It means "Josh was too fackin' lazy to do the easy part first."
While the G-Java teams decided to tackle the project on a more manageable basis, starting with DND, I imagine that was because we were all younger then. They didn't know how to write a parser at the time, hadn't heard of Yacc or the like. Incidentally, I wrote their first parser, in GML. Haha. It was terrible, but it worked for the most part. Unlike my newer ones, it wasn't very structured. It only got the job done because GML is such a small language.
Anyway, enough reminiscing. Long story short, I did code first because I didn't feel like taking a shortcut and alienating the most useful resource. In R4, Ism converts DND tiles to their respective action_ codes before she sends it to me. Until R4 is out though, stick with code.
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