4.8.4-2ubuntu1~14.04.3)
gcc-mingw-w64-i686 version 4.8.2 (GCC)
openjdk version "1.8.0_91"
OpenJDK Runtime Environment (build 1.8.0_91-8u91-b14-0ubuntu4~14.04-b14)
OpenJDK Server VM (build 25.91-b14, mixed mode)Code: [Select]echo // GENERATED RESOURCE FILE FRONTEND > /home/rcobra/.enigma/.eobjs/Linux/Windows/Compile/resources.rc
for %%r in (Preprocessor_Environment_Editable/Resources.rc) do echo #include "%%r" >> /home/rcobra/.enigma/.eobjs/Linux/Windows/Compile/resources.rc
/bin/sh: 1: Syntax error: Bad for loop variable
make[1]: *** [/home/rcobra/.enigma/.eobjs/Linux/Windows/Compile/resources.res] Błąd 2
make[1]: Opuszczenie katalogu `/home/rcobra/dev/enigma-dev/ENIGMAsystem/SHELL'
make: *** [Game] Błąd 2
42
Issues Help Desk / Re: How to play a compiled game from LateralGM using Enigma
« on: November 01, 2016, 10:19:38 am »
Harri broke BasicGUI, which is what's causing this, to fix this disable BasicGUI by going to game settings->extensions and untick basicGUI
43
Works in Progress / Re: Croky
« on: September 21, 2016, 03:06:22 am »
This game is lookng great, I can't wait to see the finished product.
44
General ENIGMA / Re: General questions about Enigma
« on: September 12, 2016, 10:03:01 am »Hi,Yes, it is actively being worked on.
First of all, I'm sorry if everything I'm going to ask is already answered somewhere else, but everything I found seems to be outdated and/or confusing . So, here are my questions:
1. Is ENIGMA still updated/maintained?
2. Does ENIGMA compiled games work on Desktop platforms as well as iOS/Android?Linux and Windows are the most supported platforms, OSX has some degree of support, Android and iOS may or may not work and hasn't been maintained.
3. What's the actual license for ENIGMA? I saw somewhere that it was GPLv3, is it still the case? Because in that case it seems impossible to release a game that doesn't release the source, which is a showstopper for what we want to do...It is currently GPLv3, however I have created a ticket requesting an explicit licence file with the GCC and possibly a reconsideration of the licence used
https://github.com/enigma-dev/enigma-dev/issues/1017
However, I would greatly encourage you to distribute source with your product, by no means am I saying you should give away your product, but those who purchase your product should also have full access to the source code, it is simply good manners.
4. Is LateralGM/ENIGMA (still?) compatible with GameMaker Studio projects? I don't know much about GM, only started using it after the HumbleBundle bundle, although I prefer to use something I can have the source for, but as a last resort it will be nice to be able to continue/finish my project on GM Studio.Short answer: Yes
Long answer:
Most things are, there are minor incompatibilities usually because of differences in implementation or because a feature is too new. But so long as you're not using bleeding edge or undocumented features you should be fine.
5. In the same vein, is the LateralGM editor maintained? I have Java experience, and I don't mind fixing stuff on it if we end up using this engine (did a quick text by compiling it & "porting" it to Maven, as the Makefile was using the Eclipse compiler, annoyingly...), although it mostly depends on the answer to the previous questionsYes, but pretty much solely by Robert since IsmAvatar disappeared, so your help with LateralGM would be greatly appreciated. (btw if Robert is reading this, what did happen to IsmAvatar? From the perspective of someone who never really knew her it just seems like she abandoned everything quite suddenly)
45
Issues Help Desk / Re: LateralGM don't like me :(
« on: September 07, 2016, 12:53:00 pm »
Other people seem to be having this issue but noone seems able to reproduce it.